Tremulous Forum
Media => Mapping Center => Topic started by: OneEyedTrouserSnake on May 16, 2006, 10:46:13 am
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How the heck do I get gtkradient 1.4 to find the trem textures and shaders?? I'm a little lost.
A little background: got 1.5 working flawlessly, however I wanted all the extra features that 1.4 offered.
Should I move a copy of all the trem .pk3's to the quake3 base directory?
I tried editing q3.game(sic) and I fuxored it all up.
Other than that I think I got it going good.
Oh, and maybe a dev could help me and let me know the options they use for bsp'ing.
Thanks!!
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Oh damn, I got it able to find the textures by copying over the .pk3 with the textures and the shaders. Now I can see the textures in the viewer. But I don't want to screw up my Quake III installation. How can I just use the tremulous installation I have as the base folders???
Another question: What about the models? I would like to see them in the Camera view.
Thanks!
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AH HO!!!
Guess what? I just copied over the entities.def file, inadvertantly restart gtk radient, and viola, models in the camera view.
btw, I renamed the entities.def file in the quakeIII subfolder entitiesBU.def. I really hope to move everything over to a seperate folder and not get my Quake installation cluttered with trem .pak files.