Tremulous Forum

General => General Discussion => Topic started by: Survivor on December 25, 2007, 11:45:11 am

Title: Gamma Values Ingame
Post by: Survivor on December 25, 2007, 11:45:11 am
The gamma value is used by players to lighten up dark maps. The danger is that it flushes out colors. For mappers to accurately represent the light level they want to represent it is handy to know the most common gamma value of the playerbase.

We will assume that, since tremulous is a dark game by nature, noone will opt for the lower than standard 1.0 value.
If you have e.g. 1.6 as the gamma value choose the 1.6-1.8 range.

If you don't remember anymore simply typing '/r_gamma' in the console will display the currently used gamma value.
Title: Re: Gamma Values Ingame
Post by: epsy on December 25, 2007, 04:21:37 pm
it's really bad that it's now the mappers who should adapt their maps to the players' r_gamma
Title: Re: Gamma Values Ingame
Post by: Survivor on December 25, 2007, 04:37:30 pm
Not really, the stock maps are the cause of players adjusting their gamma. So it's actually the original mappers fault :p.
Title: Re: Gamma Values Ingame
Post by: Plague Bringer on December 25, 2007, 06:34:53 pm
Depending on the map, 1.2/1.3/1.5. I rarely use 1.
Title: Re: Gamma Values Ingame
Post by: Odin on December 25, 2007, 08:30:40 pm
The poll is wacked because what I use (1.6) is listed twice. Make it 1.0-1.2, 1.3-1.5, 1.6-1.8, 1.9-2.1.
Title: Re: Gamma Values Ingame
Post by: Survivor on December 25, 2007, 09:38:13 pm
You can't even read the first post can you. Even in red from the very beginning
Title: Re: Gamma Values Ingame
Post by: Knowitall66 on December 26, 2007, 01:09:23 am
I always use max gamma (2.0), so many maps are too dark to deal with under any other setting.
Title: Re: Gamma Values Ingame
Post by: Johnpp on December 26, 2007, 07:04:21 am
1.2, usually. In a lot of my own maps I use 1.5, as that seems to be what most other players use.It's too bright for me.

Also, it depends a little on the graphics card.
Title: Re: Gamma Values Ingame
Post by: Plague Bringer on December 26, 2007, 02:19:20 pm
My map is fine in gamma 1, sexy in 1.2, and acceptable in 1.5.
Title: Re: Gamma Values Ingame
Post by: David on December 27, 2007, 12:09:11 am
Its all pointless anyway.  I play with 1, but with this crappy old CRT here I have it really high, and still can barely see.  It all depends on the screen.

Also, 99% of people don't even know you can change it.  Develop for 1.
Title: Re: Gamma Values Ingame
Post by: kevlarman on December 27, 2007, 01:29:18 am
i have to agree with david, on my old monitor i had my gamma set above 2.0 to achieve the same effect as 1.3-1.4 on my current one. as a general rule a map probably shouldn't be darker than tremor or brighter than atcs (unless you're comparing it to catalyc's gloomified screenshot of atcs ;D)