Tremulous Forum

Media => Mapping Center => Topic started by: gareth on May 11, 2006, 01:00:47 pm

Title: A couple of questions please.
Post by: gareth on May 11, 2006, 01:00:47 pm
ok, ive got radient 1.5. Ive got the zip from catalclyst and the game file and put them in the right place. I can select tremulous as the game from in radient.

my rather noobish questions are:

what should be the engine path?

I can place entitys like overmind etc, but the models are not found, how do i get them to show up?

How do i get textures/shaders?

When i have compiled the map how do i run it from trem>?

Thanks.
Title: Re: A couple of questions please.
Post by: Vector_Matt on May 11, 2006, 01:24:34 pm
Quote from: "gareth"
When i have compiled the map how do i run it from trem>?
At the main menu hit ` (tidle) and type devmap mapname and hit enter.
Title: Re: A couple of questions please.
Post by: Catalyc on May 11, 2006, 06:40:36 pm
Quote from: "gareth"
ok, ive got radient 1.5. Ive got the zip from catalclyst and the game file and put them in the right place. I can select tremulous as the game from in radient.

my rather noobish questions are:

what should be the engine path?

I can place entitys like overmind etc, but the models are not found, how do i get them to show up?

How do i get textures/shaders?

When i have compiled the map how do i run it from trem>?

Thanks.


1: Engine path is where your tremulous exectuable is located, C:/program files/tremulous I think, if you're using windows and didn't change the paths at install.
2: Models and textures aren't found becasue the base (engine) path isn't specified
3: read above
4: bring down console with the ~ key, delete the : and  do
Code: [Select]
/sv_pure 0 then
Code: [Select]
/devmap <mapname>
Title: A couple of questions please.
Post by: Neo on May 11, 2006, 09:05:24 pm
Yeah, now all we need is info on shaders :D

Trying to make a new 'beam' texture like in the quake tutorial, but it seems there isn't automatic use of transparency without using a shader :(

So does anyone know how to make a texture fade to nothing?