Tremulous Forum
Media => Mapping Center => Topic started by: X-20 on December 16, 2007, 06:44:26 am
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Alright i got a simple problem i put my .jps/.tga's in tremulous/base/textures/(mapname) and they load up in gtk.. but they dont show the actual texture in the texture box.. it just says shader image. Any suggestions here?
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All "textures" in Quake 3 are seen as shaders. Loading a simple texture means it gets loaded as the most basic shader of all:
textures/(mapname)/(texture)
{
qer_shaderimage textures/(mapname)/(texture).(extension)
{
map textures/(mapname)/(texture).(extension)
rgbGen identity
}
{
map $lightmap
blendFunc filter
}
}
When you select a texture(with no shader) in GtkRadiant, the extension is cut off, because it is a shader of its own.
Add (mapname) to the end of shaderlist.txt, found in scripts/ so you can see your own textures and shaders.
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:D it worked, thanks :P