Tremulous Forum

Media => Map Releases => Topic started by: ShadowNinjaDudeMan on October 19, 2007, 04:21:44 pm

Title: Vulcan Cargo Vessel
Post by: ShadowNinjaDudeMan on October 19, 2007, 04:21:44 pm
Okay, Ive made and released this wee map.

Theme:

A small Cargo Vessel, pootling around, then suddenly, everyone (human) wakes up to find themselves:

a) dead
or
b) In a make-shift base with aliens in another

A deep story-line eh?

I made it deliberately hard for tyrants in the smaller corridor, cos guess what?
These ships aint for aliens.

Anyway, here is download of Alpha2 (tbh Im not sure If I can be bothered developing, its fine as it is)

http://hosted.filefront.com/ShadowNinjaDude
(Map-Vulcan-Alpha2-1.1.0.pk3 duh)

Feedback is very welcome
Title: Vulcan Cargo Vessel
Post by: Survivor on October 19, 2007, 04:55:57 pm
Well it's not fine as it is ;). But this is a perfect example of a map used to learn so I wouldn't develop it further either if I were you.
You are learning to apply lots of technical stuff as I can see from the moving T and shader usage (although there is one shader issue in the long corridor here).
Alas some stuff has not been taken into consideration and this is mostly in accordance with gameplay. Some areas are too haphazard for both humans and aliens (the 2 ground areas and the radioactive barrel come to mind.), others for aliens (human base and the long corridor which is too narrow for it's length.) and humans overall will have a problem fighting effectively in teams. Also try using shaders next time to create the lights in the rising/falling vents since the small brushes block some aliens.

All in all a good attempt  :D . Now try applying what you've learned in a small map centered around a certain theme *cough* service facility *cough* and show it again *cough* around december *cough* after you've fleshed it out.
Title: Vulcan Cargo Vessel
Post by: ShadowNinjaDudeMan on October 19, 2007, 10:31:01 pm
cool thanks.

As for the last paragraph, I get a feeling yo are trying to tell me something...

does a [insert incredible idea here] count as a facility btw?
Title: Vulcan Cargo Vessel
Post by: Survivor on October 19, 2007, 10:32:53 pm
yes
Title: Vulcan Cargo Vessel
Post by: ShadowNinjaDudeMan on October 19, 2007, 10:36:53 pm
Excellent.
*Runs off to Map*
Title: Vulcan Cargo Vessel
Post by: n.o.s.brain on October 20, 2007, 12:48:52 am
gr8 map, a hit on my server!
Title: Vulcan Cargo Vessel
Post by: Pete on October 20, 2007, 12:19:07 pm
Screens please?
Title: Vulcan Cargo Vessel
Post by: CreatureofHell on October 20, 2007, 05:35:07 pm
Quote from: "Survivor"

All in all a good attempt  :D . Now try applying what you've learned in a small map centered around a certain theme *cough* service facility *cough* and show it again *cough* around december *cough* after you've fleshed it out.


Have a cough drop. And sit down. Try not to talk too much as that might agitate your throat and start you coughing again. Warn me of ay further developments.
Title: Vulcan Cargo Vessel
Post by: ShadowNinjaDudeMan on October 20, 2007, 07:08:33 pm
Quote from: "Pete"
Screens please?


No, I cant be arsed, test it if you can be bothered, other than that, your loss.
Title: Vulcan Cargo Vessel
Post by: Shadowgandor on October 20, 2007, 09:07:39 pm
uhh...right, his lost ;)
Title: Vulcan Cargo Vessel
Post by: ShadowNinjaDudeMan on October 20, 2007, 10:51:27 pm
Yup.
Title: Vulcan Cargo Vessel
Post by: n.o.s.brain on October 20, 2007, 11:06:48 pm
ok heres a screen for ya:
(http://n.o.s.brain.googlepages.com/shot0002.jpg/shot0002-full.jpg)
Title: Vulcan Cargo Vessel
Post by: epsy on October 21, 2007, 03:08:00 pm
some more shots and bugs :)

First of all, it has a nice layout(although it's a bit too symetric), and a very nice theme as well
(http://img526.imageshack.us/img526/327/shot0008ph2.jpg)

It seems that you missed a texture here in this corridor, near the spectator spawn
(http://img530.imageshack.us/img530/108/shot0003wm6.jpg)
Same for the other ending, this time behind a door:
(http://img263.imageshack.us/img263/2964/shot0006ry7.jpg)
also, the corridor in there is way too dark, try using the same red lighning maybe

This hole semt a bit small to me, even as a dretch. Also put some kind of (toxic?) liquid in that room. Oh, and the path between bases is too short i think
(http://img86.imageshack.us/img86/5569/shot0004tm8.jpg)

I want to see some vent here!
(http://img263.imageshack.us/img263/295/shot0005lc8.jpg)

What does these buttons do ? :}
(http://img263.imageshack.us/img263/5743/shot0007tv9.jpg)

I also noticed a broken door behind the vent in the human base...and these two vents that surround the whole map are too identical. (Connect them ?)
Title: Vulcan Cargo Vessel
Post by: Pete on October 21, 2007, 07:55:54 pm
Weird key setup :P
Title: Vulcan Cargo Vessel
Post by: ShadowNinjaDudeMan on October 21, 2007, 09:38:09 pm
hmmm....

Half of those problems I cant find in my version, the missing texture uis fog btw.

And yes. It is symetrical, and proud to be lol.
Title: Vulcan Cargo Vessel
Post by: Kaleo on October 21, 2007, 10:31:07 pm
The symmetry hurts my eyes... Those bases are WAY too close...
Title: Vulcan Cargo Vessel
Post by: ShadowNinjaDudeMan on October 22, 2007, 08:33:53 pm
Meh, go cry.
Title: Vulcan Cargo Vessel
Post by: n00b pl0x on October 22, 2007, 09:48:44 pm
LOOK AT ME, I'M A RETARD.

Shut up with the needless flaming. -Lava

LOL WUT
Title: Vulcan Cargo Vessel
Post by: your face on October 23, 2007, 12:56:25 am
Quote from: "Kaleo"
The symmetry hurts my eyes... Those bases are WAY too close...


poooor baby!  did putty tat hurt his eyes!?