Tremulous Forum
Media => Mapping Center => Topic started by: Moofed on May 10, 2006, 07:58:52 pm
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I seem to be having trouble getting gtkradiant 1.5.0 setup. Using Catalyc's files (http://tremulous.net/phpBB2/viewtopic.php?p=3850#3850) and his game file (with some missing doublequotes inserted).
The trouble is my ladder brush won't work. At first it showed as a white grid (missing texture) and after I made a texture for it, it just shows as that texture. I'm guessing this might have something to do with the other textures that fail to load in radiant:
Texture load failed: "textures/common/invisible"
Texture load failed: "textures/common/mirror1"
(Map loads here.)
Texture load failed: "textures/" (?!)
Texture load failed: "textures/tremor/plainglass3"
Texture load failed: "models/buildables/overmind/pod_strands"
Link to full log of radiant startup and map compile: http://moofed.org/tmp/radiant_output2.txt
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About the ladder, what i did. For a radiant editoronly image just edit some existing tga file in textures/common and save it as ladder.tga.
Place 1 brush with the ladder shader and next to it a brush with the texture u want to see ingame.
The rest i dont know about...
btw: someone here an expert in eliminating duplicate planes? Let me know ok:)
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i eleminate duplicate planes by using the clipper tool (x) on every possible face. usually radiant fixes the brush.
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btw: someone here an expert in eliminating duplicate planes? Let me know ok:)
I suppose usually the easiest way is to just delete the offending brush and create a clean version in its place. If you're compiling in gtkradiant, you should be able to find the brushes with duplicate planes by clicking their names in a list that pops up.
I think Plugins > bobtoolz > Brush Cleanup should also be able to fix at least some of those, but if there's not that many of them fixing the brushes manually is probably a good idea.
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Moofed, have you tried the ladder in game? there's a missing image for it in radiant but it works anyways in game, same thing happens with the ATCS forcefield thing, and a bunch of other shaders.
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Yes, ingame. Turns out not only was there no ladder texture, there is no ladder shader. Working on it...
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alright, problem soved. q3map2 was looking for 'tremulous/base/baseq3' for now I just hacked it and made baseq3 a symlink back to base, but I imagine there is a better way to fix it. :-?
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alright, problem soved. q3map2 was looking for 'tremulous/base/baseq3' for now I just hacked it and made baseq3 a symlink back to base, but I imagine there is a better way to fix it. :-?
It's probably fixable by adding -fs_game base and -fs_basepath /path/to/tremulous to the commands you're giving to q3map2. Could be you don't need fs_basepath since it's apparently already looking in the almost correct location.