Tremulous Forum

Media => Mapping Center => Topic started by: gareth on May 11, 2006, 01:00:47 PM

Title: A couple of questions please.
Post by: gareth on May 11, 2006, 01:00:47 PM
ok, ive got radient 1.5. Ive got the zip from catalclyst and the game file and put them in the right place. I can select tremulous as the game from in radient.

my rather noobish questions are:

what should be the engine path?

I can place entitys like overmind etc, but the models are not found, how do i get them to show up?

How do i get textures/shaders?

When i have compiled the map how do i run it from trem>?

Thanks.
Title: Re: A couple of questions please.
Post by: Vector_Matt on May 11, 2006, 01:24:34 PM
Quote from: garethWhen i have compiled the map how do i run it from trem>?
At the main menu hit ` (tidle) and type devmap mapname and hit enter.
Title: Re: A couple of questions please.
Post by: Catalyc on May 11, 2006, 06:40:36 PM
Quote from: garethok, ive got radient 1.5. Ive got the zip from catalclyst and the game file and put them in the right place. I can select tremulous as the game from in radient.

my rather noobish questions are:

what should be the engine path?

I can place entitys like overmind etc, but the models are not found, how do i get them to show up?

How do i get textures/shaders?

When i have compiled the map how do i run it from trem>?

Thanks.

1: Engine path is where your tremulous exectuable is located, C:/program files/tremulous I think, if you're using windows and didn't change the paths at install.
2: Models and textures aren't found becasue the base (engine) path isn't specified
3: read above
4: bring down console with the ~ key, delete the : and  do /sv_pure 0 then /devmap <mapname>
Title: A couple of questions please.
Post by: Neo on May 11, 2006, 09:05:24 PM
Yeah, now all we need is info on shaders :D

Trying to make a new 'beam' texture like in the quake tutorial, but it seems there isn't automatic use of transparency without using a shader :(

So does anyone know how to make a texture fade to nothing?