Tremulous Forum

Community => Off Topic => Topic started by: Eyn Xaeyn on November 27, 2007, 04:57:23 am

Title: Tremulous & Wii
Post by: Eyn Xaeyn on November 27, 2007, 04:57:23 am
 ???ive had my Wii for awhile now and i cant help but notice how damn boring it is not to have a Wii version of tremulous. my question is: should there be a Wii version of tremulous ???
Title: Re: Tremulous & Wii
Post by: Caveman on November 27, 2007, 05:44:30 am
I'd rather have 1.2 first.
Title: Re: Tremulous & Wii
Post by: Death On Ice on November 27, 2007, 05:58:46 am
There can be! Kinda.

There are programs for *most* Operating Systems which allow you to use your Wiimote as a pointer / mouse.

Check out: WiiLi (http://www.wiili.org)
Title: Re: Tremulous & Wii
Post by: Basilisco on November 27, 2007, 07:52:34 am
The Wiimote would be great to control flying aliens!  :angel:
Title: Re: Tremulous & Wii
Post by: + OPTIMUS + on November 27, 2007, 11:04:48 am

!as an alien, you should have the controller in your mouth to simulate biting!
Title: Re: Tremulous & Wii
Post by: Taiyo.uk on November 27, 2007, 11:55:45 am
Reality check: The Wii is a console with the following specifications:
729MHz PPC architecture CPU
243MHz GPU
88MB SRAM (in the CPU package)
64MB DDR3
3MB texture and framebuffer memory
512MB FLASH to store OS, etc.

Good luck getting trem to perform well there, and getting the Wii OS to run trem at all.
Title: Re: Tremulous & Wii
Post by: Death On Ice on November 27, 2007, 03:45:12 pm
Read my post, Teh-Ho (Hehe).

WiiLi is working on several projects: The Wii Linux Project is the main one.

Also listed on it's site are drivers for Windows, Linux, and Macintosh which allow the Wiimote to be used as a mouse. It's really quite cool. I've done it before on my Mac, but it's next to impossible to play :o
Title: Re: Tremulous & Wii
Post by: epsy on November 27, 2007, 04:58:01 pm
!as an alien, you should have the controller in your mouth to simulate biting!
LOL
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 27, 2007, 11:28:02 pm
Reality check: The Wii is a console with the following specifications:
729MHz PPC architecture CPU
243MHz GPU
88MB SRAM (in the CPU package)
64MB DDR3
3MB texture and framebuffer memory
512MB FLASH to store OS, etc.

Good luck getting trem to perform well there, and getting the Wii OS to run trem at all.

must i say that if it is wii compatible it will accommodate these... handicaps
Title: Re: Tremulous & Wii
Post by: doomagent13 on November 27, 2007, 11:44:04 pm
When you go point at all those numbers, you gotta remember that the Wii was MADE for gaming--it wouldnt have to run your OS or anything else simultaneously.  Also I think it only puts out 480p. (TV resolution)
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 27, 2007, 11:48:24 pm
exactly wat im saying
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 28, 2007, 12:35:20 pm
just put trem in wii format then burn it to a cd
Title: Re: Tremulous & Wii
Post by: Caveman on November 28, 2007, 02:41:02 pm
When you go point at all those numbers, you gotta remember that the Wii was MADE for gaming--it wouldnt have to run your OS or anything else simultaneously.  Also I think it only puts out 480p. (TV resolution)

So it will not run anything else beside the game itself?
Get real jughead. There are no drivers to support any kind of hardware inside tremulous.
If you need to include those into trem you WILL never ever see it running.
Title: Re: Tremulous & Wii
Post by: Death On Ice on November 28, 2007, 03:40:32 pm
...

Do you honestly think burning Trem to a disc will work? I suggest you look at some Wii roms, especially roms that are not commercial games.
By this I mean that someone created custom Wii games to play on their computer, and made them in rom format.
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 28, 2007, 08:32:44 pm
When you go point at all those numbers, you gotta remember that the Wii was MADE for gaming--it wouldnt have to run your OS or anything else simultaneously.  Also I think it only puts out 480p. (TV resolution)

So it will not run anything else beside the game itself?
Get real jughead. There are no drivers to support any kind of hardware inside tremulous.
If you need to include those into trem you WILL never ever see it running.

if trem is made wii compatible, it will either:
A. run off drivers already on the wii
or
B: ill personally get nintendo involved
Title: Re: Tremulous & Wii
Post by: Caveman on November 28, 2007, 10:06:18 pm
That was exactly my point. Thanks for clarifying.
The drivers will not run alone, w/o any foundation... And that means, running the OS as first layer, then driver and then finally the game ...
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 28, 2007, 10:55:51 pm
okay, ur starting to sound like a scripter
Title: Re: Tremulous & Wii
Post by: Caveman on November 28, 2007, 11:38:28 pm
puhlease, not everyone with half a brain is a scripter.
Title: Re: Tremulous & Wii
Post by: thirdstreettito on November 29, 2007, 01:50:15 am
Tremulous + Wii = PhailBox
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 29, 2007, 03:48:52 am
all im saying is that if nintendo gets involved, it can b done
Title: Re: Tremulous & Wii
Post by: Caveman on November 29, 2007, 04:14:32 am
aha?
And what exactly will nintendo do with tremulous that is OS from the get go?
riiight...

NOTHING.
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 29, 2007, 11:34:53 am
aha?
And what exactly will nintendo do with tremulous that is OS from the get go?
riiight...

NOTHING.

no, i was just gonna suggest an update, i wasn't gonna tell them EXACTLY wat the update was for...
Title: Re: Tremulous & Wii
Post by: Menace13 on November 29, 2007, 12:39:31 pm
How would you talk on a Wii? Point out each letter to type your message? I think NOT.


Menace13: ...A...N...D...[spacebar]...Y...O...U...?
Menace13 was bitten by a smart dretch that decided not to talk.
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 29, 2007, 12:50:44 pm
that would be the only thing that the wii doesn't have much potential in, talking
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 29, 2007, 12:56:51 pm
believe me, i have thought this over
Title: Re: Tremulous & Wii
Post by: Taiyo.uk on November 29, 2007, 01:48:53 pm
...evidently, not for long enough.
Title: Re: Tremulous & Wii
Post by: your face on November 29, 2007, 08:39:22 pm
HEH!  xD (http://sarcasticgamer.com/wp/index.php/2007/07/twisted-trailer-wii-fit-parody.html)
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 29, 2007, 08:48:40 pm
the Wii has enough controls for Tremulous.  the nunchuk c-stick can be used for running/strafing, Z could be use, C for in-game menu.  the main wii remote could be used for aiming, B for shooting, biting, etc., A for secondary attack, d-pad left/right-item select, d-pad up/down-use/equip item, minus-in-game menu. menu controls: B-comfirm, A-cancel, wii remote motion-move cursor

so yeah. i can say i have thought this out
Title: Re: Tremulous & Wii
Post by: epsy on November 29, 2007, 10:07:36 pm
pause menu???
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on November 29, 2007, 10:30:18 pm
u know...it shouldn't be call that.
let me correct my self: in-game menu controls
Title: Re: Tremulous & Wii
Post by: Death On Ice on November 30, 2007, 11:45:06 pm
Get an SDK. 'Nuff Said.

Or try my earlier posted idea, which was reasonable, and doesn't require any knowledge of anything but a computer and a web browser*, skills I hope you already have.

*If you're a retard, there may be more requirements.
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on December 01, 2007, 12:12:48 am
wat a SDK ???
Title: Re: Tremulous & Wii
Post by: Death On Ice on December 01, 2007, 12:26:56 am
Software Developtment Kit
Title: Re: Tremulous & Wii
Post by: your face on December 01, 2007, 12:37:31 am
HEH!  xD (http://sarcasticgamer.com/wp/index.php/2007/07/twisted-trailer-wii-fit-parody.html)

[size=999]HEH!  xD[/size]
 (http://sarcasticgamer.com/wp/index.php/2007/07/twisted-trailer-wii-fit-parody.html)
Title: Re: Tremulous & Wii
Post by: Eyn Xaeyn on December 01, 2007, 12:41:01 am
HEH!  xD (http://sarcasticgamer.com/wp/index.php/2007/07/twisted-trailer-wii-fit-parody.html)

uh...
Title: Re: Tremulous & Wii
Post by: Eli on December 11, 2007, 02:36:58 am
There's no need for typing imo just make a mic that attaches to the wiimote >.>
Title: Re: Tremulous & Wii
Post by: Odin on December 11, 2007, 06:43:38 am
Reality check: The Wii is a console with the following specifications:
729MHz PPC architecture CPU
243MHz GPU
88MB SRAM (in the CPU package)
64MB DDR3
3MB texture and framebuffer memory
512MB FLASH to store OS, etc.

Good luck getting trem to perform well there, and getting the Wii OS to run trem at all.
Considering Quake 3 was designed to run on less than that, I think Tremulous would run beautifully on Wii. Given it is optimized correctly(cpu speed doesn't always mean the system is slow), and minor parts are re-written to utilize the Wii's non-standard memory design(3MB texture memory is mainly for specialty uses). Tremulous can run with com_hunkmegs 64, so the memory limit is hardly an issue.
Title: Re: Tremulous & Wii
Post by: Taiyo.uk on December 11, 2007, 08:00:21 am
True, Q3 should run on a Wii without any performance issues (for comparison Q3 was successfully ported to and ran rather well on a Dreamcast). I was thinking more of the difference in complexity of the original Q3 content and the Tremulous content. Q3 ran on it's minimum specs because it had low poly models, maps with low geometric detail and low resolution textures. Rendering scenes on complex maps like Arachnid2 with many players and particle effects at once will bring a system with 8x the minimum Q3 specs to it's knees.
Title: Re: Tremulous & Wii
Post by: Odin on December 11, 2007, 09:54:48 am
It's also PPC-based, and has lots of hardware acceleration features. This is a gaming system we're talking about. If Tremulous were ported to the Wii and utilized all of it's hardware technologies it would run great. There are games for the Wii out there that are more graphics and CPU intensive.

Remember, the Wii isn't x86 and a lot doesn't happen on its CPU so whatever slowness that occurs on the PC might just be because of the way the PC hardware is designed.