Tremulous Forum
Media => Mapping Center => Topic started by: gareth on May 11, 2006, 01:00:47 pm
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ok, ive got radient 1.5. Ive got the zip from catalclyst and the game file and put them in the right place. I can select tremulous as the game from in radient.
my rather noobish questions are:
what should be the engine path?
I can place entitys like overmind etc, but the models are not found, how do i get them to show up?
How do i get textures/shaders?
When i have compiled the map how do i run it from trem>?
Thanks.
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When i have compiled the map how do i run it from trem>?
At the main menu hit ` (tidle) and type devmap mapname and hit enter.
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ok, ive got radient 1.5. Ive got the zip from catalclyst and the game file and put them in the right place. I can select tremulous as the game from in radient.
my rather noobish questions are:
what should be the engine path?
I can place entitys like overmind etc, but the models are not found, how do i get them to show up?
How do i get textures/shaders?
When i have compiled the map how do i run it from trem>?
Thanks.
1: Engine path is where your tremulous exectuable is located, C:/program files/tremulous I think, if you're using windows and didn't change the paths at install.
2: Models and textures aren't found becasue the base (engine) path isn't specified
3: read above
4: bring down console with the ~ key, delete the : and do /sv_pure 0
then /devmap <mapname>
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Yeah, now all we need is info on shaders :D
Trying to make a new 'beam' texture like in the quake tutorial, but it seems there isn't automatic use of transparency without using a shader :(
So does anyone know how to make a texture fade to nothing?