Tremulous Forum
Media => Mapping Center => Topic started by: maxell on January 20, 2008, 04:31:54 am
-
i have created a map without any lights i have tested in it is too bright..... i have checked that i have no lights so it should be black but it is basikly WHITE so i wonder if you can help me i got everything else apart of that........ i asked my bro and some other people about it and there have no idea can anyone help me ?
-
With no lights the lighting stage does not run. When the lighting stage does not run, the map, contrary to what you might think, runs with fully bright textures.
Throw in at least one light, (you don't want your ENTIRE map to be pitch black, do you?) and see if it works.
And also if you haven't seen it, http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping might be helpful if you are starting to map.
-
ohh i see so do i put a junoir light or light or vene shader?
-
Just put a light entity in. Lightjunior is used to affect (or is it not affect? I forgot, I never use them) the lightgrid, which you don't really need to worry about right now.
I would recommend, however, that you use shader lights.
-
i have tried ligh light junior and shader light none of them work
-
Do you compile using a light stage?
-
it takes a about 1-2 minutes is a do a (single) meta which is the frist one one the list but it takes too long to compile otherwise i am only testing for now
-
what kind of compiling should i use if that is my probleme?
-
hello can you help me plz! i need help
-
- -meta : Basically gets a playable map for you, no lights.
- -light -fast/-faster : Adds lighting to the playable map.
So I recommend you use -meta first, then -light -faster.
Of course you need some source of light, even if its a skybox.
-
so what do i use? beta?
-
er...
beta is merely a naming convention showing the approximate stage of your map.
compiling is different.
-
so i do a full compilation? lke the last one/second last ? or i do every one of them ? i am a noob and it is my first map i made so i am no great genius... LOL