Tremulous Forum

Community => Off Topic => Topic started by: Eyn Xaeyn on December 01, 2007, 02:44:30 pm

Title: tremulous glitches
Post by: Eyn Xaeyn on December 01, 2007, 02:44:30 pm
i just want to say that glitches just might be one of the most controversial subject in tremulous history
Title: Re: tremulous glitches
Post by: jr2 on December 01, 2007, 02:48:37 pm
I think glitches are fun.
Title: Re: tremulous glitches
Post by: Eyn Xaeyn on December 01, 2007, 03:58:20 pm
I think glitches are fun.

i agree, but they lag servers so i only use them if im bored...

like the sky glitch on karith station, its good for target pratice cuz even mds tend to miss the stuff up there 50% of the time
Title: Re: tremulous glitches
Post by: Caveman on December 01, 2007, 04:59:55 pm
What glitches are you referring to?
Bugs in badly done maps or bugs in tremulous code or easter-eggs that are there by design?
Title: Re: tremulous glitches
Post by: thirdstreettito on December 01, 2007, 11:44:19 pm
Probably stuff like; the Karith Sky Glitch, the Tremor Basement Glitch, the ATCSZAlpha ForceField Glitch, and many others.
Title: Re: tremulous glitches
Post by: Eyn Xaeyn on December 02, 2007, 12:22:02 am
What glitches are you referring to?
Bugs in badly done maps or bugs in tremulous code or easter-eggs that are there by design?

any glitch in a map, not easter eggs
Title: Re: tremulous glitches
Post by: /dev/humancontroller on December 02, 2007, 12:28:57 am
Glitches have generally nothing to do with lag.

For exploit haters:
Stop being assholes! Instead of votekicking/banning people for using glitches, you should fix the bugs instead. Until then, stop whining.
Title: Re: tremulous glitches
Post by: Caveman on December 02, 2007, 04:12:26 am
...
For exploit haters
...

Welcome to the real world.
Title: Re: tremulous glitches
Post by: Dracone on December 02, 2007, 05:32:45 pm
Haven't seen the door jam in quite some time. Was that fixed?
Title: Re: tremulous glitches
Post by: jr2 on December 02, 2007, 10:09:12 pm
IIRC, it wears the structure's health down till it disintegrates / explodes.
Title: Re: tremulous glitches
Post by: Eyn Xaeyn on December 02, 2007, 11:31:42 pm
if some does a door jam glitch they are noobs...
Title: Re: tremulous glitches
Post by: kozak6 on December 03, 2007, 01:41:36 am
What's so controversial about glitches?

Alien crosshairs, sure.  Balance, sure.  Sudden death, sure.  Basilisk, sure.  Lucifer cannon, sure.

But glitches aren't terribly controversial.
Title: Re: tremulous glitches
Post by: Caveman on December 03, 2007, 02:42:35 am
There is nothing controversial about glitches.
They are on the same steps as bugs, and those that use them ...
Title: Re: tremulous glitches
Post by: jr2 on December 03, 2007, 06:36:30 pm
What's so controversial about glitches?

Alien crosshairs, sure.  not Balance, sure. yes Sudden death, sure. not... you want 3 hr games? Basilisk, sure. not  Lucifer cannon, sure. about as controversial as Tyrants >.>

But glitches aren't terribly controversial.  IDK about glitches...
Title: Re: tremulous glitches
Post by: Eyn Xaeyn on December 03, 2007, 09:31:57 pm
What's so controversial about glitches?

Alien crosshairs, sure.  not Balance, sure. yes Sudden death, sure. not... you want 3 hr games? Basilisk, sure. not  Lucifer cannon, sure. about as controversial as Tyrants >.>

But glitches aren't terribly controversial.  IDK about glitches...

some glitches, like karith sky glitch, can ruin an otherwise good game as eggs built at certain spot cant be killed by a hummie
Title: Re: tremulous glitches
Post by: Eyn Xaeyn on December 03, 2007, 09:34:31 pm
but then there r ppl like me who dont do that and tend to build stuff where it can be killed by the opposition
Title: Re: tremulous glitches
Post by: Shadow-Majestic on December 03, 2007, 10:41:54 pm
but then there r ppl like me who dont do that and tend to build stuff where it can be killed by the opposition
lol yea by building nodes and eggs in hallways and open places outside any base defense is more fun then trying to build a good base

i like the small glitch on Tremor where for human base you can build 2/3 turrets in one (hit boxes above eachother) but fun to see aliens trying to hit a turret thats placed higher :)

the one for building under the world is annoying though

most glitches are fun because they dont ruin anything but will surprise the oposing team running into your base :)
Title: Re: tremulous glitches
Post by: Menace13 on December 04, 2007, 12:41:26 am
i <3 a couple glitches, mainly karith sky and hovel block door glitch (hovel keeps exploding and never stops, it crashed my old computer =P never dies.)

wats the atcszalpha forcefield glitch ;)
Title: Re: tremulous glitches
Post by: jr2 on December 04, 2007, 07:51:19 am

most glitches are fun because they dont ruin anything but will surprise the oposing team running into your base :)

Those are the kind I like.
Title: Re: tremulous glitches
Post by: Shadow-Majestic on December 04, 2007, 08:38:52 am

most glitches are fun because they dont ruin anything but will surprise the oposing team running into your base :)

Those are the kind I like.
:p i see more and more people using the same building styles lately... most bases are almost identicall

and since almost every base location has a small glitch somewhere.. why not use it :p... even the floating turrets in ATCS default base just by building them on the very edge is a small glitch but very effectif :)
Title: Re: tremulous glitches
Post by: Eyn Xaeyn on December 04, 2007, 09:05:55 pm
i <3 a couple glitches, mainly karith sky and hovel block door glitch (hovel keeps exploding and never stops, it crashed my old computer =P never dies.)

wats the atcszalpha forcefield glitch ;)

yes i must agree, but i like the invisible hive ceiling glitch near the alien base as well