Tremulous Forum
		Mods => Mod Releases => Gameplay Changing => Topic started by: DarkEnix on December 16, 2007, 02:29:26 pm
		
			
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				== Exilment 1.0 ==
 
 :: Dretch Modifications ::
 Some Answers about why dretches hates human
 - When Humans have low HP , they tend to run back to their base to take cover
 
 Fixed Problem In this QVM - Dretch bite slows humans down for 3 seconds not allowing them to run back to their base with full speed
 
 :: Pain Saw Modifications ::
 Some Answers about why Humans hates pain saw
 - Range too less , cant chase enemy , risky
 
 Fixed Problem In this QVM - Now Pain saws deal 15seconds poison to all players being sawed AT LEAST ONCE
 
 == Exilment 1.1 Update ==
 
 :: Mass Driver ::
 Deals Radioactive damage for 5 second after being shot
 
 == Exilment 1.2 Update ==
 
 :: Advance Granger ::
 Trapper Shot
 
 :: Advance Dragoon ::
 barb now slows players
 
 == Exilment 1.3 Update ==
 :: Rifle ::
 Now have secondary grenade shot
 - Grenade Info -
 Cost : 10 ammo
 Damage : 40
 Splash : 25
 Type : Gravity
 Splash Area : Equivalent  to normal Grenade
 Repeat : 1000 (Equivalent to Mass Driver)
 (one of the longest 1 i made T.T)
 
 == Exilment 1.4 Update ==
 :: Flamethrower ::
 now shoots out a napalm as secondary shot (from some thred i took from idea =) )
 - Napalm Info -
 Cost : 10 ammo
 Damage : 50
 Splash : 50
 Type : Linear
 Splash Area : Equivalent to normal Flamethrower
 Repeat : 550 (slightly slower then Lucifer Cannon)
 
 NOTE* >< , i cant do the napalm missile model , if anyone can , pls post the new data here , THX
 
 == Misc. ==
 
 :: Patch used ::
 Lakitu7's 5.01 svn966 patch
 
 :: Credits ::
 - Testers -
 [Some other guys i forgoten their names -.-] - 1.3 / 1.4
 Insanity - 1.4
 LoLrandom - 1.4
 Orz - 1.3
 Smith - 1.2
 Ubersev - 1.2
 Jalaco - 1.1
 Yippe - 1.0/1.1/1.2
 Ashley - 1.0/1.2/1.4
 Google - 1.0/1.4
 Rho - 1.0 (even though he only went to my server for less then 1 hour =.=)
 Bob, The Nuclear Hobo - 1.0
 
 - Adviser -
 Google (even though he never really answer my question , but at least helped me telling me not to follow tutorials)
 
 - Helped -
 Plague (told me how to make a patch)
 
 ::  Wishes ::
 Hope you all likes it
 - Trying to make the Venom Saw into one weapon itself
 - Trying to make slow bites for Dretch into Advance Dretch
 - More New Weapon Modifications
 
 - Thanks - Exilment - DarkEnix -
 
 :: File :: Exilment Project 1.4 (http://www.mediafire.com/?emk2ysiphya) ::
 :: File :: Exilment Project 1.4 Patch (http://www.mediafire.com/?8dmpjmlmkik) ::
 :: File :: Exilment Project 1.4 Data (http://www.mediafire.com/?b007gg) ::
 
 == Currently Working ==
 :: Version 1.5 / Final ::
 Make A Damn new weapon -.- (hate the Cgame.qvm)
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				I feel i am  missing something...
 Download link perhaps?
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				ohh , oops , sorry , i forgot , my bad   :-X
 
 gtg , tml then post xD
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				You kidding me? Dretches ninja Humans a lot.
 
 Here is a scenario:
 
 Human == Stick
 Dretch == Saw
 
 Saw sneaks up on Stick, chops it in half.
 Stick then decides that because it's in half, it can't move (like normal).
 Saw proceeds to make mincemeat of Stick
 GG
 
 This is unfair, just from reading it.
 
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				A Book cannot be Judge by its cover , even though ur juz reading it , it dosent ment that aliens will sure to win (Unless humans are noob , even if they r noob , it makes no different)
 
 ill show u this 2 sutff between a noob n a pro human
 
 :: Pro ::
 - When attack , usally go in group so that they can support each other easily , even if they solo , they will be more alert to their surrounding unlike noobs
 
 :: Noob ::
 - Well , easy , if attack , they will solo if not, camp
 
 link is out anyways
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				I don't see a link to the source code
			
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				Sorry , i dunno how to make a patch >< , anyways , 1.2 is out , 2 more new feature
 
 for the patch , can someone help me plox , i really dunno how to make 1 ><
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				Make your changes, cd to the directory immediately out of /src and do 
 
 svn diff > patchname.patch
 This will output any changes made to the source code differing from the svn code your patch is based upon to patchname.patch
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				hem this shouldn't be here but yeah..... 
 
 to: darkenix
 from:C:/killernightmare
 
 subject: server
 
 text: can u put my server online? plz dark... it is disturbing me.....
 
 
 NOTE: THIS IS PRIVATE
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				Make your changes, cd to the directory immediately out of /src and do 
 
 svn diff > patchname.patch
 This will output any changes made to the source code differing from the svn code your patch is based upon to patchname.patch
 
 
 woots , thx plague
 
 1.3 maybe will not be out , ill be charging Exilment Project I Final , then start Exilment Project II
 when done , will be posted here ^^
 nid some help -> how to i define weapon model for new weapon? , i keep getting my model mixed up , thx
 
 nid some help -> How to let my new weapon show up on armour/evo list
 
 OFFTOPIC* : to killernightmare
 soz , my server files for ur sever is lost , n i have to concentrate on Exilment Project I Final so i can start Project II
 so , your sever won't be out until i finished Project I Final
 
 
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				You need to place the compiled cgame.qvm along with the game.qvm in the server directory.
			
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				ok great , now saying about cgame , i have this weird stuff on it
 
 whenever i start my server with the cgame.qvm , i always got this stuff
 
 1 - No HUD
 2 - Cant see chat
 3 - my builds keep moving up n down when enemy comes ( :o )
 
 help plox
 
 p.s. Ill be releasing 1.3 (1 of my hardest in Project I , T.T)
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				Try '/cg_draw2d 1' (in console) you may have typed '/cg_draw2d 0' while taking a screenie. Also shouldn't you start a server using the game.qvm
			
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				then , which game.qvm should i use if i dun use my current game.qvm? ???
 
 ill be taking a 3days break from modding , too tired from modding .
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				Haven't played it yet, but perhaps instead of a grenade round, the secondary fire could be a weak shotgun blast.
			
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				and what did cha know , i still studying how to make secondary missiless shot  :'(
			
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				:( sorry if i havent been as much help as i should be, lol and that last part about me telling you not to read the tuts, does not mean just blindly go into it, i ment to get a good hands on feel for the QVM, but keep in mind that it is code, and does require some care. It would be a good idea to comment your code, for others to be able to see how it works, and keep it clean as you can(lol i know my code isnt all that clean but it explains a bit more). Anyway nice job so far, keep it balanced, and fair.
			
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				1.4 is out , i did it on my own request for some body's idea
			
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				lol i noob.
 Were do i put the Data And patch?
 
 Again sry 4 being noob
 
 
 [ is the Data link dead?]
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				http://www.mediafire.com/download.php?9zxdwcwnyic
 
 try 1.3's data , it will work same but since the napalm in 1.4 data couldent work too , its the same
 
 1.5 getting alit weird , ill stop for like quite alot of wks , lol
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				sorry for digging this out, but dark enix, could u put together a patch of just the Granger spit lock blob? and the mdriver radiation?
			
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				Can i have a list of the flags please?
 
 thanks.