Tremulous Forum

Media => Mapping Center => Topic started by: DarkRogue on May 19, 2006, 04:56:23 pm

Title: Tremulous Mapping Guide Splitoff
Post by: DarkRogue on May 19, 2006, 04:56:23 pm
Query: Whats gone wrong when you reach the end of the 1.2 setup and after it gives you the wanna send an error report you restart GTK and get asked for both the engine and the qe4 file again (thus repeating the error box time and again)

/edit
also the IKKA textures are dead links since gamespy reorganized their file structures, likewise with evils home on gamespy, people need to head to evillair.net (his personal site) to get his textures.
Title: Tremulous Mapping Guide Splitoff
Post by: Jex on May 19, 2006, 08:01:11 pm
I have made a few small changes to the 1.2.13 guide including the addition of: The "gametools" directory.

It might be a good idea to follow the guide again from scratch but I suspect that if you create the gametools directory and make sure your trem.game file is pointing to it that the engine problem will be resolved.
Title: Tremulous Mapping Guide Splitoff
Post by: DarkRogue on May 26, 2006, 04:59:37 pm
Another query for you Jex, this time about the 1.4 setup. the bsp commands go in the default_proj.proj file right? And knowing a bit about coding they likely have to be inside the project - /project area, now the question remains how should these look? Will it work if I copied the BSP commands from the qe4 1.2 file into the .proj file or do they need to be enclosed in the sharp brackets like the other lines in the proj file are?

ie. will:

Code: [Select]
"bsp_Q3Map2: (ASE convert) BSP -meta -patchmeta -subdivisions 3" "! C:\Program Files\Tremulous\Radiant\q3map2 -v # -meta -patchmeta -subdivisions 3 $"

work?

or does it have to go something like:
Code: [Select]
<bsp_Q3Map2: (ASE convert) BSP -meta -patchmeta -subdivisions 3" "! C:\Program Files\Tremulous\Radiant\q3map2 -v # -meta -patchmeta -subdivisions 3 $>

to work?

Or is it something else entirely?
Title: Tremulous Mapping Guide Splitoff
Post by: DarkRogue on May 28, 2006, 04:13:32 pm
*Gives this a bump hoping JEx or Catalyc will answer*
Title: Tremulous Mapping Guide Splitoff
Post by: Catalyc on May 28, 2006, 04:30:35 pm
TBH I wouldn't recommend anyone to use radiant for compiles, but thats just me :P

If you're on win32 check out Q3map2Build (http://www.shadowspawn.net/beta/quake3_mapping_q3map2build.htm), you will also need to download the latest q3map2 exectuable (http://tremulous.net/users/jex/radical/q3map_2.5.16_win32_x86.zip) since the one packaged with q3map2build doesn't seem to work.
Title: Tremulous Mapping Guide Splitoff
Post by: DarkRogue on May 28, 2006, 04:50:58 pm
Thanks Catalyc :)
Title: Tremulous Mapping Guide Splitoff
Post by: Jex on June 16, 2006, 07:12:24 am
I have created a small tutorial about Vis and Hint Brushes:

http://tremmapping.pbwiki.com/Understanding%20Vis%20and%20Hint%20Brushes

(other examples available here: http://tremmapping.pbwiki.com/Mapping%20Guides%20and%20Tutorials)

I'm planning to put together something for people (like me) who prefer to compile their maps from the Build menu within GtkRadiant. We'll see if free time and motivation coalesce any time soon! :D
Title: Tremulous Mapping Guide Splitoff
Post by: Dragoon on June 17, 2006, 02:23:16 am
Ok jex can u send me and email with everything done to it
my email is wheremypeepsat101@hotmail.com :D
Title: Tremulous Mapping Guide Splitoff
Post by: Chaom on June 20, 2006, 03:56:59 am
You know what that wiki needs... a straight tutorial. Why dont you "borrow" some ideas from the quake build a simple room tutorial (not sure where that is, its linked to in some thread) and then add on the end and make it exactly how to make a simple tremulous mod.
Title: Tremulous Mapping Guide Splitoff
Post by: [UG]Plague on July 06, 2006, 07:54:10 pm
Before I embark on a fruitless voyage to make my own maps, just how easy (or difficult depending on the case) is it to use GTKradiant?  For someone like me, with no programming skills specific or unspecific to Tremulous, and no animation or modelling/rendering skills.  I just want an idea of the tool to decide whether it's even possible with me.
Title: Tremulous Mapping Guide Splitoff
Post by: DarkRogue on July 07, 2006, 03:17:43 am
heh mapping is a whole seperate skill set...modelling comes close but not quite. It's easier than unrealed but harder than Qoole 2.5 was for q2.

Once you get use to the shortcuts and dos/don'ts of mapping is rather easy to learn.
Title: Tremulous Mapping Guide Splitoff
Post by: Stof on July 07, 2006, 09:13:45 am
Quote from: "DarkRogue"
It's easier than unrealed

In my opinion, GTKRadiant is MUCH harder than Unreal Ed and takes much longer to produce a good looking map. Then again, Unreal Ed was the first 3D level editor I used since Doom :)
Title: Tremulous Mapping Guide Splitoff
Post by: DarkRogue on July 07, 2006, 08:17:10 pm
heh unrealed was an absolute horror to use until I got the editors choice version of ut2k4 with the vid tutorials to explain what the heck one had to do to even make a room.

Sadly unrealed tutorial sites are rather...sparse.
Title: Tremulous Mapping Guide Splitoff
Post by: Mirsha on July 07, 2006, 11:32:16 pm
Quote from: "[UG
Plague"]Before I embark on a fruitless voyage to make my own maps, just how easy (or difficult depending on the case) is it to use GTKradiant?  For someone like me, with no programming skills specific or unspecific to Tremulous, and no animation or modelling/rendering skills.  I just want an idea of the tool to decide whether it's even possible with me.

It's not too bad I would say. It does have some gimmicky things you need to work out through trial on error on your own but it's general not too bad. I still sometimes struggle with modeling brushes that I want to be shown with angled vertexes as sometimes what you want to do causes the brush to disapear since you are trying to do something which turns the brush into a concave one. Most of these issues can be resovled by just making the brush a bit shorter, adding a second brush onto the end to achieve your goal and merging them which is an example of the sort of trick you might need to grasp at on our own.

Reading through as many tutorials online as you can find it highly recommended before you start and after your first piss about to keep things locked in your head. I know I've learned a shit load of things and have a great respect for the other mappers who have contributed to Tremulous because of it, as well as a new angle to attack some maps from a techical viewpoint. I quite like actually knowing why Transit for example is so fucked up in the central section from a technical viewpoint as it helps you to understand how to avoid it in your own creations.
Title: Tremulous Mapping Guide Splitoff
Post by: PIE on July 10, 2006, 01:45:18 am
So I decided to give this a shot and followed the 1.5 install guide.. and it doesn't work.
It says it needs a synapse.config in trem.game/
Title: Tremulous Mapping Guide Splitoff
Post by: Jex on July 14, 2006, 04:36:45 pm
Not sure why 1.5 was asking asking for synapse.config but you can download the file from the 1.4 installation guide and try to use that.
Title: Tremulous Mapping Guide Splitoff
Post by: DIGI_Byte on July 27, 2006, 02:18:50 am
will func/destructable be available in GTKR for trem.
Title: Tremulous Mapping Guide Splitoff
Post by: Bajsefar on July 31, 2006, 01:18:54 pm
This is marvelous! i will start mapping as soon as i learn to map 3d games (which i have no idea of, since i have never dabbleled in 3d.)!
Title: Tremulous Mapping Guide Splitoff
Post by: RedGuff on August 15, 2006, 04:50:47 pm
Quote from: "DIGI_Byte"
I need a glass texture

Hello.
Uncreation (near the corridors), KarithStation, Niveus Outpost and more have glass texture. Some are beter than other. (Triangle shape may be useless for you.)
Title: Tremulous Mapping Guide Splitoff
Post by: holyknight on August 30, 2006, 04:46:49 am
hello, I have a question.
In here, (http://tremmapping.pbwiki.com/) there are the links to download, right? But it said Win32, and my comp is WinXP
Anways, I downloaded it anyways because I thought it would work anyways, and i did everything it said me to do. But then it didn't work. Does this mean that the file is only for Win30? If so, where can I get one for WinXP?
PS. I downloaded GtKRaidant 1.4 because it said that GtKRaidant 1.5 isn't done yet...

PPS. I forgot to mention, in the select game secton, the "Tremulous" thing didn't show up.
Title: Tremulous Mapping Guide Splitoff
Post by: Vector_Matt on August 30, 2006, 02:17:11 pm
Quote from: "holyknight"
But it said Win32, and my comp is WinXP
Win 32 means a 32 bit Windows system. The only 64 bit Windows is Vista, which is not commercialy available yet, and I think 64 bit OSes can support 32 Bit apps.
Title: Tremulous Mapping Guide Splitoff
Post by: vcxzet on August 30, 2006, 02:21:28 pm
Quote from: "Vector_Matt"
Quote from: "holyknight"
But it said Win32, and my comp is WinXP
Win 32 means a 32 bit Windows system. The only 64 bit Windows is Vista, which is not commercialy available yet, and I think 64 bit OSes can support 32 Bit apps.

I thought there were XP&2003 64bit
Title: Tremulous Mapping Guide Splitoff
Post by: Vector_Matt on August 30, 2006, 02:36:32 pm
Quote from: "vcxzet"
I thought there were XP&2003 64bit
It sounds familiar, so there might be, but 64 bit OSes are nearly imposible to get without knowing you got one.
Title: Tremulous Mapping Guide Splitoff
Post by: [db@]Megabite on August 30, 2006, 05:06:58 pm
There is on WindowsXP Professional x64-Edition... but it severely sucks at driver support and game performance. Had it installed on my machine for two weeks and sold it right away...

Danny
Title: HELP!!!
Post by: Kabutak on August 31, 2006, 10:32:30 pm
guys...I did all I was told to do...but the radiant cant use pk3 files!!! what did I do wrong???
Title: Re: HELP!!!
Post by: holyknight on September 02, 2006, 09:28:08 pm
Quote from: "Kabutak"
guys...I did all I was told to do...but the radiant cant use pk3 files!!! what did I do wrong???

http://bubba.planetquake.gamespy.com/pk3.html
Title: shit...
Post by: Kabutak on September 04, 2006, 02:39:49 am
ok...now what...i cant save as .map...so...what do i do to open an existing map...
Title: Jumpheights
Post by: Wurschtl on September 05, 2006, 02:09:54 pm
Hi,
Thanx for the Mapping guide. There is a section with the actors dimensions. Maybe you could also add Jumpheights and maybe some function like
f:N->NxN : Angle -> (Jumpheight, Jumpdistance) for a Dragoonpounce at maximum charg.

Wurshtl
Title: Tremulous Mapping Guide Splitoff
Post by: DIGI_Byte on September 06, 2006, 06:29:18 am
well jex, im curious can you explain somewhere of how models work Exactly with the map and .pk3 file
Title: Tremulous Mapping Guide Splitoff
Post by: Jex on September 07, 2006, 12:11:48 am
no, but if you tell me what you're trying to do i can probably help
Title: Tremulous Mapping Guide Splitoff
Post by: Qwerty_ on October 03, 2006, 05:06:50 am
I can't seem to get entities into GTK radiant i am on linux and for somereason i cannot see the entities to build team structures.

Any help appreciated.
Title: Tremulous Mapping Guide Splitoff
Post by: Qwerty_ on October 06, 2006, 02:22:42 pm
Its ok i fixed all of that up but i dont have the compile options in the BSP section. I think I will just compile with that other programme.
Title: Tremulous Mapping Guide Splitoff
Post by: Mango on October 13, 2006, 10:06:42 am
Hi everyone, I'm brand new to this forum (13 October, 2006) and did someone mention a mac build of Gtk Radiant? I would really like to learn to map, but I use mac.

Of course, I could install something like http://www.ubuntu.com/ and get the Linux version on my PPC, but that would only be a last resort.
Title: Tremulous Mapping Guide Splitoff
Post by: DIGI_Byte on November 15, 2006, 12:27:37 am
Quote from: "Jex"
no, but if you tell me what you're trying to do i can probably help

I create a model and export it into the q3 model format, and where do i place the texture and model in the tremulous directory then when i create a pk3 file for it where do i copy the texture and model file too?
Title: Tremulous Mapping Guide Splitoff
Post by: Odin on November 22, 2006, 07:53:03 am
http://tremmapping.pbwiki.com/GtkRadiant1_5-Linux-Compiling has libxml2 listed twice.
Title: somethings wrong
Post by: King of the saws on November 29, 2006, 01:47:18 pm
when i tryed to open gtradiant 1.4 for tremulous it stopped and said           Synpase server intialzation failed (see console)                
                 An unrecoverable error has occuread
                 would you like to edit preferences before exiting radiant? So what do a i do so i can map?
Title: Tremulous Mapping Guide Splitoff
Post by: Himura on December 10, 2006, 09:30:45 am
Hi all, im new to the forums and to the game.   I set up the files needed to map for tremulous, but it doesn't come up on the game list when i open radiant.   i followed the steps to a T and went over them 3 times to check  :roll:        im lost now.   I run linux, but im running radiant in windows under vmware.   not sure that anyone could help out with this one but figured i would try,    btw love the game and the level design is very impressive.  keep up the good work.
Title: Re: somethings wrong
Post by: Thorn on December 22, 2006, 05:22:35 pm
Quote from: "King of the saws"
when i tryed to open gtradiant 1.4 for tremulous it stopped and said           Synpase server intialzation failed (see console)                
                 An unrecoverable error has occuread
                 would you like to edit preferences before exiting radiant? So what do a i do so i can map?


Check you named it .config  not .cfg
Title: Tremulous Mapping Guide Splitoff
Post by: Bajsefar on January 07, 2007, 08:41:17 pm
Some of the downloads do not work, including the gtk radiant 1.5 download and the zip file with files you need in trem.game. :(
Title: Tremulous Mapping Guide Splitoff
Post by: Shadow-Majestic on January 08, 2007, 09:02:56 am
Quote
The ".game" directory

GtkRadiant 1.5 will look for files in a directory with the same name as your .game file. In this case it will be looking in GtkRadiant-1.5/trem.game/. Create this directory. The files that GtkRadiant looks for in this directory can be downloaded in a zip file here.

This zip file contains:

    * game.xlink: Links to mapping related documentation.
    * default_build_menu.xml: Default compile strings for GtkRadiant's Build menu.
    * entities.def: Entity definition file with all the tremulous specific entities.
    * default_shaderlist.txt: Lists all the shaders to be loaded by the editor and q3map2.


the link isnt working Xo

can someone please reupload it there or sumwhere else?

i keep getting this huge list of errors and i got the idea half isnt working :x


EDIT: nvm fixed used the linux files, seem to work for windos aswell
Title: Tremulous Mapping Guide Splitoff
Post by: Vector_Matt on January 11, 2007, 04:33:03 am
Quote from: "Survivor"
I'm missing the hive in the team menu. Could anyone give me the correct information to put into the entities.def file for it.
I have the same problem. This really should be fixed. (note, I can get around it by changing the class_name to * hive, but that's not really the best way.)
Title: No Trem
Post by: floodbud on January 19, 2007, 04:12:55 am
Ive been working on this for about 3 hours over the past 2 days and it still wont pull up Tremulous in the drop menu, I know some basic programming so I tried remaking the code to match the other games copied the downlaed file, checked all of the paths, Im not 1337 in programing or anything, but no mater what I do, it just wont give me trem.......
Title: Re: No Trem
Post by: Survivor on January 19, 2007, 11:04:19 am
Quote from: "floodbud"
Ive been working on this for about 3 hours over the past 2 days and it still wont pull up Tremulous in the drop menu, I know some basic programming so I tried remaking the code to match the other games copied the downlaed file, checked all of the paths, Im not 1337 in programing or anything, but no mater what I do, it just wont give me trem.......


Post a new topic with the gtkradiant version you are using, your os and the exact problem.
Title: Tremulous Mapping Guide Splitoff
Post by: vcxzet on January 26, 2007, 11:06:25 am
FYI
http://www.quake3world.com/forum/viewforum.php?f=10

http://www.truecombatelite.net/forum/viewtopic.php?t=2199
Title: Tremulous Mapping Guide Splitoff
Post by: ::ThePredator on January 27, 2007, 09:21:09 pm
Could you write some articles concerning mapping for Tremulous? Like good design for base spots, etc.
Title: Tremulous Mapping Guide Splitoff
Post by: Warrior on February 08, 2007, 06:54:48 pm
As I am posting in some other topics, my updated files contains the missing hive entity and some missing textures: http://warrior.memebot.com/gtk/trem-gtk-files.zip (default_build_menu.xml, game.xlink, default_shaderlist.txt, entities.def, trem.game and docs; this zip file should be extracted to the GtkRadiant 1.5.0 folder) and http://warrior.memebot.com/gtk/common_files.zip (common-spog.pk3, common-mgturret.pk3, common-strands.pk3, common.shader, entities.def and shaderlist.txt; this zip file should be extracted to the tremulous/base folder).

If someone wants to host those files, feel free to do so. Maybe Jex and Catalyc should update their files...

Quote
Like good design for base spots
If you search the forums you will find lot of topics about it.
Three for you:
Human base: http://tremulous.net/phpBB2/viewtopic.php?t=642
Alien base: http://tremulous.net/phpBB2/viewtopic.php?t=641
"Common base locations (and their names)": http://tremulous.vilkacis.net/phpBB2/viewtopic.php?t=559
Title: Tremulous Mapping Guide Splitoff
Post by: gareth on March 06, 2007, 04:57:12 pm
seems my radiant 1.5 install is broken, hence i need this file

http://tremulous.sf.net/users/jex/radical/win32/1.5/radiant-1.5win32_files.zip

but as you can see it is missing...

fix please :O
Title: Tremulous Mapping Guide Splitoff
Post by: Warrior on March 06, 2007, 05:19:37 pm
Quote from: "gareth"
seems my radiant 1.5 install is broken, hence i need this file

http://tremulous.sf.net/users/jex/radical/win32/1.5/radiant-1.5win32_files.zip

but as you can see it is missing...

fix please :O

Look my post above for the files you need... Also, the latest Gtk has included support for Tremulous; more info about that here: http://tremulous.net/phpBB2/viewtopic.php?t=3804
Title: Tremulous Mapping Guide Splitoff
Post by: gareth on March 06, 2007, 06:55:45 pm
ah thx.
Title: Tremulous Mapping Guide Splitoff
Post by: ShadowNinjaDudeMan on April 10, 2007, 03:50:47 pm
When I download and extract the compiler, how do you run the setup, there is no setup.

What am I doing wrong?
Could someone tell me what the best compiler would be.
The way I understand it is that before you test your map, you have to compile it, then in console you type
/sv_pure 0
/devmap [mapname]

Is this right.
I need a step-by-step guide to this.
So simple, explain it like your teaching The Theory of Relativity to a zombie.

Thanks!

PS. Please tell peeps to personalize some of the code when setting up GTKRadient, it had me confused for nearly a year, but then I am a retard, but just in case)
Title: Tremulous Mapping Guide Splitoff
Post by: Survivor on April 10, 2007, 04:10:36 pm
There is no install besides the extract.
Compiling is done either by a gui like q3mapbuild, commandline (command prompt or dos) or from the menu within radiant after you enter the correct projectfile.
And I already changed that because some people (like you) don't even check what they are installing on their pc.

Also don't obfuscate this thread with requests that a search could have dealt with or even just making a new thread. Could some mod split it now?
Title: Tremulous Mapping Guide Splitoff
Post by: Risujin on April 28, 2007, 12:16:14 am
1.5 common files link for Catalyc and Jex is broken, the corrected link for Catalyc's website is:
http://www.clanopener.com/catalyc/common_files.zip
Title: Tremulous Mapping Guide Splitoff
Post by: f0rqu3 on April 28, 2007, 05:34:59 am
Quote from: "Risujin"
1.5 common files link for Catalyc and Jex is broken, the corrected link for Catalyc's website is:
http://www.clanopener.com/catalyc/common_files.zip

it is now included in the latest gtk radiant along with my common-mgturret
(and strands wth)
Title: Tremulous Mapping Guide Splitoff
Post by: gareth on April 29, 2007, 09:21:25 pm
Quote from: "Jex"
I have created a small tutorial about Vis and Hint Brushes:

http://tremmapping.pbwiki.com/Understanding%20Vis%20and%20Hint%20Brushes

(other examples available here: http://tremmapping.pbwiki.com/Mapping%20Guides%20and%20Tutorials)

I'm planning to put together something for people (like me) who prefer to compile their maps from the Build menu within GtkRadiant. We'll see if free time and motivation coalesce any time soon! :D


that tutorial does not say what shader to put on the other sides of the brush with the face that has the hint shader, if all faces have the hint shader then the number of portals rockets. Anything i try gives me hom or some other nastyness of just doesnt allow the hint to work.

skip shader is not included with tremulous common shaders, some tutorials say to use this on the other sides of the brush so i created one - but this gives hom and also acts as a solid brush.
Title: Tremulous Mapping Guide Splitoff
Post by: Survivor on April 29, 2007, 09:23:49 pm
Quote from: "gareth"
Quote from: "Jex"
I have created a small tutorial about Vis and Hint Brushes:

http://tremmapping.pbwiki.com/Understanding%20Vis%20and%20Hint%20Brushes

(other examples available here: http://tremmapping.pbwiki.com/Mapping%20Guides%20and%20Tutorials)

I'm planning to put together something for people (like me) who prefer to compile their maps from the Build menu within GtkRadiant. We'll see if free time and motivation coalesce any time soon! :D


that tutorial does not say what shader to put on the other sides of the brush with the face that has the hint shader, if all faces have the hint shader then the number of portals rockets. Anything i try gives me hom or some other nastyness of just doesnt allow the hint to work.

skip shader is not included with tremulous common shaders, some tutorials say to use this on the other sides of the brush so i created one - but this gives hom and also acts as a solid brush.


Hmm

Code: [Select]
// ydnar: skip works like quake 2 hint: it doesn't generate bsp splits
// use on sides of hint brushes where you don't want bsp splits or portals
// add this to your common.shader file

textures/common/hintskip
{
qer_trans .60
qer_editorimage textures/common/hintskip.jpg
qer_nocarve
qer_trans 0.30
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
surfaceparm skip
}


That one? It works at my end.
Title: Tremulous Mapping Guide Splitoff
Post by: f0rqu3 on April 30, 2007, 12:19:45 pm
http://facelift.quakedev.com/retexture/
http://www.filterforge.com/filters/
http://simland.planetquake.gamespy.com/pages/materials.htm
http://www.texturewarehouse.com/gallery/index.php
http://www.imageafter.com/

http://wadfather.planethalflife.gamespy.com/


texture tools:

http://www.logarithmic.net/pfh/resynthesizer - gimp plugin that helps the creation of tile able textures
Title: Tremulous Mapping Guide Splitoff
Post by: Quakin on May 03, 2007, 03:19:47 am
GtkRadiant 1.4 links (for windows) are down.
Title: Tremulous Mapping Guide Splitoff
Post by: sSopris on June 02, 2007, 04:49:11 am
Just out of curiosity, can you make your own textures and put them into your map? Probably a stupid question but I'm new :P
Title: Tremulous Mapping Guide Splitoff
Post by: krom on June 02, 2007, 01:44:19 pm
Yes you can of course edit the set of textures you want and create custom ones.
Title: Tremulous Mapping Guide Splitoff
Post by: sSopris on June 02, 2007, 06:53:14 pm
Thanks.

Another question: The "Basic Tremulous mapping" guide says
Quote
You can compile with the compiler that came with GTKradiant but it’s better to use the newest q3map2 and Q3Map2Toolz

So I went to go download it but the only link is to FilePlanet. I don't have a subscription there, therefore I cannot download it. Are there any other links?
Title: Tremulous Mapping Guide Splitoff
Post by: Survivor on June 02, 2007, 06:55:07 pm
You need not really bother with q3map2toolz other than its mapacker but q3map2 is essential and common.
Title: Tremulous Mapping Guide Splitoff
Post by: sSopris on June 03, 2007, 03:19:01 pm
Ok, just to clarify: I would put the q3map2 file in C:/Program Files/Tremulous/radiant-1.4 right?

(I use 1.4)
Title: Tremulous Mapping Guide Splitoff
Post by: gareth on June 03, 2007, 05:47:02 pm
i dont see why you need to get the newest version, only if the one you have doesnt work for you.
Title: Tremulous Mapping Guide Splitoff
Post by: sSopris on June 03, 2007, 06:19:57 pm
Umm, what do you mean? The newest version of Radiant?

My problem is that I don't know where to put the q3map2

EDIT: It looks like its a stand alone program but whenever I try to run it I get a little black window that looks like command prompt and then closes after 5 seconds.
Title: Tremulous Mapping Guide Splitoff
Post by: Survivor on June 03, 2007, 10:52:18 pm
It is standalone but needs either to be started with switches defined by -switchname value in a cmd prompt or the run window or with a gui frontend like q3map2toolz or q3build. Of these two it is experienced that q3build is the easier one while q3map2toolz has some mappacking features that add to it.
Title: Tremulous Mapping Guide Splitoff
Post by: sSopris on June 04, 2007, 06:15:43 am
Hmmm. When I run Q3map2Build the maps don't show up in the list. My maps are in C:/Program Files/Tremulous/base/<.map files> but they're still not showing up. All the correct paths have been given in Directory Options as well.

Also, when I downloaded the VB6 Runtimes from here (http://download.microsoft.com/download/vb60pro/Redist/sp5/WIN98Me/EN-US/vbrun60sp5.exe) and ran it, it asked if I wanted to install them. I clicked yes and a window popped up with a progress bar. The progress bar filled up very quickly, disappeared and that was that. I assume this means it installed them but maybe you guys think otherwise?

(Btw, I really do appreciate your guys' help)

EDIT:

Ok, basically my maps just won't show up, any ideas?
Title: Tremulous Mapping Guide Splitoff
Post by: sSopris on June 06, 2007, 03:34:21 am
Lets try this again. I have downloaded q3map2 and q3map2build. I'm pretty dang sure I've installed them correctly. However, *.map files are not showing up in q3map2build. Any ideas?

(I'm putting my *.map files in C:/Program Files/Tremulous/base/)
Title: Tremulous Mapping Guide Splitoff
Post by: n00b pl0x on June 06, 2007, 04:01:18 am
maybe you should split this convo into a troubleshotty thread
Title: Tremulous Mapping Guide Splitoff
Post by: thunderdraco on August 01, 2007, 03:52:43 pm
sounds like a plan.

Anyway I have the same problem floodbud had months ago which i dont know why many people dont have the same problem. :\ Let me quote him.

Quote
Ive been working on this for about 3 hours over the past 2 days and it still wont pull up Tremulous in the drop menu


Thats my problem. I did everything it said for the setup of radiant 1.5 but it still wont show tremulous in the drop menu. Can u maybe give me a checklist of all the actions i was supposed to do? I'm pretty sure i did everything. But yeah....


 :armoury:  lol armory
Title: Tremulous Mapping Guide Splitoff
Post by: ShadowNinjaDudeMan on August 01, 2007, 03:58:36 pm
Check:

Code: [Select]

<?xml version="1.0"?>
<game
type="q3"
index="1"
name="Tremulous"
enginepath_win32="<path to Tremulous>/"                                                <----Check the filepath is correct to your PC.
enginepath_linux="/usr/local/games/tremulous/"
enginepath_macos="/Applications/Tremulous/"
engine_win32="tremulous.exe"
engine_linux="tremulous"
engine_macos="tremulous.app"
prefix=".trem"
basegame="base"
basegamename="Tremulous"
unknowngamename="Tremulous modification"
shaderpath="scripts"
archivetypes="pk3"
texturetypes="tga jpg"
modeltypes="md3 ase lwo obj 3ds picoterrain"
maptypes="mapq3"
shaders="quake3"
entityclass="quake3"
entityclasstype="def"
entities="quake3"
brushtypes="quake3"
patchtypes="quake3"
/>


Check you have customized the .game file, and not just copy pasted blindly (se above for what to personalize.

This is what I did (or didnt) do, I feel pretty dumb about it even now.
Title: Tremulous Mapping Guide Splitoff
Post by: thunderdraco on August 01, 2007, 06:53:38 pm
I checked. I already did that, and it is indeed the correct path... I dont know whats wrong.  :(  


  :advmarauder:   lol mara
Title: Tremulous Mapping Guide Splitoff
Post by: thunderdraco on August 02, 2007, 09:15:47 pm
ok seriously. does NO ONE know? When there are thounsands of people who play trem and make maps?
Title: Tremulous Mapping Guide Splitoff
Post by: Survivor on August 02, 2007, 10:03:19 pm
Seperate topics get more attention.
Title: Tremulous Mapping Guide Splitoff
Post by: Thorn on August 03, 2007, 01:44:31 am
trem.game is in wrong location
Title: Tremulous Mapping Guide Splitoff
Post by: thunderdraco on August 04, 2007, 03:44:16 pm
it belongs in the gtkRadiant 1.5.0 folder does it not?
Title: Tremulous Mapping Guide Splitoff
Post by: Thorn on August 04, 2007, 04:06:49 pm
no, the .game file belongs in radiant/games
Title: Tremulous Mapping Guide Splitoff
Post by: ShadowNinjaDudeMan on August 04, 2007, 05:01:02 pm
!BUSTED!
Title: Tremulous Mapping Guide Splitoff
Post by: thunderdraco on August 05, 2007, 04:03:13 pm
ok now after realizing what actual file you were talking about; it is in there already. So what now...  :(

Quote
!BUSTED!


owned*
Title: Tremulous Mapping Guide Splitoff
Post by: Thorn on August 05, 2007, 07:20:56 pm
Is the trem.game FOLDER in /radiant ?
Title: Tremulous Mapping Guide Splitoff
Post by: thunderdraco on August 06, 2007, 09:04:16 am
yes.
Title: Tremulous Mapping Guide Splitoff
Post by: your face on September 06, 2007, 02:37:47 am
Quote from: "ShadowNinjaDudeMan"
!BUSTED!

lol

also i make maps and i use gtk 1.5.  and brain uses 1.4 AND 1.5 combined, ask him, sopris.  on teh {NoS} forums.  k?  he knows...
Title: Tremulous Mapping Guide Splitoff
Post by: Green Dragon on October 16, 2007, 12:10:26 am
I'm kind of new to Tremulous and i want to make my own map, so how do i make a map?
Title: Tremulous Mapping Guide Splitoff
Post by: Green Dragon on October 16, 2007, 12:22:49 am
if you can help me plz help me figgure out why i can't make a map!
Title: Tremulous Mapping Guide Splitoff
Post by: mooseberry on October 16, 2007, 01:58:54 am
Quote from: "Green Dragon"
if you can help me plz help me figgure out why i can't make a map!


That isn't that helpful, please explain your problem, if you have no idea what to do read: TFM (http://tremmapping.pbwiki.com/)

If it is something more specific, like "why don't I have any textures?" please say that.
Title: Tremulous Mapping Guide Splitoff
Post by: Green Dragon on October 16, 2007, 03:06:40 am
on Tremulous i click creat a map and then this tremulous console pops up and i can't figuer out what to do from there.
Title: Tremulous Mapping Guide Splitoff
Post by: mooseberry on October 16, 2007, 03:23:22 am
Quote from: "Green Dragon"
on Tremulous i click creat a map and then this tremulous console pops up and i can't figuer out what to do from there.


...

there is no "create a map" button in tremulous, you must be doing something wierd. You make maps with GTKRadiant. (http://www.qeradiant.com/cgi-bin/trac.cgi)
Title: Tremulous Mapping Guide Splitoff
Post by: Taiyo.uk on October 16, 2007, 03:32:16 am
Troll.
Title: Tremulous Mapping Guide Splitoff
Post by: CreatureofHell on October 16, 2007, 10:16:51 pm
On trem I think you click create server which is somwthing completely different. No point in double posting and this should be a seperate topic.
Title: Tremulous Mapping Guide Splitoff
Post by: Green Dragon on October 16, 2007, 10:23:41 pm
i want to creat server but i can't. a Tremulous cosole pops up and i don't know what to do.
Title: Re: Tremulous Mapping Guide Splitoff
Post by: St.ElseWhere on April 14, 2009, 12:15:05 am
Argh! i just cant freaking figure out why only the turret appears and all the buildings just show up as freaking boxes... And, the turret is only partially texurised. Is texurised a word? Also is it normal for the textures to "blurr" (best way to decribe) when using the clipper, and several others tools? Meh... also where do i download textures. Any help would be appreciated!