Tremulous Forum

Media => Mapping Center => Topic started by: ambigioz on December 31, 2007, 10:08:20 am

Title: Couldn't find a spawn point. O.o
Post by: ambigioz on December 31, 2007, 10:08:20 am
hi all,i'm learning to do maps and i have just done one.
it's a simple cube with 3 telenodes and 3 eggs (i putted them a bit above the floor like tutorial says),when i launch my map tremulous says : couldn't find a spawn point.
what i'm mistaking? >:(
Title: Re: Couldn't find a spawn point. O.o
Post by: .f0rqu3 on December 31, 2007, 10:16:12 am
iirc you need intermission points for player, aliens, and humans
Title: Re: Couldn't find a spawn point. O.o
Post by: Knowitall66 on December 31, 2007, 10:47:02 am
F0rqu3 is right. Look in the info tab (Right click 2d veiw) you need info_player_intermission (This is where spectators start), info_human_intermission and info_alien_intermission. You can target them at target_positions if you want. Dont forget that nodes and eggs cant have the top colliding with anything or they'll die. Also i recomment you put in a light too.
Title: Re: Couldn't find a spawn point. O.o
Post by: ambigioz on December 31, 2007, 11:25:51 am
IT works!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;D
thankyou
Title: Re: Couldn't find a spawn point. O.o
Post by: epsy on December 31, 2007, 12:05:18 pm
You can target them at target_positions if you want.
i always heard it didn't work this way in tremulous...um?
Title: Re: Couldn't find a spawn point. O.o
Post by: ShadowNinjaDudeMan on December 31, 2007, 05:59:55 pm
it does.

Recheck.
Title: Re: Couldn't find a spawn point. O.o
Post by: epsy on January 01, 2008, 12:53:56 am
why does every documentation i read state that it wont work with target_position.s, is it compiler-dependent?