Tremulous Forum
General => General Discussion => Topic started by: chompers on May 24, 2006, 04:55:00 am
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Advanced dretch. You know you want 'em. This thread is for sharing your ideas of what advanced dretches could do.
Personally, I have simple tastes and I'd just like to see them able to spit trapper blobs - but what would you like to see them do? OK, flying is out, but maybe a double jump, or a goon-like map spanning pounce? Maybe they should be fire resistant or explode in a cloud of acid when they die?
Don't let my mundane ideas hold you back! Spill your advanced dretch fantasies! Who knows, maybe one of them might make it into the game.
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One with an even bigger hitbox, for super blocking!
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-HP upgrade (to 50-75)
-Bite-speed upgrade (like 2/3 per second)
-slightly higher jump
-explode on death (very low dmg)
the last 2 would be optional
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How about a cameleon effect. If you stop moving for a sec or two you blend with the enviroment?
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i think having the ablilty to stick to the humans and slowly drain thier health would be good, but the only way to get them off would be to have team m8s shot it off.
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i think having the ablilty to stick to the humans and slowly drain thier health would be good, but the only way to get them off would be to have team m8s shot it off.
with FF on, how to?
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With precise aiming, as in Republic Commando :D.
If you make Dretches better, make Human infantry better too.
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I think the cameleon effect is a nice idea. Or maybe instead of that just being "invisible" on helmet radar. Invisibility to radar when stationary wouldn't probably hurt balance much, since as soon as you drop from the ceiling and start moving, you'll show up on the radar again. Total invisibility to radar might be fun, though.
Maybe a little speed increase would be nice too.
Giving them the ability to damage base constructs besides defences would also be nice. If not all base constructions, then maybe just defence computers, armories and medstations.
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Please, let's put a rest to that radar stealth Dretch please ! Myself, I don't want to hunt for a nearly invisible wallwalking dretch.
http://www.skinnersbox.com/trem/shot0005.jpg
Edit : sorry about that, I didn't notice it was all one big image :oops:
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stof, this is annoying
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I already find the dretch to be very powerfull, it looses a little of the glitter vs S3 humans, but can still be put to very good use.
Tiny hitbox, super agile, can move in all 3 dimensions, and can kill an unprotected human in 2 bites, dretch is a right killer :)
I like the idea of the carcass housing some final death attack, like acid spray, or a swarm, poison, basilisk gas, or a shock, would be a nice way to catch a finishing blow :)
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How about a cameleon effect. If you stop moving for a sec or two you blend with the enviroment?
this or only invisible to radar would be great.
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I vote for double the health, and slightly faster/more damaging bites.
Being able to clamp onto a human does sound like it could be really amusing though. It could be treated like a more powerful, stacking, poison, ie. using a medi-kit will make the dretch(es) drop off, and the fleshling immune for a time. Battlesuits perhaps shouldn't be immune though...
Perhaps co-opting the wall-walking ability would be feasible? Thus it may also be possible, just using the game engine, to 'scrape' the dretch(es) off, using a nearby surface! :D
Any kind of camouflage is a no-no though IMO. At the end-game, it'll only make things more tedious - especially when some asshat is just hiding until the timer runs out. :x
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Camoflage depends on how its done, not invis or partial invisiblity but instead maybe replace the skin with the texture of an adjacent wall, so it would kinda work but if you had your eye open you'd spot it.
Dretch do need an upgrade to be feasable later on.
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Camoflage depends on how its done, not invis or partial invisiblity but instead maybe replace the skin with the texture of an adjacent wall, so it would kinda work but if you had your eye open you'd spot it.
Dretch do need an upgrade to be feasable later on.
A fun alternate, is to stick on a human backpack, so this human will be unable to see the drench and turrets will ignore the drench. Then, if the drench disensable from backpack, will be "visible" again for turrets.
Thinks about it... HE BOB, YOU HAVE A ALIEN HERE! -- (bob) WTFF!!!??!
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Grapple ftw.
HOW DO I SHOT WEB
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I could model the Advanced Dretch. I've got a great idea right here in front of me. The secondary weapon would be a weak ranged thing (probably trapper spit) and the primary attack would be a bite that you control, that way you can attack any building you choose. I'll post some pics of it when the model is ready.
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I would also like to chime in against any sort of stealth thing. Dretch hunts at the end of the game are annoying as hell.
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I agree with kozak6. Say no to predator-like Dretches! :D. But the plus health isn't such a bad idea considering the balance. Then again, they already die from a weak Luci shot :)
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making dretch have a bit higher health and a spit wouldn't be a bad idea, but humans would also have to be upgraded.
maybe a more powerful rifle, or the ability to hold the rifle as well as something else (instead of blaster), etc
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i think aliens seeing how the lame humans have jetpacks the uber lame flame thrower spammy chainguns upgrades radar ..how bout give aliens more booster like structures
the current Poision one / x2 damage / something to induce slight armor
keep the effected classes the same ie tyrant cant use x2 damage but maby armor ect..thats my idea. i love the game its just gotta change some how playing aliens is a Chore when it comes down to serious game play humans jump in play yay im shootin stuff wewewewe aliens u gotta think ok go this way have a seizure while wall walking jump missed jump hit but no damage jump dead repeat x10 for ever 1 kill when some one l33t is laming it up on the humies... so yeah..
more booster like structures that way we theres no need to make anew class just addapt it
it'll make things some what interesting seeing to build all 3 your base defences will suffer but offence will increase.
add a dull red glow to the x2 damage equiped aliens a shiney sheen to the armor protected ones and keep the poision same only 1 power up active at a time maby?
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oops that and i dont know iv seen some insane dretching out there but i suspect these people are running on a system that has 10X the requirements
just walking up to a strafing firing human on my system results in instant death iv seen some people just what looks like to me i may be so lagged their actualy jumping insainly but they just walk up to battle suits with deadly accuracy, jump with out leaving the ground hit them in the chest inflicting maximumdamage as if they had hit them in the head but the splat decals are coming out of the chestal area of the humie id like to know how this is done..some day
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Dude, punctuation can do wonders when it comes to getting your post read.
Try it out, might grow to like it.
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making dretch have a bit higher health and a spit wouldn't be a bad idea, but humans would also have to be upgraded.
maybe a more powerful rifle, or the ability to hold the rifle as well as something else (instead of blaster), etc
Like making shotgun standard issue (free) in stage2?
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Humans need to rely on teamwork to get work done, that's the philosophy. Not going at it alone. Ever seen what 3 ordinary rifles can do against a goon?
Moving advance dragoon to stage 2 however severely enhances the alien team to the point where they get the massacre advantage. And were you planning on making the ordinary dragoon stage 1 then?
The pulse rifle however i must say is overpowered in stage 2. Move that one to stage 3 for a start.
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And were you planning on making the ordinary dragoon stage 1 then?
Ordinary dragoon IS stage1.
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I'm like the least awake person on the world. Sorry about that.
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Adv dretch? Well its a better idea then adv tyrants. Basically I think that if the dev teams would add adv drenches in the game they should have the same speed but have 1/2 more health with an extra ability and be available at s2. They still should be weak against flame throwers since begineers have to learn to avoid them with the weaker aliens.
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my fav - sticking to humans. this is the most "dretchy" in my opinion. make it like the basilisk except opposite, if you see what i am saying. use wallwalk or another key to toggle on and off. make it so a human could jump to get the dretch off, and the hit will count as a leg or chest shot, so there was some leeway. It would be awesome if multiple dretches could attack 1 person, especially a battlesuit. what would be cooler than a swarm of dretches leeching on to a battlesuit trying to rambo the alien base?
for that matter, how about the advanced dretch can split into multiple tiny dretches? Have like a "bundle" of 3+, and each counts for 1/3 damage and hp. all controlled by one player.
on second thought, I have no idea what benefits this would add. i just like swarms of flesh eating creatures.
one way or the other, i want to stick to a battlesuit when I jump at their heads. i'm not asking for much.
if nobody likes that, then give the dretch an appendage that shoots pulses of energy... and kills things really fast... we could call it a pulse... rifle... just kidding. but seriously, a pulse rifle dretch. no, no, i'm kidding... PULSE RIFLE!!
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As I came up with in another post, I would be inclined to get rid of basilisk completely and instead have more dretch incarnations. There are just too many different types of skills required to play aliens. I know some will dissagree with me, but usually those people are the experienced ones who have mastered all the different types.
Dretch levels:
1 - as-is
2 - double HP and add pounce ability and stickability
3 - tripple HP and add poison gas
This would also transition nicely over to dragoon, so your pouncing skills would work as a dretch v2 and 3.
Definition of stickability: not like basilisk, the human is free to move, but you stick to him wherever you landed, for a second or so.
(humans would probably need another ability to counter stickability. Perhaps the battery pack could discharge a shock which deals some dammage and knocks off the cling-on.)
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Adv Drenches for fun:
- 3 alien proximity mines "fungus spheres".
- shot a healer baba, that health your mates, slowdown enemies.
- can burn with fire, but running can stop burning, but burning do 4x damage to buildings, 4x damage to humans, and damage to itself
- electric shot make drenches become "spheres", unable to move, but still alive, with a minor damage effect 1 point each electric shot
If you have adv drench, you need better humans:
adv humans new weapons:
- standard electric mele weapon, so humans can melee too :D
- can use medkit on others (select medkit, move near teammate, press Q)
- with medkit selected, can see others health
- can trown his weapons
- can get weapons from ground
- weapon "health bar" is ammo
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good ideas, teiman 8)
one more thing i'd like to see (i think i mentions it before, too lazy to look)
an ability for builders (human) to carry a rifle...
maybe with s3, when builders become so incredibly useful during sd?
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Rifles won't save builders from Alien slashing attacks :D.
Besides, every Human member would just buy a rifle and a con. kit so they can hold on until timelimit hits :D.
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What you're trying to say is that basilisks suck. Otherwise no one would consider advanced dretch which costs as much as basic basilisk.
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Bad idea....
Dretches don't need an advanced form... they are quite good as they stand...
But seeing as you want ideas...
How about s3 dretchs are advanced dretches (liek grangers at s2 free evo and there is no more basic)
advanced dretches can
- hold on to posion better (like it last 1.5x longer than it does normaly)
- while they are in posion mode, they regen like they are near booster...
but honestly dretches are pretty good.
and s2 is the hardest stage for dretch
flamers and helmets or mass drivers...
which is my next two suggestions
advance dretch at s2 (and it costs one evo point)
they get
-flame resistence (1/2 damage)
-mass driver resistance (basicly if it were possible the mass driver does 24 damage against dretch, so if you are at full health you MIGHT be able to escape)
I like the flame idea more than mass driver resistance, but I do hate both of those deaths, esp because some people seem to be able to hit me while I am runnign with a massdriver...
:O :P
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I really like the stick idea... what about if you could remain stuck for a duration of say 10 seconds, you could control the player's character?
thinking along the lines of either a mind control or infested terran (starcraft)
at the point of complete control, the other player would be able to respawn and the only way to lose control would be death.
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I really like the stick idea... what about if you could remain stuck for a duration of say 10 seconds, you could control the player's character?
thinking along the lines of either a mind control or infested terran (starcraft)
at the point of complete control, the other player would be able to respawn and the only way to lose control would be death.
This is somewhat like the spy class on quakeworld servers :D
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i've played as alien alot more since my first two posts, here's some semi-practical ideas:
*75 health (maybe more?)
*possibly double jump... or just higher
*a simple slash as well as regular location damage... i hate it when you lunge for a head with mara or basi and get the timing wrong with the slash
*fire resistance... half damage?
*AUTO UPGRADE!! as soon as s2 (or 3), you can get it for free... that's the dealmaker!
For humans:
*Auto-upgrade to shotgun
*ability to buy a painsaw for 200, then hold it along with another gun (maybe only certain other guns?)
i dunno how uneven things would become...
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i've played as alien alot more since my first two posts, here's some semi-practical ideas:
*75 health (maybe more?)
*possibly double jump... or just higher
*a simple slash as well as regular location damage... i hate it when you lunge for a head with mara or basi and get the timing wrong with the slash
*fire resistance... half damage?
*AUTO UPGRADE!! as soon as s2 (or 3), you can get it for free... that's the dealmaker!
For humans:
*Auto-upgrade to shotgun
*ability to buy a painsaw for 200, then hold it along with another gun (maybe only certain other guns?)
i dunno how uneven things would become...
'AUTO UPGRADE' sounds like a deal-breaker.. rather unorthodox.
My vote is just for 75hp (or some boost)
as a bonus, 75 hp awards you 3x fire resistance :)
My 'like to have' would be pounce or a 'ping'. I like the idea of dretch being more flea like, and being able to leap across hallways and such. Imagine a dretch running along the ground and 'ping' he's up on the ceiling.
:D
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Let's make Dretches even more powerful - like they could spit out Tyrants as a ranged weapon... :D
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N.M.I."]Let's make Dretches even more powerful - like they could spit out Tyrants as a ranged weapon... :D
that's about like the quote someone has in their sig about a gun that shoots reactors :D
still, the part i would care most about in this is the ability to get it for free... dretch is already a bit of a last resort with many people.
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lol @ teiman. :D :D
A fun alternate, is to stick on a human backpack, so this human will be unable to see the drench and turrets will ignore the drench. Then, if the drench disensable from backpack, will be "visible" again for turrets.
Thinks about it... HE BOB, YOU HAVE A ALIEN HERE! -- (bob) WTFF!!!??!
One suggest would be only a faster regeneration.
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I wish there were another class that was able to shoot some kind of projectile.
It is beyond the granger's abilities, and the Adv Goon is expensive and isn't always the best choice for a particular map.
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How about a cameleon effect. If you stop moving for a sec or two you blend with the enviroment?
This is something that would be really cool, but how hard to program would it be? I guess the easiest thing to do would be to make it so that its skin is the same as that of what it is walking on.