Tremulous Forum

Media => Mapping Center => Topic started by: OneEyedTrouserSnake on May 16, 2006, 10:46:13 am

Title: setup GTKRadient version 1.4 for trem, PLEASE HELP!
Post by: OneEyedTrouserSnake on May 16, 2006, 10:46:13 am
How the heck do I get gtkradient 1.4 to find the trem textures and shaders??  I'm a little lost.

A little background: got 1.5 working flawlessly, however I wanted all the extra features that 1.4 offered.

Should I move a copy of all the trem .pk3's to the quake3 base directory?

I tried editing q3.game(sic) and I fuxored it all up.

Other than that I think I got it going good.

Oh, and maybe a dev could help me and let me know the options they use for bsp'ing.

Thanks!!
Title: setup GTKRadient version 1.4 for trem, PLEASE HELP!
Post by: OneEyedTrouserSnake on May 16, 2006, 11:14:14 am
Oh damn, I got it able to find the textures by copying over the .pk3 with the textures and the shaders.  Now I can see the textures in the viewer.  But I don't want to screw up my Quake III installation.  How can I just use the tremulous installation I have as the base folders???

Another question: What about the models?  I would like to see them in the Camera view.

Thanks!
Title: setup GTKRadient version 1.4 for trem, PLEASE HELP!
Post by: OneEyedTrouserSnake on May 16, 2006, 11:37:27 am
AH HO!!!

Guess what?  I just copied over the entities.def file, inadvertantly restart gtk radient, and viola, models in the camera view.

btw, I renamed the entities.def file in the quakeIII subfolder entitiesBU.def.  I really hope to move everything over to a seperate folder and not get my Quake installation cluttered with trem .pak files.