Tremulous Forum

Media => Mapping Center => Topic started by: Plague Bringer on December 27, 2007, 05:06:22 pm

Title: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: Plague Bringer on December 27, 2007, 05:06:22 pm
Now, I know the first thing you guys'll think is "Oh my god, newb mapper. Search!" The thing is, I have searched, here, there, and everywhere.

"RE_LoadWorldMap: maps/[mapname].bsp not found" is an error that occurs when you're attempting to /map or /devmap a .bsp file that's not in a .pk3. However, in my case the .bsp is in a .pk3. I've checked over the .pk3 many times. The .bsp is a working one, the .arena is correct, and after much searching, I cannot find the answer to my problem.

I can supply specifics if needed.

Thank you,
Plague Bringer.
Title: Re: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: Plague Bringer on December 27, 2007, 05:33:57 pm
...

Compiling with Q3map2toolz and using the handy dandy map-packer fixed my problems, but all my textures are scaled wrong, my nobuild brush is solid with an unknown texture, and the rising/lowering floor in the alienbase hall is nonexistant. Not to mention that the water-shader used in the hidden room creates a void affect when it comes in contact with a wall.
Title: Re: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: Odin on December 27, 2007, 06:14:16 pm
sv_pure 0

It lets you run maps not in pk3 archives.
Title: Re: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: Plague Bringer on December 27, 2007, 06:49:17 pm
I know what sv_pure is and how to use it. My problem is I'm getting an error that's associated with running non pk3 maps without sv_pure 0 when I'm trying to use a pk3'd map! I don't want to devmap the .bsp in my /maps folder, I want to devmap the .bsp in the .pk3, but it's as if it's not there!
Title: Re: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: n.o.s.brain on December 27, 2007, 08:42:19 pm
i assume you are referring to ancient_b1? when i downloaded the .pk3, it was invalid, which was fixed by renaming it to zip and unzipping. then i repacked it with PakScape (http://imn2rc.com/tremulous/PakScape.zip). i have no idea why the pk3 was screwed in the first place, but pakscape will eliminate the chance to make those errors...
Title: Re: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: Odin on December 28, 2007, 03:31:00 am
I just zip it and rename it to pk3.
Title: Re: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: Knowitall66 on December 28, 2007, 05:02:26 am
I just zip it and rename it to pk3.
That's a bad way of doing it.
"Do it right or dont do it at all"
Title: Re: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: Thorn on December 30, 2007, 02:54:44 am
I just zip it and rename it to pk3.
That's a bad way of doing it.
"Do it right or dont do it at all"

There is nothing wrong with it.
Title: Re: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: your face on December 30, 2007, 03:02:16 am
lol, pakscape PWNZ!  and plague bringer, in your pk3, you .arena looked really weird... i copy atcs .arena and stick in my names so its not so weird... xD
Title: Re: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: Plague Bringer on December 30, 2007, 04:23:01 am
I know. That's basically what I did, but somewhere between saving and updating the .pk3 it went weird.
Title: Re: RE_LoadWorldMap: maps/[mapname].bsp not found
Post by: your face on December 30, 2007, 04:46:03 am
ohh, do u have pakscape?