Tremulous Forum
Community => Strategies and Tactics => Topic started by: -IX- on November 07, 2007, 07:01:03 pm
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Hello Co-Tremmers,
to prove that the Trem community is not completely rotten/evil/destructive, I'll post something useful here, my favourite bind:
I like to use my mouse shoulder button for grenade/snipes so I can still move and look around freely. The problem is switching between humans/aliens. How I solve this is using the "L" key which toggles between grenade and snipe for, in my case, mouse3 button. Feel free to use and modify it as you want:
seta switchmouseb "echo mouse3 -> snipe; bind mouse3 +button2; bind l vstr switchmousea;"
seta switchmousea "echo mouse3 -> grenade; bind mouse3 itemact gren; bind l vstr switchmouseb;"
And one time to activate it all, say /vstr switchmousea
Hope this is not stupid. -IX-
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Not the most impressive set of binds, but very, very usefull! Thanks for the contribution!
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Hmm... since you still need to press a key to change the binds, why not use 2 confs, like most do?
one for aliens and one for humans that get executed when you join a team...
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nice bind
I think it was about snieping granades but not
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nice bind
I think it was about snieping granades but not
You should really really read the manual.
Sniping grenades is not part of Tremulous.
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I didn't have the time yet to make two config files and would have to read up about the scripting to do the automatic swap. This one is the only situation where I would use a different bind for the button. I don't play that much so it's OK ;)
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nice bind
I think it was about snieping granades but not
You should really really read the manual.
Sniping grenades is not part of Tremulous.
*suppressed snigger*
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I didn't have the time yet to make two config files and would have to read up about the scripting to do the automatic swap. This one is the only situation where I would use a different bind for the button. I don't play that much so it's OK ;)
All you have to do is duplicate your autogen.cfg file twice and rename the copies to aliens.cfg and humans.cfg, like I do.
Also, there's no complex scripting involved in swapping configurations; I simply have mine as follows:
bind h "team humans; exec humans.cfg"
bind j "team aliens; exec aliens.cfg"
bind z "team spectators; exec autogen.cfg"
Using separate configuration files lets you have custom binds specific to one team. Example; my aliens.cfg file contains the upper 0-8 keys as evolutions. 0 is granger/advanced granger, 1 is dretch, etc. Once humans.cfg is executed, however, the 0-9 keys become weapon binds. 0 is ckit/advanced ckit, 1 is rifle, etc.
Once you get basic knowledge of binding things (check out the wiki on www.mercenariesguild.net) you can do so many things with it, it can sometimes be overwhelming how you think so fast and type so slow.
EDIT:
Here's the direct link to the comprehensive MG guide on binding;
http://www.mercenariesguild.net/component/option,com_openwiki/Itemid,12/id,binds/lang,en/
Read it and you'll see how easy it is to make yourself look uber-leet with custom binds.
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I also recommend to have an adaptive binds for your mouse2 and F buttons.
My binds generally work in the way :
1) loaded general cfg
2) F1 - F2 team A - H
3) spawn as builder - all keys are changed to builder binds.
4) spawn as fighter - keys rebinded for fight.
5) Evolve into something, or buy different weapon, key rebinded for that weapon.
6) Buy some addon, key for the "addons" is rebinded specially for that addon.
For example for the goon I found that having a spacebar as a snipe trigger and shift as jump is quite useful for me.
Or when you have shotgun, medkit on the altfire saves your life sometimes.
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nice bind
I think it was about snieping granades but not
You should really really read the manual.
Sniping grenades is not part of Tremulous.
(http://www.thericks.com/bookstore/graphics/dpcsbook/lens.red4.gif)