Tremulous Forum

General => Troubleshooting => Topic started by: Plague Bringer on December 02, 2007, 10:05:03 pm

Title: Unpure pk3s
Post by: Plague Bringer on December 02, 2007, 10:05:03 pm
Okay, I'm working on a model for a sniper rifle in replacement of the mass driver. I've got a few problems in testing it.

One: I can't see it on unpure servers. I popped into SST to check it out, but I see the mass driver instead. It's placed in:
-Base
 -nameless.pk3
  -models
   -weapons
    -mdriver

Two: I can't see texture. I've got the texture in the same folder as the mdriver.md3, but when I f*cked around with data-1.1.0.pk3 (put the model directly in there for devmapping, along with the texture) I had an untextured model.
Title: Re: Unpure pk3s
Post by: Knowitall66 on December 03, 2007, 08:57:01 am
If you make a mod it only works on unpure or your own servers.
Never modify the data-1.1.0.pk3 it can have disastrous consequences. Make sure the texture is named correctly and is in .jpg or .tga format.
Title: Re: Unpure pk3s
Post by: Plague Bringer on December 03, 2007, 12:01:00 pm
I made sure to back up data-1.1.0, don't worry.

Last I checked, SST is unpure. The model didn't work on my local devmap, either.
Title: Re: Unpure pk3s
Post by: /dev/humancontroller on December 03, 2007, 01:43:03 pm
This could help:
http://www.chatbear.com/unity2/6079/174,1184491599,12902/1048481?v=flatold

Editing the jpg works fine for me.
(http://i243.photobucket.com/albums/ff238/MSL9PmqG/mdremix.png)
Title: Re: Unpure pk3s
Post by: Plague Bringer on December 03, 2007, 08:10:00 pm
I'm not having problem editing textures, I'm having a problem getting a different model with it's own texture to show up.