I have a problem that when i compile my map and test it, some (seemingly random) surfaces are not drawn, as shown in the screenshot. What can i do to remove this?
Also i would like to know how to make coronas around lights
(http://img236.imageshack.us/img236/8475/notdrawn6ak.jpg)[/img]
what the heck was it supposed to look like before?
Quote from: garethI have a problem that when i compile my map and test it, some (seemingly random) surfaces are not drawn, as shown in the screenshot. What can i do to remove this?
Also i would like to know how to make coronas around lights
http://img236.imageshack.us/img236/8475/notdrawn6ak.jpg
That is the hall of mirror effect. Check if you have cloned one bruch but forgot to move it (i.e. if two brushes of the same size occupy the same space.
Could be duplicated/borked planes, or brushes that are off grid, run brush cleanp (in plugins > bobtoolz), should remove most of them.
might also be caulk :D