Tremulous Forum

Community => Strategies and Tactics => Topic started by: BeerBastard on December 12, 2007, 11:22:02 pm

Title: Beerbastard's Mara guide
Post by: BeerBastard on December 12, 2007, 11:22:02 pm
Beerbastard's Guide To the Marauder
rev 1

Prologue about me: My screename is Beerbastard, me and Beerbitch run clan [OPP].(Mostly me, he is older than I am and has more responsibilities.  I have been using the Marauder quite successfully since before unlagged was popular.  I consider myself an above average Marauder.  This guide represents my opinions. Do not flame, constructive criticism is fine. If you don't think I am a good mara, I don't give a shit.  I wrote this in response to multiple questions from players I know about using the mara. It forced me to look at what I was doing. (Explaining what your doing, when your just doing it not thinking about it can be hard I did my best) I am hoping to add some video links to demonstrations of the attacking techniques, and some common jumps used for escaping. I am not promising them though.I will keeping adding revisions as long as I find stuff to add.



General idea behind Marauder
: The Marauder bite does less damage than a goon, it also has less life. The strength of the Marauder lies in its dodging, distracting, and the ability to escape. The regeneration of aliens makes it easy to hit and run. Remember not dieing is as important as killing.

Dodging: The mara can bounce off wall by holding the jump key when you hit a wall. This means that you can change your trajectory while in the air making you harder to hit.  Just being in the air doesn't make you a harder target, sometimes it does the opposite. It makes you a predictable target unless you use the walls. When attacking from above by jumping over the head, the target will have to keep turning around to hit you. This makes you harder to hit.

Distracting: Try this sometime, take a mara and have you fellow teammates goons fallow you. When you attack jump over the humans. A lot of humans will try and track the mara because it was the first thing they saw.  This means they are looking up(or even behind them) when your goon friends who fallowed you attack.

Escape: One of the best reasons to choose mara is the ability to escape is even greater than that of a goon. You can even take corners at higher speeds than most other aliens by turning sideways before you land.(Like strafing around the middle island on atcs) While kills are great, they only matter when compared to your deaths. Deaths matter because it gives the other team credits, and stage kills.

Movement: This fits in with escape, but movement is helpful when working within turret range. It is harder for a mara to get stuck by turrets, also when its jumping you can easily dodge turrets. Even long enough to finish off that pesky runner.

Attacking
: Now we get to the part most want to know. How do you kill with a mara?  I will describe different attack methods I seem to use. I don't know what they would/should be called so I might be using my own names.

Stand Up
: This attack is when your standing right next to a human, you jump straight up(Or close to it) and aim straight down. (Sometimes resulting in a minor stall on their head, this means more head bites before your on the ground again)

Jump Over: This is when your taking jumps over someone. Some have asked me how I hit someone in the head in a jump over. They say they feel out of range when at the peak of the jump. I am not sure if this is true, but it might take a more precise aim(directly down).  My tactic is to hit them on the way up, or land on their head on the way down when you haven't hit the peak of your jump. (You don't have to jump directly over, you can aim sideways while jumping next to them)

Ground attack: If you are always jumping over your enemy, they might catch on. So you can switch it up by staying on the ground, aiming really high up for a head shot.(Looks like your hitting above their head). Be sure to move left and right also.

The sit
: Jump on their head, sit their aiming down, spamming bite. This is easiest when they are against a wall or in a corner. If ff is on, anyone shooting to help out their teammate has a big chance of helping you kill him.


Title: Re: Beerbastard's Mara guide
Post by: Knowitall66 on December 13, 2007, 06:35:20 am
Technically Its Hit Points not Life and It jumps of walls not bounces. Other then that looks good.
Title: Re: Beerbastard's Mara guide
Post by: Rawr on December 13, 2007, 08:02:24 pm
What is the DP/s of a mara bite?
Title: Re: Beerbastard's Mara guide
Post by: Knowitall66 on December 13, 2007, 11:29:46 pm
Bite Repeat .5 sec, Damage 40. Thats 80 Dp/s. (Bite repeat for adv is .4)
Title: Re: Beerbastard's Mara guide
Post by: Valour250 on February 29, 2008, 04:04:31 am
thanks man, however i find that when im mara i cant hit any1? reasons?
Title: Re: Beerbastard's Mara guide
Post by: Draikonz on April 21, 2008, 01:51:36 am
Two good tips for a marauder :

1. Use S to gauge your jumps to fall on/behind/in front of your ennemy.
2. When grounding, aim a bit higher than head to actually do a real headshot.

Nice guide btw ;D
Title: Re: Beerbastard's Mara guide
Post by: Lava Croft on April 21, 2008, 02:13:07 am
You don't have to hold down the jumpkey to perform a walljump. Just tapping the jumpkey before hitting the wall is sufficient.
Title: Re: Beerbastard's Mara guide
Post by: Sakura-chan/Tsunade on April 21, 2008, 07:37:08 am
on ground attacking the mara (for me) usually misses against good moving players?

(For me dragoons can go very fast on the tunnel in atcs if you staft)
Title: Re: Beerbastard's Mara guide
Post by: ChaosSquirrel on April 21, 2008, 08:01:02 pm
Good human players can kill rants with rifles. So what? The majority of players cannot perform beyond an average (if even) lever, so don't worry about the exceptional players unless you are. Let your team handle it.
Title: Re: Beerbastard's Mara guide
Post by: Draikonz on April 21, 2008, 10:25:06 pm
''Good players can kill a tyrant with rifle''

Maybe, but the Tyrant gotta be really really really retarded... that could only happen to a first day player against a pro.

''on ground attacking the mara (for me) usually misses against good moving players? ''

All i suggest is to play mara even more, you'll get used to follow a good moving player even if you are grounding.

''(For me dragoons can go very fast on the tunnel in atcs if you staft)''

A Marauder strafe jumping using walls to gather speed go as fast or maybe faster than a goon at atcs' hall. Learn to move quick using wall jumps it help alot to run, i swear :p
Title: Re: Beerbastard's Mara guide
Post by: Lava Croft on April 22, 2008, 12:17:51 am
Good human players can kill rants with rifles. So what? The majority of players cannot perform beyond an average (if even) lever, so don't worry about the exceptional players unless you are. Let your team handle it.
Show me the first Human with a rifle that wins a duel against a Tyrant, please.
Title: Re: Beerbastard's Mara guide
Post by: Dracone on April 22, 2008, 12:59:10 am
If you're alone against a tyrant with a rifle, all you have to hope for is that you can dance with them and that you don't suck so much that you can barely hit a rant. I've rifled many rants from full health, but like Draikonz said, they're pretty much always retarded. I've only rifle dueled and killed good rants a very small number of times.

On-topic, with maras, I find that spending most of your time on the ground is best in 1 on 1 confrontations, while jumping a lot isn't bad for killing groups. That's just my style though.
Title: Re: Beerbastard's Mara guide
Post by: Despairation on April 22, 2008, 01:29:14 am
I blastered a rant that was afk!

And Dracone, I'd have to agree with you there. It's much easier to ground mara with an occasional jump in 1 v 1.
Title: Re: Beerbastard's Mara guide
Post by: Lava Croft on April 22, 2008, 03:36:55 am
It is technically impossible to rifle a good Tyrant in 1v1. The fact that you rifled it in a 1v1 implies that the Tyrant is a complete retard.
Title: Re: Beerbastard's Mara guide
Post by: _-+|[A]|+-_ on April 22, 2008, 03:58:35 pm
Good human players can kill rants with rifles. So what? The majority of players cannot perform beyond an average (if even) lever, so don't worry about the exceptional players unless you are. Let your team handle it.
Show me the first Human with a rifle that wins a duel against a Tyrant, please.

Pushcannon

'Nuff said
Title: Re: Beerbastard's Mara guide
Post by: ChaosSquirrel on April 22, 2008, 08:17:30 pm
''Good players can kill a tyrant with rifle''

Maybe, but the Tyrant gotta be really really really retarded... that could only happen to a first day player against a pro.

Not true. Quite simply, no. I've killed a skilled (20+ kill) Rant with an SG, and I'm the equavalent of a "Smart Noob" (As in, I know what to do, I just don't.) Anyone can kill any rant if they use strategy. Simply, take cover, distance, etc.

Marauders must move erratically, and that's why you can't hit them. If they didn't, you may as well dretchstorm. Quite simply, there is no cure all against a good player.
Title: Re: Beerbastard's Mara guide
Post by: Draikonz on April 22, 2008, 09:36:49 pm
I dont know who your talking about, by "skilled players", but if they get owned by your naked human. I dont think they ar that skilled.
Title: Re: Beerbastard's Mara guide
Post by: Despairation on April 22, 2008, 09:42:06 pm
Only 20+ kills? With a rant? I don't know if that would be considered skilled.
Title: Re: Beerbastard's Mara guide
Post by: Lava Croft on April 23, 2008, 01:29:02 am
Only 20+ kills? With a rant? I don't know if that would be considered skilled.
Thankgod that you show us your lack of knowledge about Tremulous' mechanics by assuming that not having a certain amount of kills must surely mean you lack skills. I guess you belong to the large group of killwhoring Tyrants who should actually be going Pearl Harbor-style on the Human base for the good of the Swarm, but rather spend their time camping the Human base, racking up kills, and sharing them among their teammates.

Foul, foul noob.
Title: Re: Beerbastard's Mara guide
Post by: kevlarman on April 23, 2008, 03:34:47 am
Only 20+ kills? With a rant? I don't know if that would be considered skilled.
getting much more than 30 kills in a reasonably sized game is usually the sign of a bad player.
Title: Re: Beerbastard's Mara guide
Post by: St. Anger on April 23, 2008, 06:09:21 am
getting much more than 30 kills in a reasonably sized game is usually the sign of a bad player.

Is that a Joke?
Title: Re: Beerbastard's Mara guide
Post by: Lakitu7 on April 23, 2008, 06:21:53 am
Kevlarman refuses to play any games that are larger than 5v5 or something like that, so I wouldn't mind any numerical comparisons he makes, since they're not normalized for server size.
Title: Re: Beerbastard's Mara guide
Post by: Lava Croft on April 23, 2008, 09:21:03 am
Wow, even in a 5v5 you easily get more than 30 kills with a Tyrant, but that's not the point here. The point is judging someone's skill based on his killcount, which is just wrong, wrong and wrong.
Title: Re: Beerbastard's Mara guide
Post by: Revan on April 23, 2008, 02:07:06 pm
I usually only get 3-5 kills but if I look at /mystats I always have double digit assist numbers

Title: Re: Beerbastard's Mara guide
Post by: Dracone on April 23, 2008, 03:30:47 pm
A lot of people unfortunately look down now on the opportunistic victories caused by the lack of full teamwork in public games, such as RC jumping when no one is in the human base. All I can say is, yes it does look dirty, but truthfully it is legal. Intelligent? Fuck that, anyone can see when they can RC jump if they know where anti-hop rets go. It's legal and effective, but really really lazy.
Title: Re: Beerbastard's Mara guide
Post by: ChaosSquirrel on April 23, 2008, 08:18:34 pm
Only 20+ kills? With a rant? I don't know if that would be considered skilled.

I've seen you in game. You play enough to know that the basis of a skilled player is not kills. An awesome player could have one kill, whereas an awful player could have ten. Also, on another note, it was ten minutes in and he was one of three rants versus four humans. So not many targets.
Title: Re: Beerbastard's Mara guide
Post by: Bajsefar on April 29, 2008, 09:57:53 pm
I usually end up very low in the kills list, becuase i mainly focus on 'rets and other exposed buildings...
Only times when i rack up on kills, is when I want to killwhore, or when we simply can't push through to the human base. (have to mow the lawn.)

I'm not saying that i'm very good, but i know how to help my team.
Title: Re: Beerbastard's Mara guide
Post by: Kohrylite on April 29, 2008, 11:03:00 pm
getting much more than 30 kills in a reasonably sized game is usually the sign of a bad player.

What he means, I think, is at that if you haven't won by that point, you're fucking pathetic, or kill-whoring to feed your oversized ego.

And I agree.
Title: Re: Beerbastard's Mara guide
Post by: Lava Croft on April 30, 2008, 10:41:43 am
getting much more than 30 kills in a reasonably sized game is usually the sign of a bad player.

What he means, I think, is at that if you haven't won by that point, you're fucking pathetic, or kill-whoring to feed your oversized ego.

And I agree.
If you have evenly skilled teams, S3 battles can last pretty damn long. That has nothing to do with kill-whoring to feed ones oversized ego, but much more with the fact that you just cannot win.
If you always easily win once you reach your beloved Tyrant, maybe you need to play more challenging games, versus more skilled opponents.
Title: Re: Beerbastard's Mara guide
Post by: Dracone on April 30, 2008, 11:01:54 am
Consecutive 40 second wins are always just fine and dandy. Unless you're on the team getting owned.
Title: Re: Beerbastard's Mara guide
Post by: Despairation on April 30, 2008, 12:06:30 pm
Lol, I remember once it was NT and Lestrange stacked against everyone else and it was that way for three-four rounds. It looked so pathetic speccing.
Title: Re: Beerbastard's Mara guide
Post by: ChaosSquirrel on May 01, 2008, 07:55:19 pm
Who won?
Title: Re: Beerbastard's Mara guide
Post by: Despairation on May 01, 2008, 08:51:53 pm
Hmm...Tough one to guess, huh? NT and Lestrange...
Title: Re: Beerbastard's Mara guide
Post by: Lava Croft on May 03, 2008, 12:05:11 am
Once I saw a white elephant and it danced the macarena.
Title: Re: Beerbastard's Mara guide
Post by: Survivor on May 03, 2008, 07:27:40 am
Surely not! It was pink.
Title: Re: Beerbastard's Mara guide
Post by: Despairation on May 03, 2008, 01:11:33 pm
Pix or it didn't happen!
Title: Re: Beerbastard's Mara guide
Post by: ChaosSquirrel on May 05, 2008, 07:48:31 pm
Video please. Pictures are easy to fake! I can do it! Which means easy. Very easy. Just use some software and BLAM pink/white elephant dancing.
Title: Re: Beerbastard's Mara guide
Post by: UniqPhoeniX on May 31, 2008, 11:57:22 am
Wasn't this thread about marauders........ :-\ you people are hopeless
Title: Re: Beerbastard's Mara guide
Post by: Foe of Eternity on June 01, 2008, 01:05:33 am
lol yea, you can edit movies too

ok, back on topic
i think it's an informative guide that may help and i must give credit for that (+1) and second, blasting an afk tyrant doesn't count
Title: Re: Beerbastard's Mara guide
Post by: Zero on July 22, 2008, 09:59:52 am
One thing: If you think your good with a mara, try using one in a little lower gravity and see how it goes.