Tremulous Forum

General => General Discussion => Topic started by: Hellbringer on July 06, 2001, 02:47:00 am

Title: some concept art
Post by: Hellbringer on July 06, 2001, 02:47:00 am
(http://hellbringer.ath.cx/new%20folder/tele.jpg)

(http://hellbringer.ath.cx/new%20folder/tele1.jpg)

(http://hellbringer.ath.cx/new%20folder/turret_front.jpg)

(http://hellbringer.ath.cx/new%20folder/turret_side.jpg)




[ This Message was edited by: Hellbringer on 2001-07-05 18:50 ]

[ This Message was edited by: Hellbringer on 2001-07-05 18:50 ]
Title: some concept art
Post by: Sandy on July 06, 2001, 03:43:00 am
(http://homepage.ntlworld.com/sandy.thomson/hell1.jpg)
(http://homepage.ntlworld.com/sandy.thomson/hell2.jpg)

There you go!, its just a basic model (no physics/bones etc), if anyone wants the model email me (its in max 4 format)

Sandy
Title: some concept art
Post by: Sandy on July 06, 2001, 03:57:00 pm
(http://homepage.ntlworld.com/sandy.thomson/hells1.jpg)
(http://homepage.ntlworld.com/sandy.thomson/hells2.jpg)

Ok. The model in the previous post contained over 4500 polygons :sad:  Although it looks nice it isnt suitable for tremulous.

Here is my best attempt at optimisation, without changing some of the basic shapes in the concept art.

Sandy

[ This Message was edited by: Sandy on 2001-07-06 07:58 ]
Title: some concept art
Post by: Saig on July 07, 2001, 08:12:00 am
If you ask me, Id rather stick to a more edgy approach when making structures for defense. The sperical shape makes it look a bit silly in my opinion, and require more polys. Of course, Ive never modeled a thing in my life, so Im just going on mappers instinct right now. :razz:
Title: some concept art
Post by: Sandy on July 11, 2001, 06:39:00 am
(http://homepage.ntlworld.com/sandy.thomson/opturret1.jpg)
(http://homepage.ntlworld.com/sandy.thomson/opturret2.jpg)

Less spherical ... less polys ... less cool ... or something ...
Title: some concept art
Post by: DarkStorm on July 12, 2001, 03:27:00 am
Fortunately Turrets won't be 4 times the size of a player...
Title: some concept art
Post by: Sandy on July 14, 2001, 12:35:00 am
Timbo has told me that it would be very difficult to implement a turret like that in quake 3 (axis of movement etc).

I cant even do bones in max ...
Title: some concept art
Post by: ghost on July 16, 2001, 05:56:00 am
Well going from a purly "ooh, purdy" standpoint, the turret looks quite impressive.
Its got that robatic arm of death look to it.
But then again, i havnt even played much quake3, much less studied the physics.
Title: some concept art
Post by: Zyclon B on July 19, 2001, 05:58:00 am
Both turrets look good, second one looks more like a death dealing device tho.
Title: some concept art
Post by: Zyclon B on July 19, 2001, 05:59:00 am
Both turrets look good, second one looks more like a death dealing device tho.
Title: some concept art
Post by: Shoukaiser/NeoXS on August 15, 2001, 01:33:00 pm
the third turret, the 476 poly one is my favorite actually, not because of less polies (well maybe) but i mostly like the look of it over the ~800 poly one, which i like the next, and the third which i like the design/idea of its scheme, but it was too rounded and sort of cartoony (remember i did say i liked it)

me is modeller, me like gravatron-nano plutonic-deathgri-dealing-vulcan-laywer-replicator gun

...
anyway, is that going to be used?