Tremulous Forum
Media => Mapping Center => Topic started by: Shadowgandor on January 31, 2008, 01:55:57 pm
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It said my map had a leak, but I can't find the leak anywhere. When I had it on another map, a reddish thing seemed to show where the map leaked, but there is no error anymore. I'm using GTK 1.5 and tried compiling with BSP-meta (just using it as a scan for leaks). Help?
Open file C:/Users/Gerdjan/Desktop/snapshots/Testing.0.map for write...success
Setting up
Listening...
=== running build command ===
"C:/Program Files/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game tremulous -fs_basepath "C:/Program Files/Tremulous/" -fs_game base -meta "C:/Users/Gerdjan/Desktop/Testing.map"
Connected.
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: C:/Program Files/Tremulous//base/
VFS Init: C:/Program Files/Tremulous//base/
--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/arachnid2.shader
entering scripts/atcs.shader
entering scripts/karith.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/nexus6.shader
entering scripts/niveus.shader
entering scripts/transit.shader
entering scripts/tremor.shader
entering scripts/uncreation.shader
Script file scripts/common.shader was not found
entering scripts/common-trem.shader
entering scripts/titan.shader
entering scripts/displays.shader
entering scripts/misc.shader
entering scripts/plant_life.shader
entering scripts/water.shader
445 shaderInfo
--- LoadMapFile ---
Loading C:/Users/Gerdjan/Desktop/Testing.map
entering C:/Users/Gerdjan/Desktop/Testing.map
WARNING: Couldn't find image for shader textures/NULL
464 total world brushes
0 detail brushes
0 patches
629 boxbevels
86 edgebevels
1 entities
1092 planes
0 areaportals
Size: -448, -1440, -72 to 2208, 1504, 480
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -448.007813 -1440.005371 -72.000000 } { 2208.007813 1504.002930 480.007813 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
2774 faces
2161 leafs
--- MakeTreePortals ---
328 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
464 structural brushes
1175 cluster references
--- FloodEntities ---
0 flooded leafs
no entities in open -- no filling
MAP LEAKED
Edit: Could the reason be that I haven't textured the map yet? Or used any vis hinting yet? I basically brushed and that's all :P
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Check if you dont have some 'empty' entity slacking off somewhere? Using the entity list can be handy with this.
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Tried it, found a lot of overlapping brushes (handy that), but didn't find anything that shouldn't be there. Everything is connected to each other. With 'empty' entity, you mean an entity that is, for example: Floating in the void. Right?
Edit: Tried putting an egg in the map, this is waht I got:
(http://i260.photobucket.com/albums/ii1/shadowgandor/Entityleaked.jpg)
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Found the gap :D
It was...small...haha.
anyway, I'm going to continue gap hunting :)
It seems to work properly now
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Done, map can be compiled :D