Tremulous Forum
Community => Servers => Topic started by: CrAzY on February 16, 2008, 04:51:36 pm
-
I type commands and things and this is all it says:
]/help
broadcast: print "server: /help\n"
]!help
broadcast: print "server: !help\n"
]!help
broadcast: print "server: !help\n"
]!kick CrAzInAtOr
broadcast: print "server: !kick CrAzInAtOr\n"
]cp hello
broadcast: print "server: cp hello\n"
Here is what it says when it loads:
tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
C:\Program Files\Tremserver\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremserver\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremserver\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremserver\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremserver\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremserver\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremserver\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremserver\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremserver\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremserver\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremserver/base
----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6150 LE/PCI/SSE2/3DNOW!
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xc9c8060 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 585 milli seconds
UI menu load time = 29 milli seconds
UI menu load time = 25 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:30720
Hostname: Cameron
IP: 192.168.1.101
Working directory: C:\Program Files\Tremserver
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
Scanning for servers on the local network...
trying levelshots/.TGA...
8 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 612 msec frame time
------ Server Initialization ------
Server: atcs
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Program Files\Tremserver\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremserver\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremserver\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremserver\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremserver\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremserver\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremserver\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremserver\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremserver\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremserver\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremserver/base
handle 1: sound/ui/heartbeat.wav
----------------------
4160 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 746 jump table targets
VM file game compiled to 1041421 bytes of code
game loaded in 8928512 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Mar 27 2006
------------------------------------------------------------
InitGame: \version\tremulous 1.1.0 win_mingw-x86 Feb 28 2006\timelimit\600\protocol\69\mapname\atcs\sv_privateClients\0\sv_hostname\LANTEST\sv_maxclients\10\sv_maxRate\0\sv_minPing\0\sv_maxPing\600\sv_allowDownload\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\gamename\base\g_maxGameClients\0\g_suddenDeathTime\0\g_needpass\0
2 teams with 2 entities
-----------------------------------
-----------------------------------
So whats wrong?
-
you are using / and ! :P
-
you are using / and ! :P
What am i supposed to use >.>?
-
The commands you're trying to use might not be supported by your QVM. Make sure the QVM in your base/vm directory is one of the ones supporting TJW's admin system (such as Lakitu7 (http://www.mercenariesguild.net/patches/?do=details&task_id=122)'s) - and before you ask, from the server's output it looks like your base directory is C:\Program Files\Tremserver\base (so create a 'vm' directory in there and put the game.qvm you download from above into it)
-
Are you using tremulous.exe +set dedicated blah?
You need a real tremded to use updated QVMs.
http://tjw.org/tremulous/
-
Oo Did you made a map called Tremserver and put it next to your Tremulous map in Program Files?
If so please read the tutorial on how to install a server on windows ::)
-
yea what those people said :)
-
Put the game.qvm in here:
C:\Documents and Settings\<your username>\Local Settings\Application Data\Tremulous\base\vm\game.qvm
It won't work if you put it in program files