Tremulous Forum
Media => Mapping Center => Topic started by: Zero Ame on October 31, 2007, 04:33:01 am
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Im making a map called War Zone, I saved it and compiled it as war_zone to test it. I put it into a pk3 inside the base, and yes it was in a folder called maps in the pk3. I opened trem and opened the counsel and typed "devmap war_zone" it finds it and starts to load it. As soon as it gets to 60% on loading the amp and models and stops and gives me this error.
"RE_Worldmap Map: maps/war_zone.bsp not found"
What went wrong and how do I fix it?
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Oh, I should have told you Zero, you need to make a .arena file for all maps for TRemulous. It's not like JA/Q3.
Just add .arena file in the .pk3 file like you would with JA.
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You do not need an arena file for starting a map by devmap command. Could you type out the exact layout of the pk3 instead of a story about it?
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You do not need a pk3 file to test a map. Just put the .bsp inside your "maps" folder in the base, and use the commands "/sv_pure 0" and "/devmap nameofyourmap"
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maps/war_zone.pk3
thats it
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you shouldnt keep your pk3 in maps folder. pk3 should be in base directory. i hope your .bsp file in this pk3 is in maps folder...
should be like this:
yourmap.pk3
-[maps]
--yourmap.bsp
-[scripts]
--yourmap.shader
--yourmap.arena
-[textures]
--[yourmap]
---yourmap's textures here
-[env]
--[yourmap]
---yourmap's skybox textures here
-[levelshots]
--yourmap.jpg
of course you can have only [maps] with yourmap.bsp, but it MUST keep the layout above.
then you could load your map by simply typing /devmap yourmap
but for a development test you rather should leave your compiled bsp in your base/maps folder, get rid of any yourmap's pk3's from base folder and run it via /sv_pure 0 then /devmap yourmap
might be a bit unclear ;s
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Oh, that must be it. sv_pure 0. :/
Also, Zero, I got your .map file, and if your turrets don't work ingame (they shouldn't), just tell me.
Edit: He knows how a .pk3 file works. :p. He maps for other Q3 games aswell, like me.
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Doesn't show, kaz gets a cookie for the thorough explanation though.
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I explained it wrong lol, i didnt even realize it.
basically whats in my pks is what I said except its .bsp and not pk3 lmao, and like john said, i do know how to compile pk3's, I do it all the time for other Q3 games.