Tremulous Forum
General => Troubleshooting => Topic started by: |MoW|Dretch on December 27, 2007, 03:15:16 pm
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I got a new computer with vista and the Graphics card is ATI 8500 Radeon Family. Tremulous starts and then gives me an error message about OpenGL. I have Tremulous on my other computer but it is not a very good computer to use.. Please reply.
tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base
----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
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GLW_StartOpenGL() - could not load OpenGL subsystem
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Read the only sticky in this forum.
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I've already done that.. And it still doesn't help.
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...WARNING: missing Glide installation, assuming no 3Dfx available
You are missing that!!!
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...WARNING: missing Glide installation, assuming no 3Dfx available
You are missing that!!!
it's worse to give someone a wrong answer than to give no answer at all.
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Does anyone know how?
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Read the only sticky in this forum.
^ this is the correct answer.
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From the FAQ
Q: I get the error 'GLW_StartOpenGL() - could not load OpenGL subsystem' when I try to run Tremulous!
A: This error is caused by the game not being able to detect your Open GL drivers for your graphics card. There are two things you can try to resolve this issue:
-If you are using your vendors graphic card drivers (i.e. Asus, Abit), try using your manufacturer's graphic card drivers (i.e. ATI, Nvidia)
-If you are using the manufacturer's graphic card drivers, try using the vendors card drivers.
-If the above steps fail, try uninstalling your graphic card drivers completely, rebooting, then reinstalling the latest set of drivers, rebooting a second time, and trying to run Tremulous again.
Note: ATI's Windows Vista Beta 2 drivers DO NOT INCLUDE OPEN GL. There is currently no known work around until ATI updates their drivers with open gl support.