Tremulous Forum
General => Feedback => Topic started by: WackyWildCard on January 08, 2008, 03:21:08 am
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First, I want to say that Tremulous is a very exciting FPS! I especially love battling the alien monsters!
Wouldn't it be cool if humans could Emote like in World of Warcraft? Laugh, Cry, Cluck like a chicken, clap hands, point, dance, etc. Just for fun? Perhaps even the aliens could have an optional cartoon-style expression for emotions?
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Wouldn't it be cool if
no
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Does ANYBODY here have an open mind?
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It's not that we don't have an open mind it's just that we hear too many people saying "Wouldn't it be cool if...(This , this and this was added)". Emote is pointless and would have no real value in Tremulous. Also this has already been suggested in another thread (On alternate animations). Shouldn't this be in feedback?
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That idea is wuh-wuh-wuh-waaaacky! You're such a goof!
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These would be even more pointless then the original taunt. Simply put: this is a swift and fast game, simply there would be no time to use a lot of these taunts no matter how fun it'd be. I'd like a few more randomizied taunt's not just the so loved "C'mon!" but to have different kinds that you're supposed to choose from:that is pointless. :)
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These would be even more pointless then the original taunt. Simply put: this is a swift and fast game, simply there would be no time to use a lot of these taunts no matter how fun it'd be. I'd like a few more randomizied taunt's not just the so loved "C'mon!" but to have different kinds that you're supposed to choose from:that is pointless. :)
maybe not only randomised but should change in situations. like if you have no humans around you can say 'i wanna see my mommie', but c'mon when dudes are around. and campers should do snoring while at base ^^
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An expansion to three choosable taunts seems best since the taunt itself is often used as a signal in pubs. Either for attack, follow (Come on) or stop/defend. But this is not an rpg. Silly things shouldn't be included.
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Thanks for taking the time to respond, I appreciate your valid points! Hear me through: perhaps the funny taunts could be included in the new Tremulous Update, but, the gamer would have to turn them ON in order to activate them. SO the goofy taunts would be OPTIONAL.
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An expansion to three choosable taunts seems best since the taunt itself is often used as a signal in pubs. Either for attack, follow (Come on) or stop/defend. But this is not an rpg. Silly things shouldn't be included.
Emotes do not need to be silly, mr. serious.
Things like /wait or /move could be extremely useful.
And there are lots of people who take World of warcraft as seriously as you take trem, Survivor, but emotes are still great.
In fact, there is NO QUESTION this would affect the game in any negative way, it won't.
It just probably won't be happening 'cause the devs seem to be having trouble enough getting 1.2 out as it is.
Edit: Ooooop, I just misread your post.
Sorry.
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Does ANYBODY here have an open mind?
No.
We are all narrow-minded evil misanthropes whose only purpose in life is to dare to disagree with you. That's why we are not openminded. Aren't we? Aren't we??? In other words: You suck.
And no, it is no good idea. If i want to express my emotions, he, what do you think the ingame chat is for?
I would appreciate new gestures like "wait for me!"/"Don't go alone!", "Help me!", "Incoming enemy!" "Back to base!", but all of them can be easily done with keys bound to chat-commands, so your suggestion is a quite redundant one. And please keep in mind that those gestures would be tactical ones and not emotionals.
Any further questions?
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First, I want to say that Tremulous is a very exciting FPS! I especially love battling the alien monsters!
Wouldn't it be cool if humans could Emote like in World of Warcraft? Laugh, Cry, Cluck like a chicken, clap hands, point, dance, etc. Just for fun? Perhaps even the aliens could have an optional cartoon-style expression for emotions?
If you would make it I promisse to use it. No one will make stuff that you sugest. Too many ppl sugensting and too little ppl making :'(
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zybork: LMHO! Hahaha! :D Just with that sarcastic but witty remark, you show that you have an open mind! I like the idea you suggest of communication Emotes: e.g /move. It sure would save time, and maybe even my Player's Life if I'm building under a barrage of :tyrant: Tyrant :tyrant: Attacks, and I want my fellow teammate to move but my fingers are fiddling already, and I don't have the cool, calm, collected coherence to type "Teammate", MOVE! Instead I would just press a quick key and my player could say "MOVE!" :o
demenatator: I would make dramatic improvements to Tremulous, if I were not such a dope with Computer Programming. My specialty seems to be Art, Music, Trivia and Playing Tremulous - not editing it, unfortunatly. :-[ Besides, I'm a student and I'm in the working, with diminishing time. :-\
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The trouble is animations. There are very few modellers/animators working on tremulous, and their work is often difficult and lengthy (and as a consequence, slow). Very good sounds are also difficult to create.
Truth is, any fool with a text editor can write code. It takes talent to build a realistic animation.
Coders: I'm joking
Animators: totally serious.
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The trouble is animations. There are very few modellers/animators working on tremulous, and their work is often difficult and lengthy (and as a consequence, slow). Very good sounds are also difficult to create.
Truth is, any fool with a text editor can write code. It takes talent to build a realistic animation.
Coders: I'm joking
Animators: totally serious.
QFT... tho' I like zybork's remark too... if there'd be animations like e.g.: "stick together team!" I'd combine my chat bind with it :D
Tho' at some point I want to make retouched models for guns and aliens and humans with better animations and textures (I hope Opti would help with those as I'm not that good with photoshop (i mean textures... in b4 "lol U cannot maek q3 models in photoshoop") but IRL stuff comes first. If I can round up the needed time I will start a topic on amimation suggestions (mostly since in q3 engine afaik uses the same skeleton thingy used for animations just like CS so creating animations are the easyier part) And then we'd only need some coders to create the needed code to put the extra animations to work in-game and some guys to create good sounds. (Before anyone gets over-excited about this: this is a project I want to start when Opti would start makeing his webcomic into the 3d cartoon he plans to... So be patient. This is like trem 1.2 when it comes to release times ;D)
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Hmm.. here are some useful ones:
1. "RETREAT!!" (or "FALL BACK!!")
2. "ATTACK!!" (or "CHARGE!!")
3. "INCOMING!!" (or "DEFEND!!")
4. "Flank!"
5. "Cover Me!!"
6. "Yes."
7. "No."
8. "Wait."
9. "I'm low on ammo."
10. "I'm low on health."
And, of course, the "COME ON!!" should be kept.
How about - you press F, then number key 1 though 0 to select, or just F again for "COME ON!!" ?
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I'll personally Kill every team member that makes time to use those taunts, instead of attacking the enemy.
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I've often had a need of the 'low on ammo' and 'low on health' ones....
I just can't stop and say it sometimes, and that leaves me running away from my teammate, leaving 'im for the goons..
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Don't you understand that you don't have to be exact? You can use a single taunt for more roles. From its inception the current taunt has always been used as a gather and attack signal (or an annoyance).
Adding a wait/stop variation would allow for that one to cover the defend/retreat notification role.
A third one
So from jr2
1. "RETREAT!!" (or "FALL BACK!!")
2. "ATTACK!!" (or "CHARGE!!")
3. "INCOMING!!" (or "DEFEND!!")
4. "Flank!"
5. "Cover Me!!"
6. "Yes."
7. "No."
8. "Wait."
9. "I'm low on ammo."
10. "I'm low on health."
9 and 10 are out as you don't need to explain why you are going back, only that you are going back. So they fall under the stop variation 8. 1 and 3 also do not need to be specific since if you signalled 1 and don't fall back you're obviously not out of ammo and stating that your companions should prepare defense.
2 is currently fullfilled by the taunt (follow/attack), and 5, 4 are so locally obvious they don't need to be included.
Yes and no as a taunt seems silly. Use text for those.
I'm leaving one more taunt open since I'm sure we could come up with something to signify and call attention to something. Although even that could be fullfilled by a correctly chosen wait variation. Maybe fall back/defend is an option but then you should make the wait have other meanings as well.
It's like people making different binds for OM up, OM down. I had a single config. And when I transmit OM on the chat as a human you can sure as hell be certain it's up if we thought it down, and down if we know it's up. No need to litter the screen with it.
If I transmit OM as an alien and it's up you know the humans are going for it. If it's down and I transmit you know it's coming up or is under attack while building. All from a single bind over two teams in two opposing situations. That's how efficient binds are made. Not having to scroll through lists or having several binds which in essence do the same thing when you are playing with experienced players, which from my own experience are the only ones paying attention to team message and can correlate its contents to the situation.
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Seeing as I cant see the faces of the players mas Im too busy running around shooting/biting I thimnk this is a waste of development time.
And only amusing for about <3 seconds.
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+1
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Stole these from urban terror, but they seem useful:
Fallback and regroup!
Enemy spotted. (will tell the place you are aiming at the moment)
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hmmmmpf... and what about alien side?
there should be like "SCHEEEEWK-HRRRRRK" and "BLUP-XRRRRZ-BUUURP" and "MOAAAR-QUA-EEEEEEERKH"...? that would be like 3+ *.wav added for all the classes as they have different sounds.
considering that aliens can understand human voices, theese things can be disturbing maybe, and unbalanced. especially the "low ammo" and the "low health" ideas should be avoided.
but anyway... teamspeak fixes all theese, plus, as far as i know, linux gamers can't hear game sounds while listening to ts... <.<
but oh well, like +3 taunts would be nice.
i vote for
A.) Come'on!
B.) Stop/regroup
C.) Retreat
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Hey!
How bout if The Aliens' and Humans' Taunts sound like english to their own teammates, but would be disguised to the enemy! Example: Alien Taunt to Alien - "BLUP-XRRRRZ-BUUURP" - Translation: "REGROUP!" What it sounds like to humans - "BLUP-XRRRRZ-BUUURP" Human Taunt to Human - "I'm low on ammo." What it sounds like to an Alien: "COMON!" :o
And another thing - I've noticed, everytime the OM is up, humans can understand when it says "THE OM HAS AWAKENED" - only the Aliens should hear that voice, not humans too. :-\
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what about the its break dancing party time emotes???
(http://farm2.static.flickr.com/1196/562708214_4ff77c8b41_o.jpg)
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Somebody kill it with fire!
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what about the its break dancing party time emotes???
Lol, 999'ers r so fun to play around with.
I want my fellow teammate to move but 1.my fingers are fiddling already, and I don't have the cool, calm, collected coherence to type "Teammate", MOVE! Instead I would just press 2. a quick key and my player could say "MOVE!"
1. Then it would be more work to press a key wouldn't it? 2. It's called a bind. 3. What if they don't have their sound on? Then a bind would be better wouldn't it?
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OMG I GOT THE PERFECT TAUNT. Aliens need the ability to moon humans. I know many games humans have been camping, I'd as a rant/goon stand right in their LOS and jump and down over and over spamming F. I've always wanted to be able to moon the humans...PLEASE?! ;D
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That would be fun.
Plenty of times as an alien (mara usually) Ive ran into a base and taunted camping humans for a bit before running off (out of range of turrets).
Something more effective, like mooning would be cool.
But only if you do this in your own time.
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mooseberry:
I love your break-dancing emote. But also, how about some: Macarena, Walk like an Egyptian, Foxtrot, Jitterbug, Moonwalk, Softshoe, and YMCA dance Emote too! LMHO!!!
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The trouble is animations. There are very few modellers/animators working on tremulous, and their work is often difficult and lengthy (and as a consequence, slow). Very good sounds are also difficult to create.
Truth is, any fool with a text editor can write code. It takes talent to build a realistic animation.
Coders: I'm joking
Animators: totally serious.
Yeah, this is totally on target. Rather than have a bunch of mostly worthless junk animated, I'd rather see animation efforts go towards animating a first person view of the alien's claws and their attacks, reloading animations for human weapons, and polishing up other bits of the game that seem unfinished.
Besides, we don't need animations for all the crap suggested here, just some sort of voice command system kind of like Enemy Territory's V-says or the system the Tribes series used. Animations might be nice, but there are better uses of the dev's time.
I don't know what the current status is, but such a voice command system was in the works at least at one time. Back in 2006 (:-[), Dolby even asked for suggestions for such a system.
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What do you mean by voice command? Sort of like Urban Terror's radio system?
EDIT: here (http://www.urbanterror.net/urt_manual/controls.htm), section 4.4.9
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A radio system has been planned for Tremulous, but since some people on the Tremulous devteam seem to be there just to be on the Tremulous devteam, instead of actually getting work done.
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Does ANYBODY here have an open mind?
By your standards, I don't have a open mind. Your idea is useless and cannot be implemented. This is not a MMORPG. Also, the Q3A engine only allows a couple of model animations to be done, like walk, jump, fire, etc (consider it like the sprite animations of characters in early games like Doom or Duke Nukem 3D.
About giving commands like in ET would be a good idea (in the trem context, of course - nobody wants to hear "Need medic" or other requests out of context"). Useful commands would be:
Base of fire;
Cover left;
Cover right;
...
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Your idea is useless
True.
and cannot be implemented.
False. It's actually pretty easy to add new animations in a mod, once the modelling work is done.
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and cannot be implemented.
False. It's actually pretty easy to add new animations in a mod, once the modelling work is done.
About the last part, I disagree. The Q3A engine is prepared to use a predefined number of animations. Say one for jumping, one for walking, one for crouching, etc. The point is, you would you call those non standard animations? You would need to reprogram the whole thing. It is pointless and needs too much work.
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About the last part, I disagree. The Q3A engine is prepared to use a predefined number of animations. Say one for jumping, one for walking, one for crouching, etc. The point is, you would you call those non standard animations? You would need to reprogram the whole thing. It is pointless and needs too much work.
What you do is, you prepare it to use more animations ;) the system is quite easily and extensively configurable.
You can add nonsegmented and segmented animation slots in bg_public.h (http://svn.icculus.org/tremulous/trunk/src/game/bg_public.h?rev=1019&view=auto) (look for NSPA_ and TORSO_), and from then it is merely necessary to add the relevant animations to the md3s, the relevant numbers to animation.cfg, and the relevant PM_Start*Anim to the pmove code. Only the cgame.qvm and game.qvm are changed, so a downloadable mod should be sufficient.
edit: I'd like to state that I have not done this myself, so my thoughts are hypothetical only. But it doesn't look as if it would be that hard.
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More taunts are needed, but the aliens dont even have to hear humans emote's like low ammo/hp. A microphone (built-in for helmet/BS) would make it more realistic. Some emotes like c'mon should be loud like currently, as they may be used to challenge aliens. The way overmind works makes it look like aliens have some telepathic abilities. Some taunts should work in the nearby area only, while others are heard by the whole team.