Tremulous Forum

Media => Mapping Center => Topic started by: OneEyedTrouserSnake on May 18, 2006, 12:29:39 pm

Title: Hint Brush?
Post by: OneEyedTrouserSnake on May 18, 2006, 12:29:39 pm
Is there one that can be used in game and doesn't turn into that wacky gray texture with white squares?

Thx!

*edit: maybe what I mean is how can I compile the .map file without the wacky etc., etc.?
Title: Hint Brush?
Post by: Vector_Matt on May 18, 2006, 01:34:54 pm
That "wacky texture" means the engine can't find the propper shader/texture for those faces.
Title: Hint Brush?
Post by: OneEyedTrouserSnake on May 18, 2006, 02:02:04 pm
That's funny, b/c it can find all the hint brushes in all the other official trem maps.  I'm thinking that that isn't what the problem is, but then again, thinking isn't my strong point. : )
Title: Hint Brush?
Post by: Vector_Matt on May 18, 2006, 03:39:00 pm
Well if they are on the  other maps then I don't know what the problem is. BTW what does the hint brush do?
Title: Hint Brush?
Post by: [db@]Megabite on May 18, 2006, 04:25:57 pm
You can tweak ingame and compiling performance with correctly used hint brushes. They give the compiler "hints" about visibility calculation.

You should google for a quake3 mapping tutorial explaining basics such as this. I cannot provide any links atm, just have some german tutorials linked... ;)

Danny
Title: Hint Brush?
Post by: Vector_Matt on May 18, 2006, 04:45:01 pm
Quote from: "[db@
Megabite"]You should google for a quake3 mapping tutorial explaining basics such as this.
I've read several good tutorials, they just never mentioned the hint brush.
Title: Hint Brush?
Post by: OverFlow on May 18, 2006, 05:18:19 pm
Hint brushes are used to control the way vis splits up your map.  Very useful if you need to do some optimizing.  

There are probably a few tutorials on hinting specifically, but most general tutorials aren't going to cover it since i think a lot of people don't use it.
Title: Hint Brush?
Post by: Survivor on May 18, 2006, 05:18:39 pm
Quote from: "Vector_Matt"
Quote from: "[db@
Megabite"]You should google for a quake3 mapping tutorial explaining basics such as this.
I've read several good tutorials, they just never mentioned the hint brush.


From my home forum Advanced hint tutorial (http://quake3world.com/forum/viewtopic.php?p=75045)
Title: Hint Brush?
Post by: [db@]Megabite on May 18, 2006, 05:19:25 pm
Mh, I guess you should rethink you judgement on those tutorials, then... ;)

Any tutorial I would deem "good" should at least basically explain the special shaders / brushes in the "common" folder as their functionality cannot be ignored while building a quality map. Performance is an issue at last...

Danny
Title: Hint Brush?
Post by: OneEyedTrouserSnake on May 19, 2006, 12:31:18 am
Thanks for the link to the tutorial.

I found the answer on another thread on this board:

http://www.tremulous.net/phpBB2/viewtopic.php?t=649&highlight=shader

I needed to send the switch -fs_base base to the bsp compile, otherwise it kept looking in baseq3