Tremulous Forum
General => Feedback => Topic started by: Superpie on February 17, 2008, 10:44:02 pm
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I've heard this concept somewhere before. This is not completely my idea.
A slight problem with servers that have friendly fire enabled is that humans have a tendency to shoot eachother (obviously...). Some places have retrubution, which forces the person who teamkilled another to pay him back his credits/evos for the items the killed player lost, which wasn't always the greatest because sometimes you only do a couple of hp worth of damage and ended up losing quite a bit of cash, or some newbie ran in front of your fully charged luci with a chaingun-battpack combo and no armor (or possibly the "professionals" that shoot teammates at the medistation just for the hell of it).
A possible solution to these problems would be modifying the amount of damage friendly fire does for individual players to other people and to themselves, e.g. Newbie#2 has the most kills on his team, thinks he's big - so he starts shooting lesser players at the armory for amusement. I tell the server that I want Newbie#2 to take twice the damage he causes his teammates so when he shoots a teammate for fun, he does more damage to himself than he does to the teammate.
Things I would like to see if this were ever implemented:
g_admin !modff (player#) (w) (x) (y) (z)
w - Damage to teammates, eg !modff 0.5 (to make player do half the damage to teammates they normally would)
x - Damage to self, eg !modff 1 2 (to make player do normal damage to teammates but twice that damage to himself)
y - Damage to buildables, eg !modff 1 0 0 (to make player do damage to teammates but not buildings)
z - Damage to aliens other team, eg !modff 0.5 0 0 0.5 (nerfs player's damage dealing to 50% on all other players)
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That would be most likely abused.
Don't like it. Players just have to learn. If you pamper newbies too much they get used to it.
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I think someone is working on something like this, but the retribution will be based on damage dealt.
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nerfs player's damage dealing to 50% on all other players
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I think that FF is a good thing to have on most servers, and having it off for certain players would simply unbalance the game, but that 50% damage quote game me an idea. What if FF wasn't full damage, but half damage? Weapons would be a lot less potent VS players of the same race. It'd be a good compromise.
Oh, and Bunny, korimito = Plague Bringer. YouTube's acting up and I'm not posting my comments.
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I think FF should always be 100%.
Also self damage should be same... I've had enough of people not even trying to be careful with that luci of theirs.
If I want to see nade jumping I'll just go play ET.
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nerfs player's damage dealing to 50% on all other players
....
I think that FF is a good thing to have on most servers, and having it off for certain players would simply unbalance the game, but that 50% damage quote game me an idea. What if FF wasn't full damage, but half damage? Weapons would be a lot less potent VS players of the same race. It'd be a good compromise.
Oh, and Bunny, korimito = Plague Bringer. YouTube's acting up and I'm not posting my comments.
You can do that in Lakitu7's QVM
Lakitu7-ff_percentage.patch
Friendly Fire cvars (g_friendlyfire, g_friendlybuildablefire, g_friendlyfiremovementattacks, g_friendlyfirehumans, g_friendlyfirealiens) are all now floating points. 0 is still off. 1 is still on, so you do not have to change anything to upgrade. However, values between 0 and 1 will multiply the damage by that amount, allowing friendly fire to be, for instance, on but half damage.
Author: me
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Quote
I never knew that. Thanks!
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Have a look at anti-decon bot. It does make an individual FFoff.
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I think someone is working on something like this, but the retribution will be based on damage dealt.
its like that on a couple servers already (can't remember which, just joined a couple random ones when the server i normally play on was full)