Tremulous Forum
General => Feedback => Topic started by: Aziere on May 20, 2006, 10:09:19 pm
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Considering I hate all the spawnspamming, which makes it even harder to attack a base, I think it would be better if you had a cooldown after death, before you could spawn again.
My idea of how it would function is: If you die, you respawn as usual. But if you die again in less than a minute, you got to to wait the remaining time until you can spawn.
Like:
0:00 - You die
0:05 - You respawn (perhaps not 5 seconds, but you get the idea)
0:20 - You die again, because tyrants are running around in the base killing everything.
0:25 - You DON'T respawn, since you died in less than 1 minute. And since it has been 25 sec since you died, you got 35 seconds to wait.
1:00 - Now you can finally spawn again, since it has been 1 minute since your last death.
While as:
0:00 - You die
0:05 - You respawn
1:30 - You die, and since it has been over a minute, there will be no waiting.
1:35 - You respawn
Well, I tried explaining it as good as I can. Hopefully everyone will understand, because I sure cause a lot of confusion :/
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Why? I think if you introduce that system a human base can be overrun even faster in the start if there is no one left to defend the usually weak starting base while the aliens are at a huge disadvantage in later stages since they spawn as weak dretches and evolving makes them sit still.
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I must admit that I don't like it.
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any planetside players would be familiar with this. i don't like it personally. it really drives me nuts when I have to spend time sitting around and watching a screen, just because some dude sat outside my spawn shooting everything that came out. i think spawn camping is absolutely irritating, but the only real answer is to have enough strategery and play well enough to prevent it from happening.
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any good server has this, it is specified in zombie time.