Erm... One recommandation:Newbies should not build! Get some fighting experience first to realize how the game works. Building is something quite sophisticated that requires a deeper understanding of the game, newbies should not do it. A bad base can ruin the whole game. A team full of superb players will kiss the ground goodbye when a noob places the reactor next to the entrance or moves the reactor the time the gun turrets are needed most, et cetera.
My overall tipp to newbies (because I am one myself and learning to play the game more and more):
The amount of offensive gameplay is directly proportional to your skills.
If you know nothing, stay behind and wait for some target practise, if you start to become better, join a group of your buddies for raids, if you are a superhero, then you may lead the attack. There are also servers with bots on them. try those. If you are alien, you can learn headbites, if you are human, you can get some excellent target practise. I played about 30min today on a bot-server, then I ceased playing that "simulated game" ;D and joined a "real game" [oh boy, what a word :D) and shot down ten dretches, where I usually shot down, erm, one or two more by accident then on purpose.
I know it seems a bit dull to put so much effort when you just want to play, want to have fun, but without any skills, you can't enjoy it, I think.
I think noobs should try all sort of things, and should do all mistakes. that's the best way to learn.
and that's why are noobs sorted if they want to play the game or leave it.
so nade base once, accidently decon reac once, feed till u get skills, get kicked occasionally, and so on. better gamers will warn you if u act stupid anyway so you can learn from them. at the same time they will promote their ars poetica also...
like if you build a trapper on floor they will laugh they ass off and yell at you so you won't do that again.
let's don't talk like there are hundred thousands of nubz out there, because they are only a small bunch of people who are playing trem. and we should keep them to make the community stronger and more fun.
Newbie here. What is feeding? There are so many terms and strats not on the manual... ???
Feeding is most effective on uncreation when humans are competent and attacking with s2 or s3, and aliens don't have s3 yet. Make many eggs, booster if you can, and just hit them so much that they have to return to their base for hp. You may die 5 times to one kill, but once you hit s3 you can turn the tables. Make sure your team knows what you're doing though, as some people may not realize this is useful.
Stickied under the condition that this thread stay clean of the usual insulting. It should be a help for newbies, not a showcase of how some Tremulous people have slight communicative problems.
Good tips troy.
I learned wallwalking by practicing with the speed (in options) set slower, then bumped myself to walking faster once I was used to it.
You can also improve your reaction time by making your mouse more sensitive, by using the \sensitivity command. I like aliens at 35 and humans around 27. You should start off with something like 10-15, then once you are comfortable make it higher. Sensitivity helps you because you can turn around quicker. Have you ever followed someone and seen them do a 180 to shoot at you immediately? They had high sensitivity.
Also, it's worth practicing stealthy movement as alien. Lean what makes noises. (jumping, slashing, walking). For all classes, you can walk instead of run by holding shift (default) and it will make you walk slower, but silently. This is also useful with the bsuit.
Usually, if i play on new servers and in human side, i must get lasgun and shoot walls abit to see how big is lag. You should then get slight idea how much further you must aim to make hits. It really helps against dretches.
Your base should almost ALWAYS have at least one person guarding it at all times. Sometimes this means you miss out on frontline action, but it can make the difference between losing and winning.
Mets, I agree with some of your points and disagree with others.
if you are not a builder, no matter what armor or weapon you have, if you stay on turret and see backside of a outrunning tyrant, run and kill itor my own "if its not screaming then don't go for it" strategy?
To make a demo, in game open your console by hitting the tilde key (`) and then typing /record [name] (For example /record [^ITC]Master) After you have finished recording, do /stoprecord. This will end your demo. To "convert" this into an actual (but crappy) video, you load up the demo using /demo [name] (/demo [^ITC]Master) and then do in the console /video [name].
The output is a badly encoded .avi
To view your badly encoded .avi, download a progrm called VLC media player (free) as Windows Media Player will believe your video to be corrupt.
You an also just do a direct video movie by bypassing the /demo and skipping to /video (You'll get extremely bad frame rates, essentially unplayable)
I'd suggest using something like FRAPs.
However if you are to poor/cheap/not able to, see above.
^
Legal
Also don't forget to set g_synchronousClients 1 before recording to get a smoother record.
Learning how to build makes you a better attacker. If you understand what makes a good base, you can spot the weak points of a bad base and exploit them.
It's hard to count how many things are wrong in that post... You can't train aliens tactics in other games, nor building... use MD if you have trained a lot with it, you can train with it easily in bot servers. Shotguns are very good against dragoons. Turrets are stronger then tesla, and if you place them well, they never lose track of target. And teslas block even more. Also aliens defenses dont 'die', they simply don't work with no OM.
As human, you can run (Boost) by pressing the button you have assigned it too. Dont remember wich one was by deafault. It use stamina and you can run faster than usual. But the thing i didn't know ; You can run (boost) even if you are going Backward... Pretty usefull and i lacked that when i was noob...
To kill Aliens (Like a Dragoon), you must run around them in circle unpredicably, dont run on a straight line foward, it's pretty useless if you are agaisnt average players.
exec name_daenyth.cfg // Set my main name
exec commbinds.cfg // Various chat binds
exec menu_binds.cfg // Set things up for me to use [, ], and enter for menus (such as building), where others might use mwheel
exec menu_names.cfg // Use those menu binds for selecting a name
bind home "team humans;exec humanbinds.cfg"
bind end "team aliens;exec alienbinds.cfg"
cg_hudfiles ui/phreak.cfg //use phreak's HUD. remove this line if you want default.
set menu_left echo Left
set menu_right echo Right
set menu_select echo Selected
bind [ vstr menu_left
bind ] vstr menu_right
bind enter vstr menu_select
// use [, ], and enter to navigate menus. Some people like to use mwheel for this, but I have that set to other things.
// Examples would be for builder scripts, etc.
set name0 "set menu_left vstr name3 ; set menu_select exec name_daenyth.cfg ; set menu_right vstr name1 ; echo ^1Change name ^7to ^1[^2Daenyth^1]"
set name1 "set menu_left vstr name0 ; set menu_select exec name_blackmamba.cfg ; set menu_right vstr name2 ; echo ^1Change name ^7to ^1[^2BlackMamba^1]"
set name2 "set menu_left vstr name1 ; set menu_select exec name_todesengel.cfg ; set menu_right vstr name3 ; echo ^1Change name ^7to ^1[^2TodesEngel^1]"
set name3 "set menu_left vstr name2 ; set menu_select exec name_wdaenyth.cfg ; set menu_right vstr name0 ; echo ^1Change name ^7to ^1[^2[W]Daenyth^1]"
vstr name0
name ^5NT^4|^5D^7aenyth
bind KP_INS "class level0" //numpad 0 | dretch
bind KP_DEL "class builderupg;class builderupg;class builder" //numpad . | granger
bind KP_END "class level1" //numpad 1 | basi
bind KP_DOWNARROW "class level1upg" //numpad 2 | adv basi
bind KP_PGDN "class level1upg;class level1" //numpad 3 | best basi available
bind KP_LEFTARROW "class level2" //numpad 4 | mara
bind KP_5 "class level2upg" //numpad 5 | adv mara
bind KP_RIGHTARROW "class level2upg;class level2" //numpad 6 | best mara
bind KP_HOME "class level3" //numpad 7 | goon
bind KP_UPARROW "class level3upg" //numpad 8 | adv goon
bind KP_PGUP "class level4" //numpad 9 | rant
bind KP_PLUS "class level3upg;class level3" //numpad + | best goon
bind KP_ENTER "class level4" //numpad = | rant
bind KP_SLASH ""
bind * "class level4;class level3upg;class level3;class level2;class level1;class level0" //evo to most expensive class. prefers goon over adv mara, mara over adv basi.
bind KP_MINUS ""
sensitivity 35
bind mouse2 "+button5"
bind mouse3 "+button2"
echo "^1Alien hacks enabled!"
set fixz "bind z +zoom"
set fixreload "bind mouse2 reload"
set fixalt "bind mouse2 +button5;vstr fixz"
set classrifle "class rifle;vstr fixreload"
set classckit "class ackit;class ckit;vstr fixalt"
set buyrifle "sell weapons;sell battpack;buy rifle;vstr fixreload"
set buyckit "sell weapons;buy ackit;buy ckit;vstr fixalt"
set buypsaw "sell weapons;sell battpack;buy psaw"
set buyshotgun "sell weapons;sell battpack;buy shotgun;vstr fixreload"
set buylasgun "sell weapons;buy lgun"
set buymdriver "sell weapons;buy mdriver;exec mdriver.cfg"
set buychaingun "sell weapons;sell battpack;buy chaingun"
set buyprifle "sell weapons;buy prifle;vstr fixreload"
set buyflamer "sell weapons;sell battpack;buy flamer"
set buyluci "sell weapons;buy lcannon;vstr fixalt"
set buygren "buy gren"
set buyarmor "sell bsuit;buy helmet;buy larmour"
set buybsuit "sell upgrades;buy bsuit"
set buyjetpack "sell battpack; buy jetpack"
set buybattpack "sell jetpack; buy battpack"
bind KP_INS "vstr classckit;wait;vstr buyckit" //spawn ckit or buy ckit
bind KP_DEL "buy gren"
bind KP_END "vstr classrifle;wait;vstr buyrifle" //spawn rifle or buy rifle
bind KP_DOWNARROW "vstr buypsaw"
bind KP_PGDN "vstr buyshotgun"
bind KP_LEFTARROW "vstr buylasgun"
bind KP_5 "vstr buymdriver"
bind KP_RIGHTARROW "vstr buychaingun"
bind KP_HOME "vstr buyprifle"
bind KP_UPARROW "vstr buyflamer"
bind KP_PGUP "vstr buyluci"
bind KP_MINUS "sell gren;sell upgrades"
bind KP_PLUS "vstr buyarmor"
bind KP_ENTER "vstr buybsuit"
bind KP_SLASH "vstr buyjetpack"
bind * "vstr buybattpack"
bind leftarrow "sell upgrades;sell weapons;vstr buyarmor;vstr fixreload;buy shotgun;buy rifle"
bind downarrow "sell upgrades;sell weapons;vstr buyrifle"
bind rightarrow "sell upgrades;sell weapons;buy bsuit;buy helmet;buy larmour;buy chaingun"
bind uparrow "sell upgrades;sell weapons;vstr buyarmor;vstr fixz;buy lcannon;exec altreload.cfg;buy prifle;buy battpack;buy gren"
// these ones are my preferred configurations
// season to taste.
sensitivity 27
bind mouse3 "itemtoggle blaster"
bind MWHEELUP "sell gren;itemact gren;buy gren"
bind MWHEELDOWN "itemact medkit"
bind v "itemtoggle jetpack"
echo "^4Human hacks enabled!"
bind mouse2 reload
bind z "+zoom;+button5"
//This lets me use right click to reload
//And use z for zoom
//Even on newer servers which make right click = zoom
bind mouse2 "+button5;reload"
Shotguns are good against :dretch: but not against :dragoon:, :basilisk:, or :marauder: because they have more armor and kill quicker (usually).
I've improved quite a bit, and would like to change that statement. Only mara's are good against shotguns, because they're relatively small, fast, and tough.Shotguns are good against :dretch: but not against :dragoon:, :basilisk:, or :marauder: because they have more armor and kill quicker (usually).
If you are any good at dodging a lisk will die by your shot gun, and if you are not good at dodging it doesn't really matter what weapon you have
Actually, running back to turrets can kill you, unless you sprint. And even then, you can run out of stamina long before reaching base. However, shooting anything that moves is a good tactic. Unless, of course, they're on your team. In which case, stop shooting and kill what they're running from.Stamina takes a long time to drain.
Stamina takes a long time to drain.
Running back to turrets won't kill you. Thanks for being ridiculous.
What if you depleted your stamina already?
Also, running back to turrets can block those precious line-of-fires.
easy to say but hard to do: don't turn your back to the enemy while running back. ever.You can sprint backwards.
and when you are facing serious danger that you are not likely to make trough, instead of trying to run away while its obviously impossible, make an offensive maneuver. less likely expected, can harm more than a free kill, and if you are lucky, you can make it alive till your friend get there to help you. or you can even harvest some damage credits.
Woah, I just realised how badly I mangled those quote boxes. Sorry for confusion.Beginners won't be killing 3 dretches. This is the tips for beginners thread, right?
I know. Sprinting backwards has saved me. But I didn't run to base crying for mommy, I killed three dretches and slapped on a med-kit. Turrets track slow, and can be obscured (I saw one noob trying to kill a dretch. He could have sidestepped, and the turret would have killed it.
Answer to the off-topic : Invasion is a good bot mod. You should have used the mighty magical superspace Search (http://tremulous.net/forum/index.php?action=search) button before asking, because there is a reference to bots in the Mods section.Oops, I was assuming (a bad thing to do, I know) that it was something server-side that put in bots, instead of a mod. Thank you for pointing out my mistake. And I think that for me, bots that just know how to move, aim, and fire would be sufficient for learning stuff.
+----Alien base
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B |A
+----+
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|
|
|
|
|
+----+
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|
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+----Human base
Going back to the subject of spawn camping at S3... It does have the benefit of making the enemy team spawn queue less effective. If they have 3 spawns, one of which is camped, then 1/3 of the time they have to go back into the queue again... which on large games can be a tangible benefit. The question however, is whether this benefit it worth the bother and lameness of camping. I personally don't know.
This works best if you can get turrets / tubes around it (or some idiot built the spawn IN your base!)
Actually, a "decoy" spawn that is difficult to kill but leads to the other team killing you can save your main base, unless you feed them all to S3.Actually, a 'decoy' spawn is not much unlike an ATM, only in the case of the 'decoy' spawn, the money just keeps on coming without you even asking for it.
I noticed this guide is not complete. No tips for newbies being aliens. Just a heading with nothing under it. Might want to add a few pointers for them.
I noticed this guide is not complete. No tips for newbies being aliens. Just a heading with nothing under it. Might want to add a few pointers for them.
Actually, a "decoy" spawn that is difficult to kill but leads to the other team killing you can save your main base, unless you feed them all to S3.Actually, a 'decoy' spawn is not much unlike an ATM, only in the case of the 'decoy' spawn, the money just keeps on coming without you even asking for it.
Also, running back to turrets can block those precious line-of-fires.
Second: is slow-walking any use as a human? Aliens have radar anyway, I'm guessing a decent alien player will make use of it, it's not like they'd rely exclusively on sound to detect nearby humans.
I find pulse is hard to use because of the slow bullets. Lasgun is one of my favorites. The shotgun is great against dretches, but I have yet to see it work vs a goon.