Tremulous Forum

Media => Mapping Center => Topic started by: Alb on January 17, 2008, 08:34:17 pm

Title: Mapper program?
Post by: Alb on January 17, 2008, 08:34:17 pm
where is the download for the program used to make levels???? there are all these mapping contests and I don´t even have the program!
Title: Re: Mapper program?
Post by: E-Mxp on January 17, 2008, 09:53:46 pm
where is the download for the program used to make levels???? there are all these mapping contests and I don´t even have the program!
This should be posted into the mapping section :roll:
The program used is GtkRadiant. Google for it.
Title: Re: Mapper program?
Post by: Death On Ice on January 17, 2008, 11:39:29 pm
Can Blender be used as well, though crappily?
Title: Re: Mapper program?
Post by: Survivor on January 17, 2008, 11:43:46 pm
Yes, but you would have to caulkhull the model created with blender in radiant.
Title: Re: Mapper program?
Post by: Lava Croft on January 18, 2008, 12:11:54 am
Can Blender be used as well, though crappily?
Making an entire map in Blender will also be very unfriendly to the PVS, unless you chop it up in several smaller models.
Title: Re: Mapper program?
Post by: NiTRoX on January 18, 2008, 08:51:04 am
Yes, but you would have to caulkhull the model created with blender in radiant.

What does caulkhull mean?

Would Wings3d work fine?
Title: Re: Mapper program?
Post by: Taiyo.uk on January 18, 2008, 10:36:56 am
Caulkhull means to seal the map from the void using structural caulk brushes. This is necessary because models do not block vis.

Any modeler can be used, but the model will need to be exported to md3 before it can be used in a map.
Title: Re: Mapper program?
Post by: Samurai.mac on January 18, 2008, 07:49:05 pm
Although it's not a recommended, or even sensible way to make a map.
Title: Re: Mapper program?
Post by: Alb on January 21, 2008, 03:45:09 pm
well, I use Ubuntu, is there any program (other than blender) I can use to make maps and save them in the md3 format, a free one?
Title: Re: Mapper program?
Post by: Taiyo.uk on January 21, 2008, 04:05:04 pm
The program that's best suited to the job is GtkRadiant. If you're using Ubuntu then it's probably easiest to just use Ingar's Linux builds:
http://tremulous.net/forum/index.php?topic=4640.0
Title: Re: Mapper program?
Post by: ==Troy== on January 21, 2008, 04:48:10 pm
Problem with the models is that their are "transparent" in physical sence, a player will not collide with them and you will have to use Radiant (and the only program for Q3 afaik) to create brushes which will reform your models to some extent. It is also a very inefficient in the fps aspect as well as gameplay. (otherwise called : model spam).

Radiant is a nice tool to map with. Not very powerful, but will allow you to get the basic geometry done, after which you can get the models to fill the harder parts.
Title: Re: Mapper program?
Post by: Alb on January 26, 2008, 03:26:17 am
what I´m asking is ARE there any other programs, give me the next best to gtk and I´ll be satisfied
Title: Re: Mapper program?
Post by: Taiyo.uk on January 26, 2008, 03:36:31 am
You can create the map geometry in any modeling program that can export to MD3 or ASE. You'll need to split modelmaps to achieve acceptable performance. Still, after this you'll need to go through radiant to caulkhull, hint and place the required entities.

Is there any particular reason why you can't use radiant?
Title: Re: Mapper program?
Post by: blood2.0 on February 05, 2008, 04:27:09 am
NO YOU CANT USE BLENDER just tell him this so he doesn't spam the forms (like me) with useless stuff. blender doesn't work how do i when using blender here is were you downlode it gtkradeant that is http://www.qeradiant.com/cgi-bin/trac.cgi (http://www.qeradiant.com/cgi-bin/trac.cgi) just wondering how do you do that url = thing pm me about it