Tremulous Forum
Community => Off Topic => Topic started by: Eyn Xaeyn on November 27, 2007, 04:57:23 am
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???ive had my Wii for awhile now and i cant help but notice how damn boring it is not to have a Wii version of tremulous. my question is: should there be a Wii version of tremulous ???
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I'd rather have 1.2 first.
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There can be! Kinda.
There are programs for *most* Operating Systems which allow you to use your Wiimote as a pointer / mouse.
Check out: WiiLi (http://www.wiili.org)
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The Wiimote would be great to control flying aliens! :angel:
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!as an alien, you should have the controller in your mouth to simulate biting!
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Reality check: The Wii is a console with the following specifications:
729MHz PPC architecture CPU
243MHz GPU
88MB SRAM (in the CPU package)
64MB DDR3
3MB texture and framebuffer memory
512MB FLASH to store OS, etc.
Good luck getting trem to perform well there, and getting the Wii OS to run trem at all.
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Read my post, Teh-Ho (Hehe).
WiiLi is working on several projects: The Wii Linux Project is the main one.
Also listed on it's site are drivers for Windows, Linux, and Macintosh which allow the Wiimote to be used as a mouse. It's really quite cool. I've done it before on my Mac, but it's next to impossible to play :o
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!as an alien, you should have the controller in your mouth to simulate biting!
LOL
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Reality check: The Wii is a console with the following specifications:
729MHz PPC architecture CPU
243MHz GPU
88MB SRAM (in the CPU package)
64MB DDR3
3MB texture and framebuffer memory
512MB FLASH to store OS, etc.
Good luck getting trem to perform well there, and getting the Wii OS to run trem at all.
must i say that if it is wii compatible it will accommodate these... handicaps
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When you go point at all those numbers, you gotta remember that the Wii was MADE for gaming--it wouldnt have to run your OS or anything else simultaneously. Also I think it only puts out 480p. (TV resolution)
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exactly wat im saying
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just put trem in wii format then burn it to a cd
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When you go point at all those numbers, you gotta remember that the Wii was MADE for gaming--it wouldnt have to run your OS or anything else simultaneously. Also I think it only puts out 480p. (TV resolution)
So it will not run anything else beside the game itself?
Get real jughead. There are no drivers to support any kind of hardware inside tremulous.
If you need to include those into trem you WILL never ever see it running.
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...
Do you honestly think burning Trem to a disc will work? I suggest you look at some Wii roms, especially roms that are not commercial games.
By this I mean that someone created custom Wii games to play on their computer, and made them in rom format.
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When you go point at all those numbers, you gotta remember that the Wii was MADE for gaming--it wouldnt have to run your OS or anything else simultaneously. Also I think it only puts out 480p. (TV resolution)
So it will not run anything else beside the game itself?
Get real jughead. There are no drivers to support any kind of hardware inside tremulous.
If you need to include those into trem you WILL never ever see it running.
if trem is made wii compatible, it will either:
A. run off drivers already on the wii
or
B: ill personally get nintendo involved
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That was exactly my point. Thanks for clarifying.
The drivers will not run alone, w/o any foundation... And that means, running the OS as first layer, then driver and then finally the game ...
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okay, ur starting to sound like a scripter
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puhlease, not everyone with half a brain is a scripter.
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Tremulous + Wii = PhailBox
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all im saying is that if nintendo gets involved, it can b done
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aha?
And what exactly will nintendo do with tremulous that is OS from the get go?
riiight...
NOTHING.
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aha?
And what exactly will nintendo do with tremulous that is OS from the get go?
riiight...
NOTHING.
no, i was just gonna suggest an update, i wasn't gonna tell them EXACTLY wat the update was for...
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How would you talk on a Wii? Point out each letter to type your message? I think NOT.
Menace13: ...A...N...D...[spacebar]...Y...O...U...?
Menace13 was bitten by a smart dretch that decided not to talk.
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that would be the only thing that the wii doesn't have much potential in, talking
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believe me, i have thought this over
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...evidently, not for long enough.
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HEH! xD (http://sarcasticgamer.com/wp/index.php/2007/07/twisted-trailer-wii-fit-parody.html)
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the Wii has enough controls for Tremulous. the nunchuk c-stick can be used for running/strafing, Z could be use, C for in-game menu. the main wii remote could be used for aiming, B for shooting, biting, etc., A for secondary attack, d-pad left/right-item select, d-pad up/down-use/equip item, minus-in-game menu. menu controls: B-comfirm, A-cancel, wii remote motion-move cursor
so yeah. i can say i have thought this out
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pause menu???
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u know...it shouldn't be call that.
let me correct my self: in-game menu controls
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Get an SDK. 'Nuff Said.
Or try my earlier posted idea, which was reasonable, and doesn't require any knowledge of anything but a computer and a web browser*, skills I hope you already have.
*If you're a retard, there may be more requirements.
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wat a SDK ???
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Software Developtment Kit
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HEH! xD (http://sarcasticgamer.com/wp/index.php/2007/07/twisted-trailer-wii-fit-parody.html)
[size=999]HEH! xD[/size]
(http://sarcasticgamer.com/wp/index.php/2007/07/twisted-trailer-wii-fit-parody.html)
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HEH! xD (http://sarcasticgamer.com/wp/index.php/2007/07/twisted-trailer-wii-fit-parody.html)
uh...
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There's no need for typing imo just make a mic that attaches to the wiimote >.>
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Reality check: The Wii is a console with the following specifications:
729MHz PPC architecture CPU
243MHz GPU
88MB SRAM (in the CPU package)
64MB DDR3
3MB texture and framebuffer memory
512MB FLASH to store OS, etc.
Good luck getting trem to perform well there, and getting the Wii OS to run trem at all.
Considering Quake 3 was designed to run on less than that, I think Tremulous would run beautifully on Wii. Given it is optimized correctly(cpu speed doesn't always mean the system is slow), and minor parts are re-written to utilize the Wii's non-standard memory design(3MB texture memory is mainly for specialty uses). Tremulous can run with com_hunkmegs 64, so the memory limit is hardly an issue.
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True, Q3 should run on a Wii without any performance issues (for comparison Q3 was successfully ported to and ran rather well on a Dreamcast). I was thinking more of the difference in complexity of the original Q3 content and the Tremulous content. Q3 ran on it's minimum specs because it had low poly models, maps with low geometric detail and low resolution textures. Rendering scenes on complex maps like Arachnid2 with many players and particle effects at once will bring a system with 8x the minimum Q3 specs to it's knees.
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It's also PPC-based, and has lots of hardware acceleration features. This is a gaming system we're talking about. If Tremulous were ported to the Wii and utilized all of it's hardware technologies it would run great. There are games for the Wii out there that are more graphics and CPU intensive.
Remember, the Wii isn't x86 and a lot doesn't happen on its CPU so whatever slowness that occurs on the PC might just be because of the way the PC hardware is designed.