Tremulous Forum

Media => Mapping Center => Topic started by: demenator on December 30, 2007, 10:03:55 am

Title: from blender to Gtkradient
Post by: demenator on December 30, 2007, 10:03:55 am
How do you use models which you created in blender in GTKradient? I have tried exporting monels (file->export) into a .map file but then GTKradient cant read the .map file. So how do I get modles inside GTKradient?
Title: Re: from blender to Gtkradient
Post by: Knowitall66 on December 30, 2007, 10:46:17 am
You need them in md3 format. Once you've done that put them in your models folder in the tremulous/base directory. In gtk add a misc_model and select the model.
Title: Re: from blender to Gtkradient
Post by: demenator on December 30, 2007, 11:58:37 am
md3 is that pk3? and how do I turn .blend into md3 format? Winzip or spetial program?
Title: Re: from blender to Gtkradient
Post by: Taiyo.uk on December 30, 2007, 01:14:45 pm
No, MD3 is not pk3. You need to use an MD3 exporter plugin.

You can try the script at katsbits (no animation yet): http://www.katsbits.com/htm/tools_utilities.htm
or, the XreaL blender MD3 exporter (supports animation): http://xreal.sourceforge.net/xrealwiki/BlenderExportMD3
Another exporter: http://cube.wikispaces.com/MD3+Export+From+Blender+Tutorial
Title: Re: from blender to Gtkradient
Post by: X-20 on December 30, 2007, 06:51:02 pm
Not trying to jack a thread but ive ben trying to get these scripts to work also. do you have to put them in some folder or something? :S
Title: Re: from blender to Gtkradient
Post by: .f0rqu3 on December 31, 2007, 09:58:13 am
https://tremx.svn.sourceforge.net/svnroot/tremx/trunk/blender/

exporter is nearly the same as the xreal one but there is one difference; it asks you for the shader path
importer works like a charm unlike others
Title: Re: from blender to Gtkradient
Post by: demenator on December 31, 2007, 02:43:50 pm
Thanks guys.