Tremulous Forum
Media => Mapping Center => Topic started by: maxell on December 17, 2007, 08:44:12 am
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i have searched on the links and other posts on this website (i also searched on google) about how do get the picture and the text when you loading the map. e.g
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a.t.c.s by godmil -picture-
--here--
Game Arena server#3
how do i get the picture (the picture here) and the text (a.t.c.s by godmil) ?
i did searche....
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Copy a screenshot into the levelshots/ directory and rename it to the same name as the bsp file for your map.
The text is whatever the value of "message" is for worldspawn. Select any normal brush and add the key along with what you want it to say.
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? i don't understand the text bit it is unclear for me (i am not a genius/nerde/good with comps).... so can you explain more? plz
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(http://i9.tinypic.com/6t3d8jm.jpg)
Nuff said. :)
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No, not exactly.
Open the entity box (N) on any brush that is not an entity (bear with me, I know it doesn't make sense) and add these keys and values in the box:
key:message
value: All your text goes here, spaces are allowed.
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what the hell you said by "Open the entity box (N) on any brush that is not an entity" i dont get the bit which is underlined doesn't mak sense ? also after that do you have to compile it again?
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Select any random brush, press "n", and add "message" as a key. The Value is what you want it to say. We cannot get any less technical than that.
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i have manage to put the test next to the picture but not the picture when i go to test it the picture isn't THERE .....
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make sure you do something like this when testing the map:
/sv_pure 0;devmap my_map_name
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i did only when i load the test comes up but not the pictures =(