Tremulous Forum

Media => Mapping Center => Topic started by: SM00F on October 21, 2007, 01:06:00 am

Title: ATCS.map needed!
Post by: SM00F on October 21, 2007, 01:06:00 am
HELLO ALL!

i need a atcs.map from the atcs.bsp, as i want to see how the well designed map was made, and base some functions of my own map off of that...

thanks!
Title: ATCS.map needed!
Post by: Death On Ice on October 21, 2007, 01:59:44 am
ORLY @ Attempted Copy
Title: ATCS.map needed!
Post by: Johnpp on October 21, 2007, 03:42:16 am
I could tell you to decompile it using q3map, but I wont.

Just ask the author if you can have it. I'm sure he's not a big fat guy sitting on his couch waiting to give you a hard time. ;)
Title: ATCS.map needed!
Post by: Thorn on October 21, 2007, 06:20:34 am
Decompiling maps is a pretty much useless idea. Alot of the stuff isn;t even decompiled.
Title: ATCS.map needed!
Post by: SM00F on October 21, 2007, 06:35:36 am
Quote from: "Johnpp"
I could tell you to decompile it using q3map, but I wont.

Just ask the author if you can have it. I'm sure he's not a big fat guy sitting on his couch waiting to give you a hard time. ;)


Ok... I Will Try Both... Though i'll try q3map first ;-)
Title: ATCS.map needed!
Post by: Johnpp on October 21, 2007, 07:02:00 am
If you're new, I wouldn't suggest decompiling. Well, first you have to get around the script(I had trouble with this. :p), then you have to fix everything that would have gotten muffed on the decompile.

Textures are always screwed up, and brushes are everywhere. I wouldn't suggest a decompile. I would suggest asking the author of ATCS for the .map file.
Title: ATCS.map needed!
Post by: Taiyo.uk on October 21, 2007, 08:16:53 am
To make an analogy, compiling is like making a sausage from a pig. Decompiling is like making a pig from a sausage. You're better off just starting over.
Title: ATCS.map needed!
Post by: epsy on October 21, 2007, 03:13:16 pm
it's shame for a GPL game to have it's 'most popular'(understand "it's being on most servers") map's source private
Title: ATCS.map needed!
Post by: Caveman on October 21, 2007, 03:54:53 pm
It's not a shame, it's pure luck.
I for one would not like to download gazillion clones just because some moron decided to modify it.
Title: ATCS.map needed!
Post by: Taiyo.uk on October 21, 2007, 04:17:31 pm
Quote from: "Caveman"
I for one would not like to download gazillion clones just because some moron decided to modify it.

Absolutely. Hollowed cube spam is bad, ATCS clone spam is worse.
Title: ATCS.map needed!
Post by: ShadowNinjaDudeMan on October 21, 2007, 10:02:32 pm
Im just wondering how the laser walls were made with 3 texturwes, I cant get it right, does anyone knbow how?
Title: ATCS.map needed!
Post by: Survivor on October 21, 2007, 10:07:30 pm
Quote from: "ShadowNinjaDudeMan"
Im just wondering how the laser walls were made with 3 texturwes, I cant get it right, does anyone knbow how?


Quote from: "Atcs.shader"

textures/atcs/force_field_s
   {
        qer_editorimage textures/atcs/force_field_gtk.tga
   surfaceparm trans   
        surfaceparm nomarks   
   surfaceparm nolightmap
   cull none
   {
      map textures/atcs/force_field.tga
      tcMod Scroll .1 0
      blendFunc add
   }
   {
      map textures/atcs/force_grid.tga
      tcMod Scroll -.01 0
      blendFunc add
      rgbgen wave sin .2 .2 0 .4
   }
}

?