Tremulous Forum
Media => Mapping Center => Topic started by: seeeker on January 11, 2008, 11:15:13 am
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First of all, Hello everyone! =D, some of you might know me already... but w/e =P
I'm pretty new to mapping and i'm wondering how to do phong shading on a terrain (if im not mistaken, it's the thing that simulates roundness on flat surfaces).
Could someone please give me a quick example or point me to a guide (i couldnt find one x_x) please?
Thanks =D
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http://www.simonoc.com/pages/articles.htm
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I used phong shading on Sokolov, you can grab a shader from that map.
One downside of the phong shading that q3map2 supplies is that decals do not seem to show up on phong shaded surfaces.
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q3map_nonplanar
q3map_shadeangle 80
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Im assuming thats the important part right?
Thanks a lot ppl =)
(also gonna look on that site, not gonna get anywhere that good tho =P)
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u could use the phong shaders from tremor or karith, and that way, u dont have to include textures or shaders in your pk3
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u could use the phong shaders from tremor or karith, and that way, u dont have to include textures or shaders in your pk3
Completely ignore what this moron says.
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um lol? wuts wrong with godmil?
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There's nothing wrong with godmil. However, there is something horribly wrong with making maps that have dependencies on other maps, even if they are default maps. Always make sure all map assets are included in the pk3, excluding only maybe those included in the data-1.1.0 pk3, although I usually throw those in too if my pk3 size can afford it.
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There's nothing wrong with godmil. However, there is something horribly wrong with making maps that have dependencies on other maps, even if they are default maps. Always make sure all map assets are included in the pk3, excluding only maybe those included in the data-1.1.0 pk3, although I usually throw those in too if my pk3 size can afford it.
I couldn't find these words, so my reply ended up slighty different than intended. I wonder how that could have happened.