Tremulous Forum

Mods => Mod Releases => HUDs => Topic started by: K-otic on November 04, 2007, 03:11:51 am

Title: oticz HUD
Post by: K-otic on November 04, 2007, 03:11:51 am
Download here. (http://www.interpsy.com/x/oticz)
Screenshots are available on the site, linked above.
All information is in the readme; make sure you read it.
If you have questions or ideas you can find me in #mercenariesguild on freenode.
Title: oticz HUD
Post by: elmo*USA on November 04, 2007, 06:10:20 am
I have been using this HUD and menu for a while now and I really like it, good work!
Title: oticz HUD
Post by: E-Mxp on November 04, 2007, 12:57:37 pm
ZOMG, this hud is great!!!! Extremely gj on this! :D
Title: oticz HUD
Post by: Death On Ice on November 04, 2007, 04:05:52 pm
All other HUDs are now obsolete. Bow down to the true overlord of Tremulous Heads Up Displays. This is amazing.
Title: oticz HUD
Post by: St. Anger on November 04, 2007, 07:15:36 pm
Nice HUD, but there's one slight issue I noticed right away.

-In the Master Server List, when you try to filter by ping it doesn't work.(Maybe it's only me I don't know, can anybody else confirm this?)
Title: oticz HUD
Post by: elmo*USA on November 04, 2007, 07:47:30 pm
I have also noticed this, it only changes the first server on the list
Title: oticz HUD
Post by: E-Mxp on November 04, 2007, 08:11:42 pm
The "sort by ping" is broken for a LOOOOONG time, this is not K-otic's fault. :roll:
Downloading the backport fixes this...
Title: oticz HUD
Post by: St. Anger on November 04, 2007, 10:03:36 pm
Quote from: "E-Mxp"
The "sort by ping" is broken for a LOOOOONG time, this is not K-otic's fault. :roll:
Downloading the backport fixes this...


Was working before I used this HUD, maybe you can explain a bit more.
Title: oticz HUD
Post by: K-otic on November 04, 2007, 11:36:02 pm
Ping sorting fixed in new version (1.4.1). You can get it at the same link.
Title: oticz HUD
Post by: Plague Bringer on November 05, 2007, 12:10:27 am
I've been very, very lazy on the HUD catologue.

Time for an update.

Amazing job, oitc.
Title: oticz HUD
Post by: E-Mxp on November 05, 2007, 07:09:52 am
Quote from: "St. Anger"
Was working before I used this HUD, maybe you can explain a bit more.
:( , ok, maybe I was wrong... srry...

Backport still features a working "sort by ping" though... :D
Title: oticz HUD
Post by: -[=AHs=]- DarkEnix on November 05, 2007, 10:49:01 am
its nice but , IT DOESNT HAVE THE FEATURE I LOVE N LIKED CUZ ITS USEFUL

u see , defult HUD

when u click on a server on master list , they show up map levelshot , i like that as u can see if you hav that map anot

ok , but for the rest , i can see that u have put in alot of effort in it , great job oticz
Title: oticz HUD
Post by: waflz on November 05, 2007, 12:48:06 pm
EPIC WIN (http://img85.imageshack.us/img85/7995/iconeekki6.gif)
Title: oticz HUD
Post by: Jalaco on November 08, 2007, 03:36:06 am
:eek: !!! somehow you managed to find an absolutley PERFECT hud and menus its like !!! I cant describe it its simple yet bold, its everything I wanted and more! <3

\\^// Jalaco \\^//

(signing out of overreactionistic rant mode and DLing this gift from God right away)
Title: Re: oticz HUD
Post by: Satire on November 19, 2007, 03:32:18 am
Absolutely love the HUD, for the record. Fantastic work.

My only qualm, though, is that I can't see other player's names when I put my crosshair on them anymore. I play with some friends, and it's tough to coordinate if I can't tell who's who. (In order to kick a deconner today, I had to kill him just to know who to kick!)

Am I missing something? Is this a glitch? If not, can I reactivate it somehow?

Thanks!
Title: Re: oticz HUD
Post by: Paradox on November 19, 2007, 05:52:42 am
Nice customization, better than a lot of huds.
Title: Re: oticz HUD
Post by: Superpie on November 19, 2007, 05:21:38 pm
Absolutely love the HUD, for the record. Fantastic work.

My only qualm, though, is that I can't see other player's names when I put my crosshair on them anymore. I play with some friends, and it's tough to coordinate if I can't tell who's who. (In order to kick a deconner today, I had to kill him just to know who to kick!)

Am I missing something? Is this a glitch? If not, can I reactivate it somehow?

Thanks!

I can still see the names as a spec but I think that if it isn't just a bug this is meant to eliminate a distraction, so that when you're attacking and a teammate jumps in front of you you can still see fine.
Title: Re: oticz HUD
Post by: Satire on November 20, 2007, 12:39:03 am
Is there any way to reactivate that, then?

Not being able to coordinate with my friends would make what's otherwise an awesome HUD a deal-breaker, unfortunately.
Title: Re: oticz HUD
Post by: BunnyTheLifeguard on November 20, 2007, 08:50:34 am
Hai otic  :D

<3 your HUD
Title: Re: oticz HUD
Post by: UniqPhoeniX on November 28, 2007, 10:17:50 am
Just a question: if i install it and use /reset cg_hudfiles, then do I have to run the uninstall command too?

2 things I noticed already: in options-system-hardware I can't see any options if I open it in main menu; in game, the messages that appear in top left corner are a little bit high, I can't see the very top of the first line (T looks like l). EDIT thats in windowed mode only. A bit from the very top seem to be missing.
Title: Re: oticz HUD
Post by: war4lok on November 29, 2007, 07:59:53 am
ok dude im new to huds but not to tremulouse it may seem like a dume question but yer were is the read me link to instal ur hud btw i cant find it so yer plzz post it for me i was haveing trouble finding it if anyone nos were it is plzz notify me
Title: Re: oticz HUD
Post by: Geni3 on November 29, 2007, 08:24:34 am
war4lok

download the file. the readme is inside the folder
Title: Re: oticz HUD
Post by: war4lok on November 29, 2007, 08:26:27 am
k ty u ur a legend i will notify if i have problems
Title: Re: oticz HUD
Post by: jr2 on November 29, 2007, 02:35:41 pm
Is there any way to reactivate that, then?

Not being able to coordinate with my friends would make what's otherwise an awesome HUD a deal-breaker, unfortunately.

Just downloading this now, but, would a workaround be to have the targeted player's name displayed at the top center (or left or right) of the screen, in small letters?  That way it's not distracting, but is available.  I suppose you could have a toggle to turn it on/off.
Title: Re: oticz HUD
Post by: Satire on December 09, 2007, 07:46:15 pm
Any workaround would be good - it's just unusable for me unless I can see player names. A shame, really, I love the HUD otherwise!

Any word from Oticz?
Title: Re: oticz HUD
Post by: Rocinante on December 09, 2007, 11:23:28 pm
I think I've seen Exclamation field this question before.. if you have the crosshairs as a dot, I believe the names don't work but they do if you go back to normal crosshairs.
Title: Re: oticz HUD
Post by: elmo*USA on December 10, 2007, 12:14:23 am
so what hud does everybody use, the high vis? or oticz hud?
Title: Re: oticz HUD
Post by: Plague Bringer on December 10, 2007, 12:38:03 am
High vis to see my teammate's names.
Title: Re: oticz HUD
Post by: jr2 on December 10, 2007, 04:17:47 pm
oticz, with regular crosshairs = I see people's names.. IDK what's up, but I do.

EDIT: See?

(http://i10.tinypic.com/834zara_th) (http://i10.tinypic.com/834zara.jpg)
Title: Re: oticz HUD
Post by: UniqPhoeniX on December 10, 2007, 06:50:33 pm
there is a /cg_drawCrosshairNames, if its 1, I see names.
Title: Re: oticz HUD
Post by: firebladez212 on December 10, 2007, 11:44:00 pm
ahhh, i wish they were a little bit smaller ^^
Title: Re: oticz HUD
Post by: E-Mxp on December 11, 2007, 06:34:53 am
ahhh, i wish they were a little bit smaller ^^
Just take a look into the .menu files and change it yourself.
The original code should look like:
Code: [Select]
    //PLAYER NAME
    itemDef 
    { 
      name "playername" 
      rect 200 248 240 22
      visible 1 
      decoration 
      textScale .3
      ownerdraw CG_PLAYER_CROSSHAIRNAMES
Just change the "textScale" to somthing lower, like '.25' and you have yourself some smaller names :).
Title: Re: oticz HUD
Post by: tuple on December 11, 2007, 12:56:29 pm
When I play on the MG Dev server, pretty much everything vanishes.  No evolve menu, etc.  For the most part, the entire hud vanishes.  I've tried copying the base/ui stuff into mgdev/ui to no avail.  My pre-laziness intention (which is the same as doing! ;D ) is to make a bind that uninstalls the hud and reverts back to normal, and back again.  Why, cause I really like this hud, but I also want to play on MG Dev more :)

Next time I play I'll install the hud and condump the error I get. 
Title: Re: oticz HUD
Post by: Satire on December 12, 2007, 09:13:15 pm
there is a /cg_drawCrosshairNames, if its 1, I see names.

Can you be a bit more specific? I think I've found the file, but it seems to already be set to one, despite my inability to see player names. Is there some other place I need to change it? Does the one just go after "visible"?

Sorry for the noobishness, I'd just really like to be able to use this HUD.

Thanks for any help you can provide!
Title: Re: oticz HUD
Post by: benmachine on December 12, 2007, 09:38:18 pm
When I play on the MG Dev server, pretty much everything vanishes.  No evolve menu, etc.  For the most part, the entire hud vanishes.  I've tried copying the base/ui stuff into mgdev/ui to no avail.  My pre-laziness intention (which is the same as doing! ;D ) is to make a bind that uninstalls the hud and reverts back to normal, and back again.  Why, cause I really like this hud, but I also want to play on MG Dev more :)

Next time I play I'll install the hud and condump the error I get. 
MGDev uses a different UI file parser than stock Tremulous, so custom HUDs will need to be rewritten to work there. As for installing/uninstalling via a cfg file, I'm not so sure... but you could try putting your hudfiles settings in mgdev/autoexec.cfg
Title: Re: oticz HUD
Post by: Exclamation on December 12, 2007, 10:03:41 pm
there is a /cg_drawCrosshairNames, if its 1, I see names.

Can you be a bit more specific? I think I've found the file, but it seems to already be set to one, despite my inability to see player names. Is there some other place I need to change it? Does the one just go after "visible"?

Sorry for the noobishness, I'd just really like to be able to use this HUD.

Thanks for any help you can provide!

To see player names you must turn OFF human dot crosshair.
Title: Re: oticz HUD
Post by: thirdstreettito on December 15, 2007, 07:10:28 am
Some of the colors and positions and locations of certain things makes me think that you largely edited "Hellriders HUD". But thats just my opinion err guess.
Title: Re: oticz HUD
Post by: daenyth on December 16, 2007, 01:20:18 pm
Why reinvent the wheel? Might as well say he's ripping off the stock hud for displaying the same information.
Title: Re: oticz HUD
Post by: thirdstreettito on December 16, 2007, 09:01:50 pm
Lmao dae
Title: Re: oticz HUD
Post by: war4lok on December 17, 2007, 08:05:39 am
hay man ive been using your hud and its all good but i was wondering if i could change the ingame hud colour for humans and aliens like blue and yello as a joint combo for both teams instead of just the normalred and blue plzz if so i would like to know how to do this or if you could do it for me
Title: Re: oticz HUD
Post by: Steely Ann on December 17, 2007, 11:15:25 am
war

Download some hud. Open a .menu file, to move something use the numbers next to "rect", to color something use the numbers that are in RGBA format,

R G B A
ie:    0.0 0.0 0.0 1.0 - (1.0 is white 100% opacity)
while: 1.0 1.0 1.0 0.5 - (is black with 50% opacity)

Most other things are fairly easy to figure out. I dont know all, so dont ask me :P
Title: Re: oticz HUD
Post by: thirdstreettito on December 18, 2007, 02:03:38 am
Does anyone have a "full" color code chart and which things in the HUD files mean the colors?
Title: Re: oticz HUD
Post by: daenyth on December 18, 2007, 02:51:31 am
It's in RGB. Go to fucking wikipedia.
Title: Re: oticz HUD
Post by: K-otic on January 25, 2008, 03:07:55 pm
New version. Added a few more things. Make sure you read the readme file.
You need to exec the install cfg again if you are upgrading.
Download here. (http://www.mercenariesguild.net/exclamation/otic/)
Title: Re: oticz HUD
Post by: E-Mxp on January 25, 2008, 11:01:48 pm
ZOMG!!! K-otic, this hud is l33t!! Great Job!! :D

EDIT:
The chatmenu looks awesome, but I cant seem to get it to work properly, I binded vstr chatmenu to v as told and if I press v it will nicely show the second page of the chatmenu, but when I try to execute one by pressing a number, it wont work.
What am I doing wrong?
Title: Re: oticz HUD
Post by: mooseberry on January 26, 2008, 02:08:49 am
Looks very nice, great work!  :)
Title: oticz HUD - New Version
Post by: K-otic on March 10, 2008, 06:02:40 am
New version (1.6). Changed the menu somewhat and added more in-depth options.
Make sure you read the readme file, (you need to exec the install cfg again if you are upgrading).
Let me know if you find any bugs.   :police:
Download Here (http://mercenariesguild.net/exclamation/otic)
Title: Re: oticz HUD
Post by: Atom Eve on March 10, 2008, 02:52:01 pm
!!! New oticz HUD?!
/me downloadzzz!!!! zomgz

omg. I just tested it out. The new options/menus are sexy.
Title: Re: oticz HUD
Post by: K-otic on March 30, 2008, 12:03:28 am
Version 1.7 is out, mostly bug fixes.
Player names now show up when only using dot crosshair.
Get it here (http://www.mercenariesguild.net/exclamation/otic).
Title: Re: oticz HUD
Post by: AlphaBetaAdmin on March 30, 2008, 01:14:28 am
omg...when i first saw it, i was awestricken, it's AMAZING!!!! great grafics, awesome everything, all in the right spot and, well, WOW!

here are some screenshots:


(http://www.freewebs.com/dreammake/shot0000.jpg)
(http://www.freewebs.com/dreammake/shot0001.jpg)
(http://www.freewebs.com/dreammake/shot0002.jpg)
Title: Re: oticz HUD
Post by: Jalaco on March 30, 2008, 08:14:05 am
Yay new version and I can use dot Xhairs now!

\\^// Jalaco \\^//
Title: Re: oticz HUD
Post by: AlphaBetaAdmin on March 31, 2008, 04:44:11 am
whoa! found a cool glitch!

it somehow made a screenshot of all the icons--as shown below:

(http://www.freewebs.com/dreammake/shot0007.jpg)
Title: Re: oticz HUD
Post by: mooseberry on March 31, 2008, 06:08:21 am
That's not the hud. That's a known Tremulous bug, happens even in default huds.
Title: Re: oticz HUD
Post by: AlphaBetaAdmin on March 31, 2008, 06:56:23 am
k
Title: Re: oticz HUD
Post by: _-+|[A]|+-_ on April 07, 2008, 05:50:12 pm
I cant see structure hp with ckit or granger and i cant go on any mod but base >_> its annoying but il live, all i want fixed is the hp thing.  :(
Title: Re: oticz HUD
Post by: Knocks on April 08, 2008, 02:22:51 am
been using your hud for awhile now.
edited a few things well.. pretty much one thing, human crosshairs is always a mdriver crosshair for all weapons and the kit.  ;)

love your hud it is perfect!

(http://img183.imageshack.us/img183/4126/shot0003pf6.jpg)
Title: Re: oticz HUD
Post by: K-otic on April 12, 2008, 08:58:32 pm
Added new look, demo browser and all colour values are in one file (making it easier to edit).
Available here (http://www.mercenariesguild.net/exclamation/otic).
Read the readme and be sure to report any bugs.  :police:
Title: Re: oticz HUD
Post by: BunnyTheLifeguard on April 13, 2008, 03:40:37 pm
yay, thanks <3 :*
Title: Re: oticz HUD
Post by: Slayer. on April 13, 2008, 05:31:48 pm
You should be a Professional HUD Maker when you get older.
Title: Re: oticz HUD
Post by: thirdstreettito on April 13, 2008, 11:13:59 pm
Hes Canadian, he doesn't need to be older. :) j/k
Title: Re: oticz HUD
Post by: Slayer. on April 14, 2008, 02:12:54 am
What you got against canadians, eh.
Title: Re: oticz HUD
Post by: thirdstreettito on April 14, 2008, 02:27:57 am
Nope, just dont like Canada. :)
Title: Re: oticz HUD
Post by: Sakura-chan/Tsunade on April 23, 2008, 07:39:34 am
I tried youe mod hud sry... when i go to the server screen i can't see creat my server. and can't see m favourities? ???
Title: Re: oticz HUD
Post by: Bender on April 29, 2008, 10:45:54 pm
Fixor your website, Otic :p

Can't download the new ones.
Title: Re: oticz HUD
Post by: Smithjones on May 25, 2008, 08:13:18 pm
Otics hud is by far the best trem hud around it has a little bit of everything and its just really really really cool.
Title: Re: oticz HUD
Post by: Rocinante on May 25, 2008, 08:32:15 pm
Some crap that's too hard to read, even on a browser that doesn't support that dumbassed 'glow' shit

Side note: Please don't post like that and expect anyone to take you seriously.. much like speaking in lolcat, if people have to decipher what it is you're saying they're not likely to bother.

I think I might be a version or two out of date on oticz HUD, but ever since I started using it I won't go back :>
Title: Re: oticz HUD
Post by: CreeDo on May 26, 2008, 11:09:53 am
Ummm It seems that the site is very slow?

I am dling at 1kb .

You should post Mirrors.

And Thx!

I hope all the best for upcoming updates!
Title: Re: oticz HUD
Post by: Torment on June 03, 2008, 01:24:16 pm
Code: [Select]
ui loaded in 4596672 bytes on the hunk
UI menu load time = 13187 milli seconds
^1ERROR: ui/ingame_options.menu, line 1921: unknown menu keyword {
^1ERROR: ui/ingame_options.menu, line 1923: unknown menu keyword group
^1ERROR: ui/ingame_options.menu, line 1923: unknown menu keyword optionsGrp
^1ERROR: ui/ingame_options.menu, line 1924: unknown menu keyword type
^1ERROR: ui/ingame_options.menu, line 1924: unknown menu keyword 12
^1ERROR: ui/ingame_options.menu, line 1925: unknown menu keyword text
^1ERROR: ui/ingame_options.menu, line 1926: unknown menu keyword Sound Quality:
^1ERROR: ui/ingame_options.menu, line 1926: unknown menu keyword cvar
^1ERROR: ui/ingame_options.menu, line 1927: unknown menu keyword s_khz
^1ERROR: ui/ingame_options.menu, line 1927: unknown menu keyword cvarFloatList
^1ERROR: ui/ingame_options.menu, line 1927: unknown menu keyword {
^1ERROR: ui/ingame_options.menu, line 1927: unknown menu keyword 44 khz (very high)
^1ERROR: ui/ingame_options.menu, line 1927: unknown menu keyword 44
^1ERROR: ui/ingame_options.menu, line 1927: unknown menu keyword 22 khz (high)
^1ERROR: ui/ingame_options.menu, line 1927: unknown menu keyword 22
^1ERROR: ui/ingame_options.menu, line 1927: unknown menu keyword 11 khz (low)
^1ERROR: ui/ingame_options.menu, line 1927: unknown menu keyword 11
UI menu load time = 43 milli seconds
UI menu load time = 16 milli seconds

Takes 10 seconds to load and displays following errors. Any idea of what's wrong/what I'm doing wrong?

Fixed, although takes the 10 seconds to load. Anyone know why?

I think this is the best HUD out there, thanks!
Title: Re: oticz HUD
Post by: Overdose on June 05, 2008, 09:16:38 pm
Ummm...It seems that the site is very slow?
I am downloading at 1kB/s.
You should post Mirrors.
And Thanks!
I hope all the best for upcoming updates!

Mirror (http://overdose18.googlepages.com/oticz_1.8.1.zip)
Hey it might not be the best but at least now you have options.


*And yes I edited your post*
Title: Re: oticz HUD
Post by: Metal on June 07, 2008, 05:44:30 pm
Sorry for the bump.

I recently got admin in a server and wanted to make some admin binds. So i edited the response binds to admin commands. All i need to know how to do now it change the display on the hud to show the actual commands that i binded in. If anyone one can help me it will be truly appreciated.
Title: Re: oticz HUD
Post by: traws on June 21, 2008, 10:41:29 pm
been using your hud for awhile now.
edited a few things well.. pretty much one thing, human crosshairs is always a mdriver crosshair for all weapons and the kit.  ;)

love your hud it is perfect!

How did you do this?
Title: Re: oticz HUD
Post by: grimreaper99 on June 24, 2008, 12:48:40 am
How do i use the commands adn hdo i change them from the buy commands
Title: Re: oticz HUD
Post by: ACKMAN on June 26, 2008, 12:05:29 am
Hey i love your hud. I use it and i modified chatmenu. Now i have a bind thats changes it to:

1.Atcs
2.Karith
...
(and vote map..)

1.Sudden Death
2.Draw
...

1.Lightmap
2.GunOn/Off
3.Vol+
4.Gamma+
....

Is really useful.
Title: oticz 2.0
Post by: K-otic on July 01, 2008, 05:59:53 pm
2.0 is finished, can get it here. (http://www.mercenariesguild.net/exclamation/otic/)
Lots of changes, including a new style (thanks to Clayborn).

Report any bugs or ideas to me.  :police:
Title: Re: oticz HUD
Post by: ACKMAN on July 01, 2008, 07:02:50 pm
-Make scorescreen bigger
-When scorescreen is active, chatmenu, Xhair, and all 2d is active... i think nameXhairs, xhair and chatmenu will be off
-I think weapons-list will be like it: http://img170.imageshack.us/img170/2866/shot0010si0.jpg
-Can barbs be Smaller or.. have less opacity?
-Can you change the size of the txt that says... "following X"
-And... What means when the circle arround the stamina is black?
Title: Re: oticz HUD
Post by: Hugoagogo on July 02, 2008, 11:30:22 am
ok i have 2 questions the teammates thingy dosent show up how can i make it show up and also i cant use create server on the menu can this be added on a future relese
Title: Re: oticz HUD
Post by: Lava Croft on July 02, 2008, 12:27:07 pm
So far it works flawlessly, even the now noticably animated background while loading a map is cute. Thank you!

@Hugoagogo: cg_drawteamoverlay
Title: Re: oticz HUD
Post by: Colynn' on July 08, 2008, 12:23:53 am
Hello,
I prefer the old main. :(
But the new HUD is great, good work !
Title: Re: oticz HUD
Post by: K-otic on August 16, 2008, 04:12:46 pm
New version out (2.1 (http://www.mercenariesguild.net/exclamation/otic/)). Mostly bug fixes and stuff.
Also reworked chat menus, added a HUD (thanks to viracocha) and ported it to svn.
Report any bugs to me or Exclamation.
Title: Re: oticz HUD
Post by: Volt on August 16, 2008, 09:47:11 pm
Looks nice,wasn't expecting story but read it was interesting like always great release.
Title: Re: oticz HUD
Post by: Ellohir on August 19, 2008, 09:57:37 am
I have a problem with new version. I can't see the config menu because it goes out the window. In-game resolution is 1280x1024, just as desktop.

Any idea?
Title: Re: oticz HUD
Post by: floww on August 20, 2008, 11:13:13 pm
then write in ur autogen or autoexe

this seta r_customheight "768"
seta r_customwidth "1024"

k-otic or someone else i have a question what do i have to write in my autoexe to load it evrytime automatically its annoying to write evrytime /exec.....

Because i change often the settings of my autoexe
Title: Re: oticz HUD
Post by: K-otic on December 07, 2008, 11:32:52 pm
Version 2.4
Download (http://www.mercenariesguild.net/exclamation/otic/)
Added a few new things:
-In game connect menu (http://interpsy.com/nt/oticz/wp-content/gallery/screenshots/ingameconnect.jpg) (only works on unpure servers)
-New scores screen (http://interpsy.com/nt/oticz/wp-content/gallery/screenshots/sharp.jpg)
-Re-designed highvis HUD. (Human (http://interpsy.com/nt/oticz/wp-content/gallery/screenshots/highvis_human.jpg) Alien (http://interpsy.com/nt/oticz/wp-content/gallery/screenshots/highvis_alien.jpg))

As always, please report bugs and ideas.
Title: Re: oticz HUD
Post by: Colynn' on December 07, 2008, 11:56:09 pm
Hi.
Seriously oticz, you rock! I don't use your HUD, but I'm amazed by your work and your nice menus!
Just a thing, I prefer the old version of highvis HUD. :(
Title: Re: oticz HUD
Post by: Lakitu7 on December 08, 2008, 12:59:37 am
You guys should make a clean patch against head for the in-game connect menu and submit it to Bugzilla. I think that could have trunk potential. Nice work, as always.
Title: Re: oticz HUD
Post by: Mexel on December 08, 2008, 04:49:32 am
Very nice HUD there K-Otic. Blows mine out of the water... Then again, I only made my HUD for my own benefit. Untill someone told me i should release it. :>

Very good job! (judging from screenies) I may combine the best parts of your HUD and mix them with mine.

Again, nice work K-Otic!! KARMA FER JU!
Title: Re: oticz HUD
Post by: Seffylight on December 08, 2008, 06:24:32 am
Consistently the best HUD available. Wouldn't consider regularly playing Tremulous without it.
Title: Re: oticz HUD
Post by: FreaK on December 09, 2008, 01:17:22 am
Consistently the best HUD available. Wouldn't consider regularly playing Tremulous without it.
+1 You're hud owns I like the new scores menu  ;)
Title: Re: oticz HUD
Post by: Ellohir on December 09, 2008, 11:25:45 am
+2. Just to say again thanks to k-otic and hope this HUD or similar will be available on 1.2
Title: Re: oticz HUD
Post by: Volt on December 10, 2008, 02:20:47 am
Amazing work k-otic and exclamation, always settings the standards for other hud makers.
I'm defiantly going to start coding un-pure menus now that you've set the path for us to follow in :D.
Title: Re: oticz HUD
Post by: Metal on December 11, 2008, 06:22:50 pm
Had to learn the new chatmenu binds. They are pretty crazy when you get comfortable with them. Great HUD K-otic
Title: Re: oticz HUD
Post by: Sayeru on December 24, 2008, 03:47:41 pm
Cool hud Otic. What about adding new crosshairs for humans and aliens ?
Just an idea.
Title: Re: oticz HUD
Post by: kevlarman on December 24, 2008, 05:52:23 pm
Cool hud Otic. What about adding new crosshairs for humans and aliens ?
Just an idea.
not currently possible. (ok i lied, it's possible to set a single crosshair that shows for all weapons/classes, but per weapon/class crosshairs aren't supported)
Title: Re: oticz HUD
Post by: Roanoke on December 26, 2008, 05:21:33 pm
Quite an awesome hud. One thing bothers me though: the granger hud. The bp's seem tacked-on in the middle. And I see them pixellated.
Title: Re: oticz HUD
Post by: ACKMAN on December 27, 2008, 03:11:35 pm
Quite an awesome hud. One thing bothers me though: the granger hud. The bp's seem tacked-on in the middle. And I see them pixellated.

Also, when you are granger sometimes evo counter doesnt show up.
Title: Re: oticz HUD
Post by: K-otic on December 27, 2008, 06:08:09 pm
@Roanoke: I'll fix it for the next release.

@ACKMAN: That's just how the function is coded.
Title: Re: oticz HUD
Post by: Roanoke on December 27, 2008, 06:09:30 pm
Cool, thanks.
Title: Re: oticz HUD
Post by: ACKMAN on December 27, 2008, 09:58:45 pm
@ACKMAN: That's just how the function is coded.

Why?

So... what is suposed to happen is that it shows up just sometimes?(because it does)
Title: Re: oticz HUD
Post by: lavacano201014 on December 28, 2008, 12:07:42 am
@ACKMAN: That's just how the function is coded.

Why?

So... what is suposed to happen is that it shows up just sometimes?(because it does)

Since in the default HUD, the build timer is in the same place as the evos, the evos go away when the build timer shows itself.
Title: Re: oticz HUD
Post by: ACKMAN on December 28, 2008, 12:30:40 am
Pf... is there any way to fix it?
Title: Re: oticz HUD
Post by: lavacano201014 on December 28, 2008, 12:55:48 am
Not without modifying the game executable (and probably losing the ability to connect to pure servers)
Title: Re: oticz HUD
Post by: DSL on January 18, 2009, 08:26:34 pm
What the... THIS IS A GOD DAMN EPIC HUD!!!  And I love my new menu..  ;D
Title: Re: oticz HUD
Post by: remember on January 20, 2009, 11:45:06 pm
Great job men!!

I don't know if it's the right place to post but i have a problem with the new background file mainmenu.jpg.
In fact, i can only see it with the Tremfusion client. With the MG-client or others, i always see the original mainmenu.jpg.
But if i rename this file and modify menus with the new name, then it works. Strange no?

For the next release, is it possible to enlarge the human inventory with the High Vis HUD, because when i take a grenade and/or the jetpack, i should scroll to see if it is really in the inventory. It is just a suggestion of course  ;)

Thanks.

Title: Re: oticz HUD
Post by: Roanoke on January 21, 2009, 12:32:40 am
Yes, an enlarged inventory would be nice, as you can only hold seven items (light armor, helmet, blaster, gun, backpack, nade, medi) in default trem. Maybe make an option to determine how many items you can hold before it starts scrolling.
Title: Re: oticz HUD
Post by: Hendrich on January 21, 2009, 03:43:05 am
In my opinion, the Inventory system is fine. I don't want to babysit all 707 of my items at once, like in Deus Ex. >.>

Besides, me having a Luci and a Las gun isn't fair to the aliens.
Title: Re: oticz HUD
Post by: Archangel on January 21, 2009, 07:09:21 am
Hendrich doesn't know where he is  :o

This is about the very tiny inventory menu in oticz's hud, not a mod to allow multiple weapons. Let's just hope a noob doesn't read your post and say "omfg can i have a basilisk marauder tyrant pls?????? u maek me a mod n i give u internet monies pls so i can have tyrant with marauder cuming out if head"

or something along those lines.
Title: Re: oticz HUD
Post by: Hendrich on January 21, 2009, 11:54:25 pm
Hendrich doesn't know where he is  :o

This is about the very tiny inventory menu in oticz's hud, not a mod to allow multiple weapons. Let's just hope a noob doesn't read your post and say "omfg can i have a basilisk marauder tyrant pls?????? u maek me a mod n i give u internet monies pls so i can have tyrant with marauder cuming out if head"

or something along those lines.

Damn, I'll need a map for this. :P
Then, yea, resize it, I don't like squinting while fighting with my teammates.   
Title: Re: oticz HUD
Post by: Archangel on January 22, 2009, 12:02:40 am
It's actually pretty big, is the issue. Why would you have to squint?
Title: Re: oticz HUD
Post by: Roanoke on January 22, 2009, 03:09:12 am
I thought we were talking about how many items were shown at once =/
Title: Re: oticz HUD
Post by: Archangel on January 22, 2009, 04:37:35 am
indeed we are
Title: Re: oticz HUD
Post by: BobTheDemonicTwit on March 21, 2009, 01:29:23 am
Hud rocks!               What does the "demos" thingy do... how can it be accessed...  THX :P
Title: Re: oticz HUD
Post by: K-otic on August 29, 2009, 04:57:59 am
New version, available here. (http://www.mercenariesguild.net/exclamation/otic/)
Includes new menus plus a couple bug fixes.
Title: Re: oticz HUD
Post by: Colynn' on August 29, 2009, 05:27:17 pm
New version, available here. (http://www.mercenariesguild.net/exclamation/otic/)
Includes new menus plus a couple bug fixes.
Hmmn, I don't see the difference between the old and the new menus.
Anyway, good job. I like to see that you keep updating your beautiful HUD. ;)
Title: Re: oticz HUD
Post by: remember on August 30, 2009, 03:26:07 am
Nice job K-otic !

I have quickly tested your HUD and it works fine in normal game but with sv_pure 0 i have problems :

-oticz_logo works only at start but not in game
-the cercle of the inventory menu on the HUD (at the bottom or right) is not aligned with the item.
-no more game type in the list of servers  :'(

Anyway, i realy like new transparent menu boxes (sv_pure 0 only), the possibility on some HUD to show or not the label and the new server list (but no more game type  :'().

Title: Re: oticz HUD
Post by: Draconic on September 09, 2009, 05:00:16 pm
Been using this hud/menus for a long time now. Still good as ever, thanks
Title: Re: oticz HUD
Post by: Flux on September 22, 2009, 09:03:13 pm
sometimes the pure check thing fails when i enter certain servers and i get auto-disconnected.. this always refixes itself right after i do /exec ui/oticz_install.cfg though ???
Title: Re: oticz HUD
Post by: condor on October 19, 2009, 12:23:06 am
got the new hud but when I try to join a sever it says : menu file not found:  ui/menu.menu.cfg using default 
Title: Re: oticz HUD
Post by: Reapd**[Contra] on October 19, 2009, 11:56:50 pm
Hey guys, I'm on a mac, and whenever i try to load it, it doesn't show up, and I can't even turn on mod for it. I've tried to do this on Tremfusion, and I run the mod, but whenever I try to join a game, it cancels out and brings me back to the screen...... And without adjusting it, it just uses the default, which is fine, but I like the alternatives better!!!!! :D
Title: Re: oticz HUD
Post by: computerquip on February 06, 2010, 09:32:38 pm
Could anyone update the link?
Title: Re: oticz HUD
Post by: Kiwi on February 07, 2010, 12:54:54 am
Could anyone update the link?
The link on the first post is fine for me? http://interpsy.com/x/oticz/ (http://interpsy.com/x/oticz/)

- Kiwi
Title: Re: oticz HUD
Post by: computerquip on February 17, 2010, 11:03:33 pm
I think he changed it. If not, thanks anyways.
Title: Re: oticz HUD
Post by: GeneralScott on March 11, 2010, 08:55:52 pm
Can't get this to work, along with any other mods because I am hopeless and cant read directions for anything. Where am i supposed to put the files on a mac? Theres no "Tremulous" in application support... At least for me. And what am I supposed to replace? Ugh.
Title: Re: oticz HUD
Post by: GeneralScott on March 12, 2010, 12:13:26 pm
Ok, I found the base folder base, and it is the right one. What am i supposed to delete? All i can find in there are maps that got autodownloaded. no vms files or whatever. just "map-blahblahblah.pk3" What do I delete, and what do i add?
Title: Re: oticz HUD
Post by: GeneralScott on April 23, 2010, 11:41:08 am
kay, its cuz im using 1.2, It works fine on 1.1. sorry for the spamming
Title: Re: oticz HUD
Post by: xkenny1996x on April 25, 2010, 06:14:52 am
ummm the folder for vista is C:\Users\[name]\AppData\Local\Tremulous\base the other one didn't work....
other problem is the scores getting mixed up and not showing the full name, also then text appears in the middle of the screen its annoying when your trying to shoot, oh and the scroll wasn't showing up....

(http://img36.imageshack.us/img36/7639/shot0017ym.jpg)
(http://img203.imageshack.us/img203/3043/shot0018k.jpg)
Title: Re: oticz HUD
Post by: AngelKnight on September 30, 2010, 03:09:50 am
yeah, this HUD is a FAIL *thumbs down* for me since:
1. I can't use it.
Title: Re: oticz HUD
Post by: your face on September 30, 2010, 06:45:34 am
are you trying to use it for 1.2?
Title: Re: oticz HUD
Post by: AngelKnight on September 30, 2010, 06:48:56 am
Yeah. ;D
Title: Re: oticz HUD
Post by: Snake on September 30, 2010, 06:49:41 am
This works like a charm in 1.1


Edit after seeing your answer:
It was made for 1.1.... not 1.2
Title: Re: oticz HUD
Post by: DULCIMER CANNON on October 03, 2010, 04:13:34 am
I've been using OTICZ for a while, but when I upgraded, it only uses the latest version of OTICZ on some servers, and on others it uses the old version. Do you know how to fix this?
Title: Re: oticz HUD
Post by: DraZiLoX on October 03, 2010, 09:33:54 am
Some servers use diffrent basefolder than "base". There is autogen.cfg, where's written your hudfiles location. What you need to do, is replace those autogens with your autogen, thats in your /base. I think.
Title: Re: oticz HUD
Post by: DULCIMER CANNON on October 03, 2010, 06:31:06 pm
I thought that a while ago, however, I don't have any mods or mod folders, as well as a while ago I removed all of my base folders that weren't my original base folder.
Title: Re: oticz HUD
Post by: Chomps123 on October 10, 2010, 01:39:34 am
I got problems with it.
score board does not work
Title: Re: oticz HUD
Post by: Scatman on October 18, 2010, 10:12:24 pm
Ok so i have a question how does it work i download it then its on Trem or what else do i have to do?
Title: Re: oticz HUD
Post by: OhaiReapd on October 19, 2010, 12:49:06 am
do /exec oticz_install.cfg in console.
Title: Re: oticz HUD
Post by: Trenak on March 02, 2011, 09:55:20 am
Me have this hud and is best,
Title: Re: oticz HUD
Post by: Loki on March 03, 2011, 11:20:12 am
Me haven't this hud and isn't best.
 :D
Title: Re: oticz HUD
Post by: Canki on February 07, 2012, 01:15:27 pm
Can someone please reupload it? I have lost this HUD while reinstalling computer.
Title: Re: oticz HUD
Post by: K-otic on March 22, 2012, 06:54:27 pm
Can someone please reupload it? I have lost this HUD while reinstalling computer.

Only if you're still alive
Title: Re: oticz HUD
Post by: Chomps123 on March 23, 2012, 01:35:57 pm
Umm...

obviously I'm still alive otherwise I would of not posted about it.
Title: Re: oticz HUD
Post by: ULTRA Random ViruS on March 26, 2012, 11:56:36 am
I'm sure i have it somewhere, but its like semi-merged with my client so it would  be a bit of a pain to extract it out of my client. Although if anyone says to try deleting opticz on my client completely to fix my HUD problem, that would just screw my client up and it would start.
____

argh went offtopic.

Anyways, i meant that i have it somewhere, but would be a pain to get it. I know, i'm lazy.
Btw chomps, scoreboards do work on mine suprisingly.
Title: Re: oticz HUD
Post by: Chomps123 on March 27, 2012, 07:27:27 pm
Btw chomps, scoreboards do work on mine suprisingly.
took forever to find that out
(for me that is)
Title: Re: oticz HUD
Post by: mickey159 on October 17, 2012, 09:05:40 am
The link is now dead. :(
Can you give me another link?

Thanks
Title: Re: oticz HUD
Post by: E-Mxp on October 17, 2012, 09:23:08 am
http://downloads.mercenariesguild.net/base/aaa_oticz_2.5.1.pk3

Could be an old version though.
Title: Re: oticz HUD
Post by: mickey159 on October 18, 2012, 08:35:09 am
Thanks for the link.

If you dont mind, can you tell me how to use it?

A long time ago, the hud is in zip with a cfg to install.
But I don't know how to install HUD with .pk3 extension.
Title: Re: oticz HUD
Post by: E-Mxp on October 18, 2012, 07:27:34 pm
.pk3 files are simply renamed .zip files and will open in just about any archive program (winrar/7zip).

True, there does not seem to be a install cfg file in there. You should put the .pk3 file in your base folder and just to be sure, you should extract the "ui" folder from the .pk3 file and place the folder in the base folder aswell as some servers won't allow unpure .pk3 files.
Title: Re: oticz HUD
Post by: mickey159 on October 25, 2012, 04:58:58 pm
http://www.mediafire.com/?bfx05iypifcyi8w