Tremulous Forum

Media => Mapping Center => Topic started by: Taiyo.uk on November 01, 2007, 01:52:01 am

Title: q3map_lightstyle information?
Post by: Taiyo.uk on November 01, 2007, 01:52:01 am
I'm trying to make an area where there is a flame jet (using a particle system) from a broken pipe. The problem is with creating a corresponding flickering light source. I've tried using the dynamic lighting on the particles but this creates more problems, namely FPS drop and multiplicative lighting artefacts. I've had partial success using a modified lightstyle shader from another map but I need to make make some changes, but that's where I got stuck.

Is there any documentation pertaining to q3map_lightstyle? There is little about it in the q3map2 manual, and I haven't found anything more on the forum search or Google. I'm currently down to reading through the q3map2 sources to find out more :x

Any help would be much appreciated.
Title: q3map_lightstyle information?
Post by: TRaK on November 01, 2007, 05:13:49 am
http://www.splashdamage.com/forums/viewtopic.php?t=2322

Hope that helps.