Tremulous Forum
Media => Mapping Center => Topic started by: Kaleo on February 14, 2008, 04:07:58 am
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You know how in 1.5 when you pull a vertex, it most times pulls another on with it, like with the edge tool?
I want to know how to bring back the style of 1.4 vertex pulling.
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Try selecting the vertice in the 3d window?
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Tried that, with the same effect.
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you have to split up your brush so it has triangular sides.
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Ok... That makes sense...
Prepare for awesome outdoorsness.
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Other vertices are moved automatically to keep the brush convex. To create intricate shapes try using the clipper or use multiple brushes and merge them.
Depending on what you're trying to make, the triangular brush approach (http://www.haosredro.com/trem/img/radiant2.png) may be an option.
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You were talking a non-triangular brush? Trisoup fixes your 'problem' indeed.