Tremulous Forum

Media => Mapping Center => Topic started by: Moofed on May 10, 2006, 07:58:52 pm

Title: gtkradiant help
Post by: Moofed on May 10, 2006, 07:58:52 pm
I seem to be having trouble getting gtkradiant 1.5.0 setup.  Using Catalyc's files (http://tremulous.net/phpBB2/viewtopic.php?p=3850#3850) and his game file (with some missing doublequotes inserted).

The trouble is my ladder brush won't work.  At first it showed as a white grid (missing texture) and after I made a texture for it, it just shows as that texture.  I'm guessing this might have something to do with the other textures that fail to load in radiant:
Quote
Texture load failed: "textures/common/invisible"
Texture load failed: "textures/common/mirror1"
(Map loads here.)
Texture load failed: "textures/"   (?!)
Texture load failed: "textures/tremor/plainglass3"
Texture load failed: "models/buildables/overmind/pod_strands"


Link to full log of radiant startup and map compile: http://moofed.org/tmp/radiant_output2.txt
Title: gtkradiant help
Post by: EvilCritt0r on May 10, 2006, 08:44:47 pm
About the ladder, what i did. For a radiant editoronly image just edit some existing tga file in textures/common and save it as ladder.tga.
Place 1 brush with the ladder shader and next to it a brush with the texture u want to see ingame.

The rest i dont know about...

btw: someone here an expert in eliminating duplicate planes? Let me know ok:)
Title: gtkradiant help
Post by: Jex on May 10, 2006, 09:58:51 pm
i eleminate duplicate planes by using the clipper tool (x) on every possible face. usually radiant fixes the brush.
Title: gtkradiant help
Post by: nostril on May 10, 2006, 10:12:34 pm
Quote from: "EvilCritt0r"
btw: someone here an expert in eliminating duplicate planes? Let me know ok:)

I suppose usually the easiest way is to just delete the offending brush and create a clean version in its place. If you're compiling in gtkradiant, you should be able to find the brushes with duplicate planes by clicking their names in a list that pops up.

I think Plugins > bobtoolz > Brush Cleanup should also be able to fix at least some of those, but if there's not that many of them fixing the brushes manually is probably a good idea.
Title: gtkradiant help
Post by: Catalyc on May 11, 2006, 12:07:57 am
Moofed, have you tried the ladder in game? there's a missing image for it in radiant but it works anyways in game, same thing happens with the ATCS forcefield thing, and a bunch of other shaders.
Title: gtkradiant help
Post by: Moofed on May 11, 2006, 12:23:46 am
Yes, ingame.  Turns out not only was there no ladder texture, there is no ladder shader.  Working on it...
Title: gtkradiant help
Post by: Moofed on May 11, 2006, 06:51:10 am
alright, problem soved.  q3map2 was looking for 'tremulous/base/baseq3' for now I just hacked it and made baseq3 a symlink back to base, but I imagine there is a better way to fix it.  :-?
Title: gtkradiant help
Post by: nostril on May 11, 2006, 07:33:54 am
Quote from: "Moofed"
alright, problem soved.  q3map2 was looking for 'tremulous/base/baseq3' for now I just hacked it and made baseq3 a symlink back to base, but I imagine there is a better way to fix it.  :-?

It's probably fixable by adding -fs_game base and -fs_basepath /path/to/tremulous to the commands you're giving to q3map2. Could be you don't need fs_basepath since it's apparently already looking in the almost correct location.