Tremulous Forum
		Mods => Modding Center => Topic started by: Death_First on November 04, 2007, 03:53:25 pm
		
			
			- 
				where are all the cvars kept? i cant find them any where.
 
 Im looking mostly for the ui cvars like the ones that control the options
 
 thx
 
 ps.  Is there a cmd that brodcasts a cvar during the game?
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				/cvarlist
 
 The second question I don't know what you mean. There's not a command that you can be like /telleveryoneifihavelagometeron to have it be like "My setting of cg_lagometer is 1!!!!" if that's what you mean.
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				i know what the /cvarlist does im talking about the scripts for them in the treulous src
 
 and let me rephrase that
 
 Is there a cmd that brodcasts a varible or cvar in the game?
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				You can try to use wireddd patch (featuring math if and concat) with some "regular" scripting, to broadcast a cvar
 (set say_it "say my name is :"; concat to_exec say_it name; vstr to_exec or something like that)
 
 wireddd patch is Here (http://www.mercenariesguild.net/patches/?do=details&task_id=80)
 
 You'll have to compile the client though
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				That could work thx
			
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 (set say_it "say my name is :"; concat to_exec say_it name; vstr to_exec or something like that)
 
 
 set say_it "hello my guid is: "; concat to_exec say_it cl_guid; vstr to_exec
 
 
 Cvar's are largely found in the prefix_main.c files, so ui_main would be a good place to start looking.
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				ok ty
 
 I Compiled the Patch file in with the revision it worked with out error but what do i use for the new client?
 
 Tremulous.x86.exe because if thats it it doesnt work
 
 1.1.0_SVN931M win_mingw-x86 Nov  6 2007
 ----- FS_Startup -----
 Current search path:
 C:\Documents and Settings\Corey\Application Data\Tremulous/base
 C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
 C:\Program Files\Tremulous\base\The-Cory-hawk.pk3 (156 files)
 C:\Program Files\Tremulous\base\map-UTCSb2.pk3 (11 files)
 C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
 C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
 C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
 C:\Program Files\Tremulous\base\map-rotcannon-b10.pk3 (31 files)
 C:\Program Files\Tremulous\base\map-pulse-beta3-1.1.0.pk3 (198 files)
 C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
 C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
 C:\Program Files\Tremulous\base\map-meep_b2.pk3 (181 files)
 C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
 C:\Program Files\Tremulous\base\map-GrangerRink_b2.pk3 (16 files)
 C:\Program Files\Tremulous\base\map-gloom_b1.pk3 (52 files)
 C:\Program Files\Tremulous\base\map-gloom3t.pk3 (172 files)
 C:\Program Files\Tremulous\base\map-gloom2beta2.pk3 (219 files)
 C:\Program Files\Tremulous\base\map-flap.pk3 (96 files)
 C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
 C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
 C:\Program Files\Tremulous\base\hellrider.pk3 (156 files)
 C:\Program Files\Tremulous\base\hamunaptra.pk3 (762 files)
 C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
 C:\Program Files\Tremulous/base
 
 ----------------------
 4130 files in pk3 files
 execing default.cfg
 execing autogen.cfg
 couldn't exec autoexec.cfg
 Hunk_Clear: reset the hunk ok
 ...detecting CPU, found generic
 
 ------- Input Initialization -------
 No window for DirectInput mouse init, delaying
 Joystick is not active.
 ------------------------------------
 ----- Client Initialization -----
 ----- Initializing Renderer ----
 -------------------------------
 QKEY found.
 ----- Client Initialization Complete -----
 ----- R_Init -----
 Initializing OpenGL subsystem
 ...initializing QGL
 ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
 ...setting mode 6: 1024 768 FS
 ...using colorsbits of 32
 ...calling CDS: ok
 ...registered window class
 ...created window@0,0 (1024x768)
 Initializing OpenGL driver
 ...getting DC: succeeded
 ...GLW_ChoosePFD( 32, 24, 8 )
 ...101 PFDs found
 ...hardware acceleration found
 ...PIXELFORMAT 9 selected
 ...creating GL context: succeeded
 ...making context current: succeeded
 Initializing OpenGL extensions
 ...ignoring GL_S3_s3tc
 ...ignoring GL_EXT_texture_env_add
 ...using WGL_EXT_swap_control
 ...using GL_ARB_multitexture
 ...using GL_EXT_compiled_vertex_array
 ...WGL_3DFX_gamma_control not found
 ...ignoring GL_EXT_texture_filter_anisotropic
 WARNING: suspicious gamma tables, using linear ramp for restoration
 
 GL_VENDOR: NVIDIA Corporation
 GL_RENDERER: GeForce 6150/PCI/SSE2/3DNOW!
 GL_VERSION: 2.0.1
 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
 GL_MAX_TEXTURE_SIZE: 4096
 GL_MAX_ACTIVE_TEXTURES_ARB: 4
 
 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
 MODE: 6, 1024 x 768 fullscreen hz:60
 GAMMA: hardware w/ 0 overbright bits
 CPU: generic
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_LINEAR
 picmip: 0
 texture bits: 32
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: disabled
 compressed textures: disabled
 Initializing Shaders
 ...loading 'scripts/utcs.shader'
 ...loading 'scripts/uncreation.shader'
 ...loading 'scripts/q3map2_tremor.shader'
 ...loading 'scripts/tremor.shader'
 ...loading 'scripts/transit.shader'
 ...loading 'scripts/rotcannon_b10.shader'
 ...loading 'scripts/pulse.shader'
 ...loading 'scripts/q3map2_pulse_102.shader'
 ...loading 'scripts/niveus.shader'
 ...loading 'scripts/nexus6.shader'
 ...loading 'scripts/meep.shader'
 ...loading 'scripts/karith.shader'
 ...loading 'scripts/grangerrink.shader'
 ...loading 'scripts/eq2.shader'
 ...loading 'scripts/mrcleantex_3.shader'
 ...loading 'scripts/tech1soc.shader'
 ...loading 'scripts/organics.shader'
 ...loading 'scripts/evil6_floors.shader'
 ...loading 'scripts/evil6_lights.shader'
 ...loading 'scripts/evil6_support.shader'
 ...loading 'scripts/evil6_trims.shader'
 ...loading 'scripts/evil6_walls.shader'
 ...loading 'scripts/evil8_base.shader'
 ...loading 'scripts/speedtech.shader'
 ...loading 'scripts/gloom3t.shader'
 ...loading 'scripts/gloom2.shader'
 ...loading 'scripts/q3map2_gloom2beta2.shader'
 ...loading 'scripts/arrow.shader'
 ...loading 'scripts/flap.shader'
 ...loading 'scripts/cloth.shader'
 ...loading 'scripts/atcs.shader'
 ...loading 'scripts/arachnid2.shader'
 ...loading 'scripts/ut_egypt.shader'
 ...loading 'scripts/sggatev1.shader'
 ...loading 'scripts/sgdhd.shader'
 ...loading 'scripts/multiplant2.shader'
 ...loading 'scripts/multiplant.shader'
 ...loading 'scripts/egyptsoc.shader'
 ...loading 'scripts/dasprid.shader'
 ...loading 'scripts/jetpack.shader'
 ...loading 'scripts/core.shader'
 ...loading 'scripts/flame.shader'
 ...loading 'scripts/misc.shader'
 ...loading 'scripts/common-trem.shader'
 ...loading 'scripts/titan.shader'
 ...loading 'scripts/water.shader'
 ...loading 'scripts/displays.shader'
 ...loading 'scripts/plant_life.shader'
 ...loading 'scripts/stasis.shader'
 ...loading 'scripts/booster.shader'
 ...loading 'scripts/eggpod.shader'
 ...loading 'scripts/medistat.shader'
 ...loading 'scripts/mgturret.shader'
 ...loading 'scripts/reactor.shader'
 ...loading 'scripts/telenode.shader'
 ...loading 'scripts/trapper.shader'
 ...loading 'scripts/overmind.shader'
 ...loading 'scripts/tesla.shader'
 ...loading 'scripts/dcc.shader'
 ...loading 'scripts/hive.shader'
 ...loading 'scripts/level2.shader'
 ...loading 'scripts/human.shader'
 ...loading 'scripts/null.shader'
 ...loading 'scripts/weapons.shader'
 ...loading 'scripts/conkit.shader'
 ...loading 'scripts/advckit.shader'
 ...loading 'scripts/psaw.shader'
 ...loading 'scripts/mdriver.shader'
 ...loading 'scripts/flamer.shader'
 ...loading 'scripts/crosshairs.shader'
 ...loading 'scripts/grenade.shader'
 ...loading 'scripts/splash.shader'
 ...loading 'scripts/marks.shader'
 ...loading 'scripts/sprites.shader'
 ...loading 'scripts/muzzleflashes.shader'
 trying flareShader.TGA...
 trying sun.TGA...
 ----- finished R_Init -----
 ------ Initializing Sound ------
 Initializing DirectSound
 locked hardware.  ok
 ----- Sound Info -----
 1 stereo
 32768 samples
 16 samplebits
 1 submission_chunk
 22050 speed
 0C268060 dma buffer
 No background file.
 ----------------------
 Sound initialization successful.
 --------------------------------
 Sound memory manager started
 Loading vm file vm/ui.qvm...
 ...which has vmMagic VM_MAGIC_VER2
 Loading 1075 jump table targets
 VM file ui compiled to 786313 bytes of code
 ui loaded in 4596672 bytes on the hunk
 Unknown extension for ui/menus.txt
 WARNING: couldn't open music file ui/menus.txt
 ********************
 ERROR: menu file not found: ui/menus.txt, using default
 
 ********************
 RE_Shutdown( 0 )
 Hunk_Clear: reset the hunk ok
 ----- R_Init -----
 
 GL_VENDOR: NVIDIA Corporation
 GL_RENDERER: GeForce 6150/PCI/SSE2/3DNOW!
 GL_VERSION: 2.0.1
 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
 GL_MAX_TEXTURE_SIZE: 4096
 GL_MAX_ACTIVE_TEXTURES_ARB: 4
 
 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
 MODE: 6, 1024 x 768 fullscreen hz:60
 GAMMA: hardware w/ 0 overbright bits
 CPU: generic
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_LINEAR
 picmip: 0
 texture bits: 32
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: disabled
 compressed textures: disabled
 Initializing Shaders
 ...loading 'scripts/utcs.shader'
 ...loading 'scripts/uncreation.shader'
 ...loading 'scripts/q3map2_tremor.shader'
 ...loading 'scripts/tremor.shader'
 ...loading 'scripts/transit.shader'
 ...loading 'scripts/rotcannon_b10.shader'
 ...loading 'scripts/pulse.shader'
 ...loading 'scripts/q3map2_pulse_102.shader'
 ...loading 'scripts/niveus.shader'
 ...loading 'scripts/nexus6.shader'
 ...loading 'scripts/meep.shader'
 ...loading 'scripts/karith.shader'
 ...loading 'scripts/grangerrink.shader'
 ...loading 'scripts/eq2.shader'
 ...loading 'scripts/mrcleantex_3.shader'
 ...loading 'scripts/tech1soc.shader'
 ...loading 'scripts/organics.shader'
 ...loading 'scripts/evil6_floors.shader'
 ...loading 'scripts/evil6_lights.shader'
 ...loading 'scripts/evil6_support.shader'
 ...loading 'scripts/evil6_trims.shader'
 ...loading 'scripts/evil6_walls.shader'
 ...loading 'scripts/evil8_base.shader'
 ...loading 'scripts/speedtech.shader'
 ...loading 'scripts/gloom3t.shader'
 ...loading 'scripts/gloom2.shader'
 ...loading 'scripts/q3map2_gloom2beta2.shader'
 ...loading 'scripts/arrow.shader'
 ...loading 'scripts/flap.shader'
 ...loading 'scripts/cloth.shader'
 ...loading 'scripts/atcs.shader'
 ...loading 'scripts/arachnid2.shader'
 ...loading 'scripts/ut_egypt.shader'
 ...loading 'scripts/sggatev1.shader'
 ...loading 'scripts/sgdhd.shader'
 ...loading 'scripts/multiplant2.shader'
 ...loading 'scripts/multiplant.shader'
 ...loading 'scripts/egyptsoc.shader'
 ...loading 'scripts/dasprid.shader'
 ...loading 'scripts/jetpack.shader'
 ...loading 'scripts/core.shader'
 ...loading 'scripts/flame.shader'
 ...loading 'scripts/misc.shader'
 ...loading 'scripts/common-trem.shader'
 ...loading 'scripts/titan.shader'
 ...loading 'scripts/water.shader'
 ...loading 'scripts/displays.shader'
 ...loading 'scripts/plant_life.shader'
 ...loading 'scripts/stasis.shader'
 ...loading 'scripts/booster.shader'
 ...loading 'scripts/eggpod.shader'
 ...loading 'scripts/medistat.shader'
 ...loading 'scripts/mgturret.shader'
 ...loading 'scripts/reactor.shader'
 ...loading 'scripts/telenode.shader'
 ...loading 'scripts/trapper.shader'
 ...loading 'scripts/overmind.shader'
 ...loading 'scripts/tesla.shader'
 ...loading 'scripts/dcc.shader'
 ...loading 'scripts/hive.shader'
 ...loading 'scripts/level2.shader'
 ...loading 'scripts/human.shader'
 ...loading 'scripts/null.shader'
 ...loading 'scripts/weapons.shader'
 ...loading 'scripts/conkit.shader'
 ...loading 'scripts/advckit.shader'
 ...loading 'scripts/psaw.shader'
 ...loading 'scripts/mdriver.shader'
 ...loading 'scripts/flamer.shader'
 ...loading 'scripts/crosshairs.shader'
 ...loading 'scripts/grenade.shader'
 ...loading 'scripts/splash.shader'
 ...loading 'scripts/marks.shader'
 ...loading 'scripts/sprites.shader'
 ...loading 'scripts/muzzleflashes.shader'
 trying flareShader.TGA...
 trying sun.TGA...
 ----- finished R_Init -----
 Loading vm file vm/ui.qvm...
 ...which has vmMagic VM_MAGIC_VER2
 Loading 1075 jump table targets
 VM file ui compiled to 786313 bytes of code
 ui loaded in 4596672 bytes on the hunk
 Unknown extension for ui/menus.txt
 WARNING: couldn't open music file ui/menus.txt
 recursive error after: menu file not found: ui/menus.txt, using default
 
 
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				wait nvm i fixed it
 
 
 
 I had to create a new vms-1.1.0.pk3 from the build