Tremulous Forum

Media => Mapping Center => Topic started by: seeeker on January 11, 2008, 11:15:13 am

Title: Phong shading?
Post by: seeeker on January 11, 2008, 11:15:13 am
First of all, Hello everyone! =D, some of you might know me already... but w/e =P

I'm pretty new to mapping and i'm wondering how to do phong shading on a terrain (if im not mistaken, it's the thing that simulates roundness on flat surfaces).
Could someone please give me a quick example or point me to a guide (i couldnt find one x_x) please?

Thanks =D

Title: Re: Phong shading?
Post by: Taiyo.uk on January 11, 2008, 11:24:12 am
http://www.simonoc.com/pages/articles.htm

Title: Re: Phong shading?
Post by: Lava Croft on January 11, 2008, 11:51:26 am
I used phong shading on Sokolov, you can grab a shader from that map.

One downside of the phong shading that q3map2 supplies is that decals do not seem to show up on phong shaded surfaces.
Title: Re: Phong shading?
Post by: seeeker on January 11, 2008, 04:16:30 pm
...
        q3map_nonplanar
   q3map_shadeangle 80
...
Im assuming thats the important part right?

Thanks a lot ppl =)

(also gonna look on that site, not gonna get anywhere that good tho =P)
Title: Re: Phong shading?
Post by: n.o.s.brain on January 12, 2008, 05:40:57 am
u could use the phong shaders from tremor or karith, and that way, u dont have to include textures or shaders in your pk3
Title: Re: Phong shading?
Post by: Lava Croft on January 12, 2008, 09:24:30 am
u could use the phong shaders from tremor or karith, and that way, u dont have to include textures or shaders in your pk3

Completely ignore what this moron says.
Title: Re: Phong shading?
Post by: your face on January 12, 2008, 08:26:57 pm
um lol?  wuts wrong with godmil?
Title: Re: Phong shading?
Post by: TRaK on January 13, 2008, 01:09:10 am
There's nothing wrong with godmil. However, there is something horribly wrong with making maps that have dependencies on other maps, even if they are default maps. Always make sure all map assets are included in the pk3, excluding only maybe those included in the data-1.1.0 pk3, although I usually throw those in too if my pk3 size can afford it.
Title: Re: Phong shading?
Post by: Lava Croft on January 13, 2008, 02:18:41 am
There's nothing wrong with godmil. However, there is something horribly wrong with making maps that have dependencies on other maps, even if they are default maps. Always make sure all map assets are included in the pk3, excluding only maybe those included in the data-1.1.0 pk3, although I usually throw those in too if my pk3 size can afford it.
I couldn't find these words, so my reply ended up slighty different than intended. I wonder how that could have happened.