Tremulous Forum

Mods => Modding Center => Topic started by: maxell on February 02, 2008, 11:17:47 am

Title: motorbikes for trem?
Post by: maxell on February 02, 2008, 11:17:47 am
i was playing halo the other day and i thought about trem i don't know if this tpoic has already been talked about but anyway...

i was thinking to insert some motorbikes for the humans so there could curry up to 2 people (a driver and a passager)( bsuits cannot mount this vehicle) and 2 little rifle like guns at the front which can shoot the aliens...

for the aliens i was thinking of a worm like a booster worm kinda thing which is an acuall aliens form it has like 1000 hp due to it size and length and also due to what it cannot atk very well ( like a granger but a bit more powerful) which can carry up to 2 aliens ( does not including tyrant and adv goon), the worm can also climb up a wall...

i do not know how complicated that would be but....
Title: Re: motorbikes for trem?
Post by: Taiyo.uk on February 02, 2008, 12:04:33 pm
don't know if this tpoic has already been talked about but anyway...
If you use the search button you would quickly know that is has. See the previous threads for discussion and conclusions.
Title: Re: motorbikes for trem?
Post by: lizards160 on February 03, 2008, 01:24:01 am
i like it but since im new here i think this would be VERY HARD
Title: Re: motorbikes for trem?
Post by: ShadowNinjaDudeMan on February 03, 2008, 04:08:52 pm
Think about it, motorbikes in the maps we have right now just wouldnt do, youd be constantly htting off walls, it would be like handling a rocket proppelled blimp, disasterous.

Unless you make larger maps, but then humans get advantage through range, and the maps get laggy.

Think of another mode of transport is my advice.
Title: Re: motorbikes for trem?
Post by: seeeker on February 05, 2008, 04:40:54 am
my idea would be to make a huge battlesuit-robot looking thing, it would carry two humans (one driver and one gunner)
Human goes to arm, purchases such armour (2000 creds for just the vehicle) then it works like a hovel, where another human gets close to the player using the unit and presses q or something to enter as gunner)
The "Mobile Suit" (=D) would have lots of hp and would need to have slow movements and turn rates.
There could also be addons to it, like a "Energy Storage" that could also allow other players to recharge energy weapons in it
Also it would need to be impossible to switch between gunner and driver (to avoid too much power to the unit and add make the gunner death a weakpoint)

Edit:
(http://s1.kieru.net/72vehiclesketch.jpg)
=D
Title: Re: motorbikes for trem?
Post by: mooseberry on February 05, 2008, 05:24:08 am
Would work great in cities, not so well inside a building, (as pretty much all trem maps are).
Title: Re: motorbikes for trem?
Post by: Death On Ice on February 05, 2008, 05:34:43 am
And Aliens get ultralisk, right?
Title: Re: motorbikes for trem?
Post by: seeeker on February 05, 2008, 06:02:13 am
aliens could get a blob like alien that does area damage (overmind like), also it would serve as a movable spawn/booster/creep =D
Title: Re: motorbikes for trem?
Post by: Kuszja on February 05, 2008, 06:53:31 pm
Interesting, but that could give the humans too much of an advantage. From what I can tell about the game, the only way to take down a good tyrant is for a group of humans (like 4+) to attack it at once and not let it heal because a tyrant can kill a lone human faster than you can say pwned  .:human: :human: :human: :human: =  :tyrant:. With the MbS (Mobile Suit), this could bring the numbers down to 2 humans, or one MbS, to confront the tyrant. (MbS) =  :tyrant:. Obviously, n00bs will MbS spam and run around randomly in as many fully operable MbS as possible (presumably getting owned too), but people who team up on the tyrant will have a greater chance of winning, or at least be able to defend the Human base quite well. Since the tyrant is the strongest alien, the dragoon, marauder, and maybe the basilisk would be helpless against the MbS. Just like a group of humans with no chain guns, lucy cannon, or pulse rifle are weak against tyrants. The dretch could sneak by on the ceiling and kill the gunner, rendering the MbS useless. The only problem with that is the basic human with a rifle cannot render a tyrant useless.
Title: Re: motorbikes for trem?
Post by: mooseberry on February 06, 2008, 02:32:21 am
And if the tyrants teamed up together?
Title: Re: motorbikes for trem?
Post by: Circle on February 06, 2008, 05:25:11 am
It would be cool, but you'd need to find a modeler, a programer.
Heh, aliens able to climb on the suit o.o or lisks being able to paralyze speeders in starwars.
Title: Re: motorbikes for trem?
Post by: mooseberry on February 06, 2008, 05:28:20 am
I think the point is that it would be near impossible to navigate one of those things inside most tremulous maps.
Title: Re: motorbikes for trem?
Post by: seeeker on February 06, 2008, 06:19:01 am
you need to have in mind that it is sort of like a vehicle, not for vents and such. Where a tyrant fits, so does the unit. (in theory).
Quote
It would be cool, but you'd need to find a modeler, a programer.
I would like to help myself (I could probably pick up the skills =P) I would just need a guide to start.
Title: Re: motorbikes for trem?
Post by: Kuszja on February 06, 2008, 03:30:24 pm
Good point about the tyrants teaming up, I didn't realize I left that out. Four humans can hide in places that tyrants can't get to/attack and shoot at the tyrant where as aliens can't hide in a safe spot and shoot at the MbS, because the MbS can shoot and the aliens can't (with the exception of the dragoon and its 3/4 worth while shots, but it probably doesn't hide well). Maybe a mobile repeater (for both teams) would add an interesting twist to game play.
Title: Re: motorbikes for trem?
Post by: Revan on February 06, 2008, 03:57:41 pm
The counter to the MbS?

Skunk! (and Adv. Skunk)
this alien would look like a blob with a HUGE acid tube / trapper on the front it could shoot acid from a medium range (about the length of the outside area in ATCS?) and the the advanced version would have a big trapper that would work at long range, it might also be a mobile booster, and poison any humans that touch it.

What do you think?

Title: Re: motorbikes for trem?
Post by: Shadowgandor on February 06, 2008, 05:57:46 pm
I'd rather get a dung beatle or something more insectish, but I don't like any ideas here anyway (including my own :P)
Title: Re: motorbikes for trem?
Post by: Kuszja on February 07, 2008, 11:55:46 pm
I like the alien acid shooting ability because there are not enough ranged attacks on the alien side. Maybe not as a vehicle though, because as mooseberry pointed out, it would be hard to get a vehicle moving around in most current trem maps. It might also be interesting to see what a temporary speed booster for the humans would do with the alien acid spitting ability.

Why I think vehicles won't work is based on the fact that the aliens cannot effectively attack the humans at a distance. Because of this, the maps have to be designed in such a way where the aliens can get close to the human with out being seen. This means there would be a lot of view blocking geometry like crates, turns in hallways, pillars, debris, etc. that allow aliens to get close to a human with out being picked off. Such geometry is not conducive for good vehicle movement.
Title: Re: motorbikes for trem?
Post by: maxell on February 08, 2008, 04:11:38 am
what about a high tech b suit? it would be a bit nigger then a normal b suit and come with a double weapon slots ( you can get two lgun or 2 prifle or 2 chainguns so on) but the adv b suit would cost 1000 and woulb be a bit slower to move /turn to make it a disadvatage?
Title: Re: motorbikes for trem?
Post by: Kuszja on February 08, 2008, 04:23:51 am
Maybe with its own weapon instead of double weapon slots. Just picture double luci spamming. It could work as long as the human shooting at the (presumably) tyrant isn't able to kill the tyrant faster than the tyrant can kill the human in a perfectly balanced confrontation.
Title: Re: motorbikes for trem?
Post by: Lava Croft on February 08, 2008, 07:00:07 am
Look here (http://teamreaction.planetquake.gamespy.com/gloom/index.htm) for a list of things that will most likely not make it into Tremulous.
Title: Re: motorbikes for trem?
Post by: seeeker on February 08, 2008, 07:48:50 am
WAHH so much stuff that would make trem so much better! =O_
Is that like a predecessor of trem? o_O
Title: Re: motorbikes for trem?
Post by: Lava Croft on February 08, 2008, 08:02:44 am
WAHH so much stuff that would make trem so much better! =O_
No.
Is that like a predecessor of trem? o_O
Yes.
Title: Re: motorbikes for trem?
Post by: maxell on February 08, 2008, 11:32:39 am
i mean that al weapons apart of lucifier pain saw and mass driver ar able to be double  it also has 2x for chainguns


talking about that i reckon a chaingun with a bit more ammo would help alot the humans
Title: Re: motorbikes for trem?
Post by: Revan on February 08, 2008, 01:44:03 pm
My wants for an adv. bsuit:
radar
battery
ammo pack
all I can think of right now  :(
Title: Re: motorbikes for trem?
Post by: maxell on February 13, 2008, 10:03:01 am
lol for the motor bikes we have thought it is a bit hard to do and control so an adv bsuit would be:

-bigger (maybe 1.5 TIMES to 2 times bigger)
-have a radar (which can see longer then a helmet)
-have an ammo pack which doubles an weapon you are carring in apart of lucifier (to avoid even more spamm)
-have a two slots weapon for small guns like (pain saw, shotgunand  rifle)
-have a battery which other peaple can use to refill the weapon (works only once, to avoid being to good)
-but it has the speed of a crouching human to make it a bit ga,
-it can pivot (for the aim) but it cannot on itself ( eg like doing a 360 on the ground without moving, to do it you will have to walk slowly and turn


but i am thinking it might be unfair for the aliens so.. i was thinking of making these aliens have more health:

dretch +25
all basiliks + 50
all marauder + 75
all goons +100
tyrants +150 (becuase the slower then the other so more hp)

i think it would make it pretty fair on various terrains of course some terrains would favorise the adv bsuit (like  long,straight corridors) but would favourise the aliens (on bends and corners)


so what do you think eh?
Title: Re: motorbikes for trem?
Post by: Taiyo.uk on February 29, 2008, 01:39:52 am
Bollocks to motorbikes, Tremulous needs these:
(http://www.kettenkrad.com/Kettenkrad.gif)
Title: Re: motorbikes for trem?
Post by: TinMan on February 29, 2008, 03:13:05 am
Vehicles ruin games, just look at the UT series.
Title: Re: motorbikes for trem?
Post by: X-20 on February 29, 2008, 03:35:57 am
Bollocks to motorbikes, Tremulous needs these:
(uber image)
Are those real? xD
Title: Re: motorbikes for trem?
Post by: Taiyo.uk on February 29, 2008, 03:40:01 am
Yes they are. (http://en.wikipedia.org/wiki/Kettenkrad)
Title: Re: motorbikes for trem?
Post by: mooseberry on February 29, 2008, 05:33:05 am
NAH... What we really need are some of these:

(http://thelongestlistofthelongeststuffatthelongestdomainnameatlonglast.com/images3/monster.jpg)
Title: Re: motorbikes for trem?
Post by: Shadowgandor on February 29, 2008, 02:27:25 pm
No, we need this:

(http://us.games-workshop.com/games/40k/darkangels/painting/dreadnought/images/rav_left_34.jpg)
Title: Re: motorbikes for trem?
Post by: maxell on March 01, 2008, 10:40:39 pm
well why don't we put all of them put we need someone to make them ( i can't) and most people here can't so if you can voice up
Title: Re: motorbikes for trem?
Post by: TinMan on March 02, 2008, 09:11:18 pm
I can't click your "smite" link quick enough.
Title: Re: motorbikes for trem?
Post by: player1 on March 02, 2008, 10:46:30 pm
I can't click your "smite" link quick enough.

QFT!!!

I can't applaud that sentiment quick enough.
Title: Re: motorbikes for trem?
Post by: seeeker on March 03, 2008, 11:09:48 pm
TinMans alive =O
Title: Re: socks for trem?
Post by: player1 on March 03, 2008, 11:21:03 pm
Or at least his account has been reactivated...

So far, it seems consistent with the character once known as "TinMan". Further observation required. :)

On Topic: How about a monowheel-thingamabob? Costs 999 bp...
Title: Re: socks for trem?
Post by: mooseberry on March 04, 2008, 04:15:57 am
On Topic: How about a monowheel-thingamabob? Costs 999 bp...

Great, something to make unlimited build servers lag even more...  :) :)  ;)

Jk.....sorta
Title: Re: monowheel? monowheel!
Post by: player1 on March 04, 2008, 04:27:42 am
On Topic: How about a monowheel-thingamabob? Costs 999 bp...

Great, something to make unlimited build servers lag even more...  :) :)  ;)

Jk.....sorta


Look at this (http://blog.modernmechanix.com/mags/qf/c/PopularScience/11-1933/xlg_monowheel_tank.jpg). It makes as much sense as ubp.
Title: Re: monowheel? monowheel!
Post by: mooseberry on March 04, 2008, 06:16:53 am
On Topic: How about a monowheel-thingamabob? Costs 999 bp...

Great, something to make unlimited build servers lag even more...  :) :)  ;)

Jk.....sorta


Look at this (http://blog.modernmechanix.com/mags/qf/c/PopularScience/11-1933/xlg_monowheel_tank.jpg). It makes as much sense as ubp.

Sorry for a Starwars link, (http://img.photobucket.com/albums/v480/punkboi/Parno2/grievous_wheel.jpg) but I just saw a big connection, so...
Title: Re: monowheel? monowheel!
Post by: player1 on March 04, 2008, 06:22:34 am
On Topic: How about a monowheel-thingamabob? Costs 999 bp...

Great, something to make unlimited build servers lag even more...  :) :)  ;)

Jk.....sorta


Look at this (http://blog.modernmechanix.com/mags/qf/c/PopularScience/11-1933/xlg_monowheel_tank.jpg). It makes as much sense as ubp.

Sorry for a Starwars link, (http://img.photobucket.com/albums/v480/punkboi/Parno2/grievous_wheel.jpg) but I just saw a big connection, so...

See, now there's a serious suggestion. What would the Humans get, though?
Title: Re: motorbikes for trem?
Post by: jackForward on March 04, 2008, 10:14:40 am
Hummies get a pogostick and discover new ways to enter the alien base or fight those damned maras.
>> http://en.wikipedia.org/wiki/Pogo_stick
Title: Re: unibikes for trem?
Post by: player1 on March 04, 2008, 06:10:24 pm
Another serious suggestion, in a thread full of fail...
Title: Re: motorbikes for trem?
Post by: seeeker on March 04, 2008, 09:23:19 pm
Id like to see one of those onewheel vehicles stuck on mud or something, driver would spin like crazy lol
Title: Re: if it's not a vehicle, what is it?
Post by: player1 on March 04, 2008, 10:29:46 pm
I think something like this (http://www.me.berkeley.edu/one_wheel_vehicle/dvd-to-mpeg.mpg) would be appropriately balanced for Trem action (providing, of course, that you're talking about jumpboost-enabled pogo sticks for the Humans).

I wonder if the OP got the message yet...
Title: Re: motorbikes for trem?
Post by: The_Spy on January 04, 2009, 09:30:11 pm
Even with a vehicle for humans, Aliens would need to have some MASSIVE kickass new class to counter it. Plus: Vehicle+ATCS=FAIL
Title: Re: motorbikes for trem?
Post by: Archangel on January 04, 2009, 09:35:02 pm
Wow, you like necroposting AND ellipses too...
Title: Re: motorbikes for trem?
Post by: cactusfrog on January 05, 2009, 04:50:24 am
my idea would be to make a huge battlesuit-robot looking thing, it would carry two humans (one driver and one gunner)
Human goes to arm, purchases such armour (2000 creds for just the vehicle) then it works like a hovel, where another human gets close to the player using the unit and presses q or something to enter as gunner)
The "Mobile Suit" (=D) would have lots of hp and would need to have slow movements and turn rates.
There could also be addons to it, like a "Energy Storage" that could also allow other players to recharge energy weapons in it
Also it would need to be impossible to switch between gunner and driver (to avoid too much power to the unit and add make the gunner death a weakpoint)

Edit:
(http://s1.kieru.net/72vehiclesketch.jpg)
=D
like this
(http://www.mobygames.com/images/i/45/30/292330.jpeg)
Title: Re: Tremulous 1.7
Post by: player1 on January 05, 2009, 05:33:11 am
As long as they can't aim upward at my flying alien.
Title: Re: motorbikes for trem?
Post by: Kaleo on January 05, 2009, 11:34:01 pm
my idea would be to make a huge battlesuit-robot looking thing, it would carry two humans (one driver and one gunner)
Human goes to arm, purchases such armour (2000 creds for just the vehicle) then it works like a hovel, where another human gets close to the player using the unit and presses q or something to enter as gunner)
The "Mobile Suit" (=D) would have lots of hp and would need to have slow movements and turn rates.
There could also be addons to it, like a "Energy Storage" that could also allow other players to recharge energy weapons in it
Also it would need to be impossible to switch between gunner and driver (to avoid too much power to the unit and add make the gunner death a weakpoint)

Edit:
[img ]http://s1.kieru.net/72vehiclesketch.jpg[/img]
=D
like this
[img width=960 height=768 ]http://www.mobygames.com/images/i/45/30/292330.jpeg[/img]


No, I would think more like this:
(http://www.puolenkuunpelit.com/kauppa/images/gw_wh40_ig_sentinel.gif)
Title: Re: motorbikes for trem?
Post by: atomic1fire on January 14, 2009, 03:43:10 am
A carrier class alien,
One alien that can carry several other smaller ones, with reasonably good defense. with an acid tube or something on its back.
Title: Re: motorbikes for trem?
Post by: CreatureofHell on January 14, 2009, 04:28:32 pm
no alien needs carrying. the tyrant has charge, goons have pounce, dretches have speedhax and basi's have gas drugs. and grangers stay at home
Title: Re: carrier aliens for trem?
Post by: player1 on January 14, 2009, 07:34:51 pm
It's fun to reply without even reading the thread!
Title: Re: motorbikes for trem?
Post by: seeeker on January 21, 2009, 08:29:42 pm
(http://img84.imageshack.us/img84/977/095pp3.gif)
Title: Re: motorbikes for trem?
Post by: Dretchdude on March 22, 2011, 12:55:39 am
I'm risking the existence of my account to revive this topic  ;).  But while I'm sacrificing my account :angel:, I will say this;  It would be too easy to have ATCS cleared of the middle part and have vehicle spawns right outside the human base (if vehicles and spawns were already created, that is).  And just like the water alien idea, maps are made with little space because we don't NEED all that much area.  In fact, that makes it better for the aliens.  So maybe we can make bigger areas in maps where there will be vehicles, and spots where it's too tight for them to exist.

I know this sounds dramatic, folks, but my account is probably gonna be deleted for replying to an old post.  So I will say my goodbyes.  Thank you, everyone, for giving me such a great time on the Tremulous forums (even if I just made a fool of myself all the time).  No, I'm not making a new account.  Sorry.  But who cares?  You guys never liked me anyway.  So if you reply and I don't reply back, then that means that my account's gone.  Bye, Trem fans, and thank you for being flamers (I get a good laugh all the time here)!
Title: Re: motorbikes for trem?
Post by: UniqPhoeniX on April 03, 2011, 12:04:04 am
Trem maps don't have large areas/lots of water not because we don't need it, but because those make the map totally human biased.
Title: Re: motorbikes for trem?
Post by: Minimum on April 03, 2011, 07:00:35 am
Bad idea. The only games in which vehicles actually work in multiplayer are Battlefield... and maybe Halo.

Plus, motorbikes on ATCS? Where the hell would you go?
Title: Re: motorbikes for trem?
Post by: Nux on April 03, 2011, 03:46:48 pm
I'm risking the existence of my account to revive this topic  ;).  But while I'm sacrificing my account :angel:, I will say this;  It would be too easy to have ATCS cleared of the middle part and have vehicle spawns right outside the human base (if vehicles and spawns were already created, that is).  And just like the water alien idea, maps are made with little space because we don't NEED all that much area.  In fact, that makes it better for the aliens.  So maybe we can make bigger areas in maps where there will be vehicles, and spots where it's too tight for them to exist.

I know this sounds dramatic, folks, but my account is probably gonna be deleted for replying to an old post.  So I will say my goodbyes.  Thank you, everyone, for giving me such a great time on the Tremulous forums (even if I just made a fool of myself all the time).  No, I'm not making a new account.  Sorry.  But who cares?  You guys never liked me anyway.  So if you reply and I don't reply back, then that means that my account's gone.  Bye, Trem fans, and thank you for being flamers (I get a good laugh all the time here)!

It's nice to see a polite and well considered necro. It's refreshing. Still best to just not do it. Just start a new thread with a link to this thread in it.

I don't think you have anything to worry about anyway, if ULTRA Random ViruS hasn't had his account deleted I don't see why yours would be. He has you beat on number and degree.

As for the actual topic, if you want areas that you can traverse the map fast and areas that you can't, just stick a moving platform in. I don't see any situation where vehicles add to gameplay unless you changed tremulous a great deal from what it is now. Still, if you can code it be my guest to try it out.
Title: Re: motorbikes for trem?
Post by: RAKninja-Decepticon on April 03, 2011, 04:40:38 pm
Bad idea. The only games in which vehicles actually work in multiplayer are Battlefield... and maybe Halo.

Plus, motorbikes on ATCS? Where the hell would you go?

no and no.  try planetside and tribes 2.

really, battlefield and halo,  what are the doping these kids up with nowadays?
Title: Re: motorbikes for trem?
Post by: Minimum on April 03, 2011, 10:12:08 pm
Bad idea. The only games in which vehicles actually work in multiplayer are Battlefield... and maybe Halo.

Plus, motorbikes on ATCS? Where the hell would you go?

no and no.  try planetside and tribes 2.

really, battlefield and halo,  what are the doping these kids up with nowadays?

I have and I have. I think both those games would be better off with more maps not built around vehicles. Tribes 2 maybe less so, I thought Tribes 2 was a game pretty close to perfection, but still.

EDIT: Additonally, you're the one whose been "Doped up", according to your horrid grammar.
Title: Re: motorbikes for trem?
Post by: swamp-cecil on April 07, 2011, 02:38:09 am
*Vroom Vroom*
Pew Pew Pew Pew Pew
Come On!
Title: Re: motorbikes for trem?
Post by: Sockem on April 08, 2011, 03:17:06 am
WE NEED ADV B SUIT
we need
*Radar
*More armour
*1000 cred
* IT'S VERY OWN "lightning gun"
*lightning gun recharges over time
*2 times more powerful than painsaw
*lightning gun has 10 ft radius
*when adv bsuit is damaged, lightning gun starts flickering
*lightning gun has alternate fire that is kinda like a long distance welder
*low fueled jetpack (able to go long distances without jet-camping
*instead of crouching, the crouch button for 3 seconds activates the suit's overdrive mode
Title: Re: motorbikes for trem?
Post by: Sockem on April 08, 2011, 03:31:14 am
*overdrive mode turns   standard lightning gun off (it becomes pain saw-like thing)
*suit goes extremely fast
* in overdrive, jumping makes the suit shoot a plasma ball downward, hurting adv bsuit, but propells it upward...high
*plasma does 20 ft splash dmg
*jets turn off during overdrive
*overdrive makes adv bsuit FAST
*makes bsuit fragile and gives it low armour
*if it dies durring overdrive, it makes 10 ft explosion
*ovrdrv lasts 2 mins
*another overdrive costs 700 creds
Title: Re: motorbikes for trem?
Post by: Sockem on April 08, 2011, 03:37:45 am
SOMEBODY PLEASE RECKOGNIZE MY IDEA AND PLEASE SEND IT TO SOMEBODY WHO CREATES MODS :D
Title: Re: motorbikes for trem?
Post by: DraZiLoX on April 08, 2011, 04:57:49 pm
NICE TRIPLEPOST BRO!
Title: Re: motorbikes for trem?
Post by: Revan on September 12, 2012, 12:55:02 am
[overdrive crap]

1. Buy adv. suit
2. activate overdrive (maybe wait till inside the alien base)
3. run to alien base
4. jump to OM area
5. die
6. repeat till Humans Win


P.S.: I AM BACK!
Title: Re: motorbikes for trem?
Post by: hwd on September 12, 2012, 06:58:35 pm
You necroposted and then edited your post to say "I AM BACK!" with the reason "I AM BACK" when I don't know who you are, but already I'm getting a bad impression >:(.
Title: Re: motorbikes for trem?
Post by: Revan on September 14, 2012, 08:44:20 pm
You necroposted and then edited your post to say "I AM BACK!" with the reason "I AM BACK" when I don't know who you are, but already I'm getting a bad impression >:(.

Wasnt that much of a necro, and the "I AM BACK"? Taunting Lava Croft.....

Plus I blew a maturity save.  :-[
Title: Re: motorbikes for trem?
Post by: vcxzet on November 22, 2012, 12:52:27 am
You necroposted and then edited your post to say "I AM BACK!" with the reason "I AM BACK" when I don't know who you are, but already I'm getting a bad impression >:(.
310 turrets 30 posts what is not fishy