Tremulous Forum

Media => Mapping Center => Topic started by: maxell on January 20, 2008, 04:31:54 am

Title: lighting problemes?
Post by: maxell on January 20, 2008, 04:31:54 am
i have created a map without any lights i have tested in it is too bright..... i have checked that i have no lights so it should be black but it is basikly WHITE so i wonder if you can help me i got everything else apart of that........ i asked my bro and some other people about it and there have no idea can anyone help me ?
Title: Re: lighting problemes?
Post by: Supertanker on January 20, 2008, 04:53:12 am
With no lights the lighting stage does not run. When the lighting stage does not run, the map, contrary to what you might think, runs with fully bright textures.

Throw in at least one light, (you don't want your ENTIRE map to be pitch black, do you?) and see if it works.

And also if you haven't seen it, http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping might be helpful if you are starting to map.
Title: Re: lighting problemes?
Post by: maxell on January 20, 2008, 05:27:32 am
ohh i see so do i put a junoir light or light or vene shader?
Title: Re: lighting problemes?
Post by: Supertanker on January 20, 2008, 09:07:37 pm
Just put a light entity in. Lightjunior is used to affect (or is it not affect? I forgot, I never use them) the lightgrid, which you don't really need to worry about right now.

I would recommend, however, that you use shader lights.
Title: Re: lighting problemes?
Post by: maxell on January 21, 2008, 06:13:46 am
i have tried ligh light junior and shader light none of them work
Title: Re: lighting problemes?
Post by: Samurai.mac on January 21, 2008, 07:08:17 pm
Do you compile using a light stage?
Title: Re: lighting problemes?
Post by: maxell on January 22, 2008, 08:28:05 am
it takes a about 1-2 minutes is a do a (single) meta which is the frist one one the list  but it takes too long to compile otherwise i am only testing for now
Title: Re: lighting problemes?
Post by: maxell on January 25, 2008, 09:35:26 am
what kind of compiling should i use if that is my probleme?
Title: Re: lighting problemes?
Post by: maxell on January 27, 2008, 12:25:58 am
hello can you help me plz! i need help
Title: Re: lighting problemes?
Post by: ShadowNinjaDudeMan on January 27, 2008, 07:46:53 am

So I recommend you use -meta first, then -light -faster.

Of course you need some source of light, even if its a skybox.
Title: Re: lighting problemes?
Post by: maxell on January 27, 2008, 10:25:27 am
so what do i use? beta?
Title: Re: lighting problemes?
Post by: ShadowNinjaDudeMan on January 27, 2008, 12:12:58 pm
er...

beta is merely a naming convention showing the approximate stage of your map.

compiling is different.
Title: Re: lighting problemes?
Post by: maxell on January 28, 2008, 12:04:09 am
so i do a full compilation? lke the last one/second last ? or i do every one of them ? i am a noob and it is my first map i made so i am no great genius... LOL