I heard it was possible to enable extra texture filtering, like Anisotropic filtering. My card can handle x4 Anisotropic filtering, but I'm not sure how to do this in the game. Is it possible? And is anti-aliasing possible? Help is much appreciated.
Thanks in advance.
-IOA
r_ext_max_anisotropy
Anti-Aliasing will have to be forced by your driver.
Ah, okay. Thanks.