Tremulous Forum
Community => Off Topic => Topic started by: Eyn Xaeyn on December 01, 2007, 02:44:30 pm
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i just want to say that glitches just might be one of the most controversial subject in tremulous history
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I think glitches are fun.
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I think glitches are fun.
i agree, but they lag servers so i only use them if im bored...
like the sky glitch on karith station, its good for target pratice cuz even mds tend to miss the stuff up there 50% of the time
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What glitches are you referring to?
Bugs in badly done maps or bugs in tremulous code or easter-eggs that are there by design?
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Probably stuff like; the Karith Sky Glitch, the Tremor Basement Glitch, the ATCSZAlpha ForceField Glitch, and many others.
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What glitches are you referring to?
Bugs in badly done maps or bugs in tremulous code or easter-eggs that are there by design?
any glitch in a map, not easter eggs
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Glitches have generally nothing to do with lag.
For exploit haters:
Stop being assholes! Instead of votekicking/banning people for using glitches, you should fix the bugs instead. Until then, stop whining.
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...
For exploit haters
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Welcome to the real world.
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Haven't seen the door jam in quite some time. Was that fixed?
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IIRC, it wears the structure's health down till it disintegrates / explodes.
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if some does a door jam glitch they are noobs...
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What's so controversial about glitches?
Alien crosshairs, sure. Balance, sure. Sudden death, sure. Basilisk, sure. Lucifer cannon, sure.
But glitches aren't terribly controversial.
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There is nothing controversial about glitches.
They are on the same steps as bugs, and those that use them ...
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What's so controversial about glitches?
Alien crosshairs, sure. not Balance, sure. yes Sudden death, sure. not... you want 3 hr games? Basilisk, sure. not Lucifer cannon, sure. about as controversial as Tyrants >.>
But glitches aren't terribly controversial. IDK about glitches...
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What's so controversial about glitches?
Alien crosshairs, sure. not Balance, sure. yes Sudden death, sure. not... you want 3 hr games? Basilisk, sure. not Lucifer cannon, sure. about as controversial as Tyrants >.>
But glitches aren't terribly controversial. IDK about glitches...
some glitches, like karith sky glitch, can ruin an otherwise good game as eggs built at certain spot cant be killed by a hummie
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but then there r ppl like me who dont do that and tend to build stuff where it can be killed by the opposition
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but then there r ppl like me who dont do that and tend to build stuff where it can be killed by the opposition
lol yea by building nodes and eggs in hallways and open places outside any base defense is more fun then trying to build a good base
i like the small glitch on Tremor where for human base you can build 2/3 turrets in one (hit boxes above eachother) but fun to see aliens trying to hit a turret thats placed higher :)
the one for building under the world is annoying though
most glitches are fun because they dont ruin anything but will surprise the oposing team running into your base :)
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i <3 a couple glitches, mainly karith sky and hovel block door glitch (hovel keeps exploding and never stops, it crashed my old computer =P never dies.)
wats the atcszalpha forcefield glitch ;)
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most glitches are fun because they dont ruin anything but will surprise the oposing team running into your base :)
Those are the kind I like.
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most glitches are fun because they dont ruin anything but will surprise the oposing team running into your base :)
Those are the kind I like.
:p i see more and more people using the same building styles lately... most bases are almost identicall
and since almost every base location has a small glitch somewhere.. why not use it :p... even the floating turrets in ATCS default base just by building them on the very edge is a small glitch but very effectif :)
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i <3 a couple glitches, mainly karith sky and hovel block door glitch (hovel keeps exploding and never stops, it crashed my old computer =P never dies.)
wats the atcszalpha forcefield glitch ;)
yes i must agree, but i like the invisible hive ceiling glitch near the alien base as well