Tremulous Forum

Media => Mapping Center => Topic started by: Josellis on December 18, 2007, 03:44:58 am

Title: Triggering light shaders
Post by: Josellis on December 18, 2007, 03:44:58 am
Very simple question:

Is it possible to trigger (with a button for example) light shaders. and if so how?


If it isn't, I guess I could create a lights, and add normal texture and just beneath that add a light entity, which I believe can be triggered by linking it to a button (Ctrl+K).


Thank you
Title: Re: Triggering light shaders
Post by: Survivor on December 18, 2007, 09:23:32 am
The only thing that could come close is lightstyle. And not even then. http://www.splashdamage.com/forums/viewtopic.php?t=2322
Title: Re: Triggering light shaders
Post by: Josellis on December 18, 2007, 10:16:25 pm
So for what I gather, you can't trigger shaders, but what about standard lights?

And just another question, why isn't "styles" in the little help text?
Title: Re: Triggering light shaders
Post by: Survivor on December 18, 2007, 10:46:20 pm
We cannot cover everything and triggering lights won't work since most lights are baked and q3 does not use true dynamic lighting.