Tremulous Forum
Media => Map Releases => Topic started by: Timbo on May 26, 2006, 08:11:44 pm
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There (especially pleasingly) seem to be a number of people making add on maps for Trem. Rather than have them knocking about individually, causing a nightmare for server admins and users, it would be better to have them included in the next official version.
So, if any of you mappers want this to happen with your map, say so here. Note this entails that your map and textures/sound/etc it uses must be licensed with the creative commons license used by Tremulous http://creativecommons.org/licenses/by-sa/2.5/ .
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Hi,
I am interested, but how many time do I have to finish my map (http://soubok.googlepages.com/tremulous) ? ( my first beta version will be released tomorrow )
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Plenty of time. We're in no particular hurry right now.
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It would be a honor to have my humble work named "Beyond Derelict" included in the next major release... ;)
I have yet to read the license but having released a php-project under an open source license (GPL) before I see no difficulties there.
I guess it will be final sometime in july...
Danny
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I second that motion. Derilict is a very good map, and i LOVE the lighting in it.
Also, M.E.E.P. is a personal favorite too ;)
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While MEEP is a true Tremulous map, I think Derelict lacks the quality, still. But, as Timbo said, there is more than enough time for MegaBite to make it better.
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Working on it... ;)
Though I am still missing your comments on beta2 here: http://www.tremulous.net/phpBB2/viewtopic.php?t=645
Danny
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FWIW, I'd like my map UTCS to be included in the next official trem release.
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some maps are great like atcs is going to be a classic level im making an atcs 2 but i don't have proper name for it if its finised i would like someone to change it a bit like in the centre the top of the tower should change
how many maps in trem 2 r there goin 2 be!??
id think about 10-20 maps and 2 mods
one realy good mod has been suggested
8)
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Once I'm done with Battlezone, I'd like to submit it! It's beta 2 right now, and should be final at the next version.
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I would like to see my port of hamunaptra in the next version, if the peeps like it. In addition, if I can finish Delta Labs soon, they would be very kewl, too.
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they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different :acidtube: :evil:
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they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different :acidtube: :evil:
It's not a forest, but its outdoor: Look at the "No words, just..." thread.
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If possible, I would like my Gamma Core level to be included when I finish my volumetric lighting and the other stuff im working on...
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they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different :acidtube: :evil:
It's not a forest, but its outdoor: Look at the "No words, just..." thread.
Actually, it's very hard to make an outdoor map which works on trem because of the jetpack advantage it gives to humans. A forest one might actually be a solution :P
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Well, I did it ;)
http://dev.dasprids.de/maps/ancient_remains/
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Well, I did it ;)
Yep, and it's beautiful. Unfortunately it looks (by the shots) like a good example of what I said: Jetpack-guaranteed human victory. You should add as many obstacles as you could so humans can't fly all the time.
P.S: Sorry for going off-topic. I cut here.
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haha, believe me, isn't that easy for humans, really not ;)
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And moreso, when's it ready?
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hi,
im makin Watah - the water map. its still not so brilliant, but i would like (like i think every mapper) in next trem ver.
but treat this still as an experiment:
http://www.tremulous.net/phpBB2/viewtopic.php?p=36588
please tell me what should i correct in it to make it more.. hmm.. playable?
ill be correctin it until it wont be good
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It'd be nice to see UTCS in the next version along with procyon and although I haven't played a game at it yet, I did walk around on the ancient remains map and was very impressed :D
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I would like to see my port of hamunaptra in the next version, if the peeps like it. In addition, if I can finish Delta Labs soon, they would be very kewl, too.
Wouldn't really include Hamunaptra. Ancient remains 100% but hamunaptra doesn't feel done for trem. Maybe if you beef the detail out a little more and bring in some obstacles in the high/large rooms.
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UTCS and Ancient remains for sure !
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Hamunaptra is a sick and twisted massacre of those poor little bugs :evil: .
It needs to be seriously reworked for Tremulous style gameplay. With 600 meter long straight hallways, bugs tend to have severe problems.
I play Aliens and I hate this map. Its a shooting gallery. There is absolutely no disadvantage for humans and pure disadvantage for aliens. The halls are huge with no hiding spots, it take far too long to retreat, humans have seconds to shoot at an alien before they get any where near to harming them, the only real choke points are near the human base, jetpacks can naviagate the entire place with no difficulty. Its not good for Tremulous gameplay.
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I'd like my map, Thermal, to be included. If that's at all possible. :)
Thread with download: http://tremulous.net/phpBB2/viewtopic.php?t=3292
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I would like to see my port of hamunaptra in the next version, if the peeps like it. In addition, if I can finish Delta Labs soon, they would be very kewl, too.
Wouldn't really include Hamunaptra. Ancient remains 100% but hamunaptra doesn't feel done for trem. Maybe if you beef the detail out a little more and bring in some obstacles in the high/large rooms.
You re commenting on a 4 months-old post...Notice that DASPRiD spoke about Delta Labs but not Anciens remains.
At that time AR didnt exist and Hamunaptra had just been released so DASPRiD didnt know it would soon be removed from most servers.
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How much time do we have before 1.2.0 ? I'd really love to see my map in the next version of trem, but it needs a lot of work before it can even be considered anywhere near final, if it even ends up being playable at all.
I'd really hate to have gone through all this work only to see my map getting played once every couple of months on some nearly empty beta-server.
Basically, do I have at least 3-4 months before 1.2.0 ? Please say yes :wink:
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Can we see vcxzet's port of Temple in the next version?
I've tried to play it onling, but it's always either full, or unavle to auto-download.
And a VOIP would be good, built in to Trem.
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i cant figgure out where i should be asking this question but..... will there be a mac port of the next version of tremulous? and if so will it be released at the same time or at a later date?
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Since the Tremulous ist OpenSource, I don't get your question.
Why should there be any delay if you could just compile it as soon as a milestone is reached?
Come to think of it, there is such a thing as SVN where you could check out anytime you crave a new version.
Oh ya... Please cut down on your signature, it's plain rude to post 130KB of crappy pic if all you have to say is expressed in less than 50bytes.
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Dasprid- I like Hamatuapa -whatever the heck it is, and Ancient Remains. I hope that both will go into 1.2
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I would like my map sectorb17 to be in the next version, if that is ok, and if there is enough time to give it some testing beforehand?
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Edit : feel free to consider any of my (decent) maps
Cerberus : http://tremulous.net/forum/index.php?topic=4619.0
1984 : http://tremulous.net/forum/index.php?topic=6234.0
Eden : http://tremulous.net/forum/index.php?topic=6521.0
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I recommend against putting all these maps in the release in one download, it will make download sizes too large (for those who don't download all maps). They may be listed on the main download page as maps or even mappacks, but the downloads should at least somehow be partitioned like 1.1.0.
Default download:
- executables; virtual machines in one pk3
- base data in one pk3: graphics, sounds, scripts, misc, no textures
Just enough to load the menu and support maps.
- a few basic maps (maybe replace uncreation and atcs with better ones)
Each map should have it's own textures in it's pk3 file.
- some cfgs outside
Additional downloads
+ Source code should be downloaded separately.
+ Maps or whole map packs.
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Put some of the more commonly used texture-sets in the common folder.
[Cough] ATCS Textures [/Cough]
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Put some of the more commonly used texture-sets in the common folder.
[Cough] ATCS Textures [/Cough]
I don't think any map should use common textures, because that's not artistic and unique. Unless we add a large texture pack...
Currently, I don't know any common textures used (for stock Trem). Tremor has some textures in the data-1.1.0.pk3 for some reason :S
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im hoping tremor will have a fountain in 1.2...
along with a fixed basement
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Tremor does have a fountain.
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no
it has fountain noise
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no
it has fountain noise
tru dat
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Once I've finished Zone 8, I'd be glad if you would like to add it in trem 1.2. So far, it's looking alright. Lighting is getting to be a problem, though.
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Trem 1.2 and/or any map packs should be uploaded to www.gameupdates.org as well. GU is an extremely fast torrent site (all legal) - it has like 4 high-speed servers helping, and with popular torrents, it can easily reach anyone's max download speed.
EDIT: Trem 1.1 is already there, and I have put Trem 1.1 + BeerGarden maps (+ a few others maybe, I forget) up there.
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Here's one for y'all to ponder; Can a sticky be necro'd?
Anyhoo, any word on which maps will/will not be making into 1.2? I think having a community vote for these would be an idea, but we would need nominations, and dev support for the best results.
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Maybe it's time to hax up veddak, then D: ...
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Here's one for y'all to ponder; Can a sticky be necro'd?
Anyhoo, any word on which maps will/will not be making into 1.2? I think having a community vote for these would be an idea, but we would need nominations, and dev support for the best results.
if you havent heard there is a map called "greenhouse" thats an industriallike map with alot of plants andneat lighting. i think its gonna be a hit.
also Gloom2 final is going in 1.2 i think.
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I think Jex did Greenhouse.
Or maybe I'm thinking of another map.
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Stannum made it, I believe.
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I hope I have enough time to finish my map....
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Check out the rotation on the MGdev server, it has all the maps which are going into 1.2.
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Check out the rotation on the MGdev server, it has all the maps which are going into 1.2.
The only addition being "nano"? Because, that's the only new map I've seen there.
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Check out the rotation on the MGdev server, it has all the maps which are going into 1.2.
Wrong, they put balanced maps for gameplay testing only
none of those maps are going in 1.2 besides a couple
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Check out the rotation on the MGdev server, it has all the maps which are going into 1.2.
Wrong, they put balanced maps for gameplay testing only
none of those maps are going in 1.2 besides a couple
The maprotation on mgdev is not indicitive at all of what will or won't be in 1.2. As far as I know that list is entirely undecided at present although yes more maps will be included.
Amanieu doesn't know anything about 1.2. You're silly for listening to him.
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PUSHCANNON!!!!!!
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PUSHCANNON!!!!!!
No.
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PUSHCANNON!!!!!!
No.
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PUSHCANNON!!!!!!
No.
PUSHCANNON!!!!!!
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Replace ATCS with Nano?
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Would it be possible to integrate a torrent client in the game client?
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Would it be possible to integrate a torrent client in the game client?
It's been talked about, but it would be extremely difficult to add to tremulous.
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I only hope that there will be autodownload on and net datarate ADSL/LAN in default. Othervise we againg stick with atcs and everyone will chat "lag" every minute. ::)
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PUSHCANNON!!!!!!
Cant find any reason why it must be done. O.o
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Replace ATCS with Nano?
I'm going to pretend I didn't see you say that. But don't let it happen again.
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Replace ATCS with Nano?
I'm going to pretend I didn't see you say that. But don't let it happen again.
Boo ATCS enthusiasts.
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Replace ATCS with Nano?
I'm going to pretend I didn't see you say that. But don't let it happen again.
Boo ATCS enthusiasts.
Sure, include nano, but I wouldn't say replacing atcs would be a good idea.
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Yeah, I can agree with that. I can see Transit going for good, but I don't think ATCS is getting ousted. Nor is Tremor, in my mind.
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I can see Transit going for good,
What did I just say?!
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ATCS MUST DIE!
Seriously, you can't expect to make a decent game work with such a small map.
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ATCS is a no brainer, I mean, comon. Both newbies and veteran players enjoys the map regardless of the criticism of others and the map's faults.
Transit can go to hell for all I care, regardless of the time and detail put into it. In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.
I do love my awesome glasses though.
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Where did me uncreation go??!?!???
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ATCS is a no brainer, I mean, comon. Both newbies and veteran players enjoys the map regardless of the criticism of others and the map's faults.
Transit can go to hell for all I care, regardless of the time and detail put into it. In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.
I do love my awesome glasses though.
I <3 Transit
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Perhaps a revised Transit could be made (1/2 the originals size (Or something (Assuming someone wants to make it)))?
@Anti-ATCS pplz; +1 (I'm just bored of it (layout, texturing etc)).
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The issue with transit: the engine. The map itself shouldn't be overkill, it isn't really that complex.
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The issue with Transit: People spazzing.
What's the issue?
Where's the FPS drop?
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The issue with Transit: People spazzing.
What's the issue?
Where's the FPS drop?
Human base looking at the second room across at the gas tanks. The map has many large halls that are not divided into viewing areas small enough to be rendered fast. I also think it is not optimized to the last drop of speed.
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I find uncreaction MUCH more laggy than transit
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ATCS is more laggy than Transit.
I notice very little FPS drop, but I'll check, just to make sure.
edit
I get anywhere from 27 to 90 FPS in playable areas of the map, but never have I noticed my ability to put up a fight be hindered.
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I find uncreaction MUCH more laggy than transit
Well, Uncreation is the worst. I think its the shitty shaders.. The view out from human base is obstructed but somehow seems not isolated as a view area and thus still rendered. Something along those lines.
@Plague
Very funny.
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Running it in devmap with /r_showtris 1 will show you exactly how much 'invisible' geometry is drawn.
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i think im speaking for all euro clans utcs is a must have in the official trem version its one of the popular maps next to tremor atcs niveus
also there is one thing i dont u nderstand even if your pc is extremely good on some places on trem-maps you cant get full 125 fps .
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there's nothing wrong with the default maps. you all just expect too much out of the engine. maybe 1.2 will have some sort of uber leet new rendering system, or at least an upgrade to reduce some of the lag.
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Hi,
I notice very little FPS drop, but I'll check, just to make sure.
The map has many large halls that are not divided into viewing areas small enough to be rendered fast.
In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.
Thanks.
I notice very little FPS drop, but I'll check, just to make sure.
The map has many large halls that are not divided into viewing areas small enough to be rendered fast.
In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.
Eradicate the botz!
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Too bad really, it actually made sense.
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they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different
I had a similar idea the other night watching a thing on vietnam
if you have ever played ancient remains you notice the grass and stuff in the immediate area disappears.
You could make a dark forest where all the player could see was the area infront of him.
Then along two of the walls you can make a building and a long trench with a turret hole like the human building in treecannon. (btw is treecannon gonna be in the new release?)
The obvious advantage is while humans are sort of sitting ducks. if they build base right the aliens cant get in, unless advanced grangers storm it.
alien structures would be hidden through the forest so its a chance of luck that they find them until the helmets arrive.
OH some other maps i think are great is citadel, ancient remains ,the bunker and two towers.
if those teleport things in two towers was added to acts in the bases and that thing in the cneter it would make gameplay sort of interesting.
(this would make using helmets great its really underused) and while hummies are sitting the aliens dont have much defense
against them wandering around in the forest.
I may work on in a few months but this is the first game ive tried to do anything other then texture mods for.
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Replace ATCS with Nano?
I'm going to pretend I didn't see you say that. But don't let it happen again.
Boo ATCS enthusiasts.
x2 to that.
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hai jr2, where've you been? :P
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May 26, 2006
There (especially pleasingly) seem to be a number of people making add on maps for Trem. Rather than have them knocking about individually, causing a nightmare for server admins and users, it would be better to have them included in the next official version.
Hi, I am interested, but how many time do I have to finish my map?
Plenty of time. We're in no particular hurry right now.
This is freaking awesome xDDDDDDDDDD
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hai jr2, where've you been? :P
Boot Camp, basic combat training, job school (fixing computers, almost done with that now) for the USMC
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ATCS is my fav, don't kill it!
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ATCS needs fixing. too simplistic.
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Once I finish my mario map can it go in too? :D
But it's still very much in beta. Things are glitching left and right and I'm not going to release the basement or the upper floors in the first version. Will there be any way to upload newer versions after you already put the maps in?
Don't kill ACTS. It's still a good training map and everyones favorite as a new player. It's still good from time to time. If you don't want to play it call a map vote.
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ATCS is shit after playing it for 2 years.
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How about ATCS gets a revamp? Or maybe make make an ATCS 2.0 with a different layout, but same textures?
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atcszalpha
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Lol..
How about a bigger ATCS, better textures, but same layout :>
Maybe a training map too (not ATCS) for noobs and pros alike
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ATCS on Ice is bigger and original, but the ice in the middle is awful.
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Maybe a training map too (not ATCS) for noobs and pros alike
Nano?
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ATCS on Ice is bigger and original, but the ice in the middle is awful.
It's a really good map, scrimmed on it a few times. The ice is unbearable but the hall is improved a lot. <3 Atcs-onice.
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Maybe ATCS On Ice -The Ice?
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imo, nano's name fits it too well -- it really is too small. personally my vote's on atcsonice WITHOUT the center ice, or atcszalpha.
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Gloom b2?
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Even though atcs is extremely overplayed, keep in mind this is for a reason.
A lot of the vanilla maps, and almost every custom map I've played contains too many game breaking flaws to be considered balanced.
99% of those atcs remakes/remixes are really silly and completely lacks what makes atcs good. I sincerely hope no whimpy remake will make it into 1.2, other than normal atcs with improved visuals.
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+1
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not really.. remember, we're talking about 1.2 dynamics here. they're not anywhere even close to 1.1. so your argument that certain maps might be human oriented or alien oriented doesn't even apply to 1.2. i also don't understand how people say arachnid2 is a human oriented map. nearly all the games I play on it, aliens win. the whole `long hallway' thing applies to both teams. makes it harder for aliens to run, but also makes it easier eat certain human bases on that map. i.e. the base above default, or in the box room -- much too easy to snipe those.
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imo, nano's name fits it too well -- it really is too small. personally my vote's on atcsonice WITHOUT the center ice, or atcszalpha.
+1
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no for atcs alpha - most campy map evar.
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it is rather homosexual, isn't it .. .
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Hard Landin ftw :>
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Hard Landin ftw :>
Quit abusing Snake's faes.
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Snakes gonna tk you now..
On topic: ATCS FTW! F1 FOR COOKIES!
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ATCS is shit.
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if you want people to play on your server...
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Which brings me to ATCS FTW.
Helix, if you don't like it gtfo kthxbb.
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I mostly am sick of ATCS, I would really like to see a wider variety of maps being played in 1.2.
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Go join $ asswipe. You're one of them now.
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Let's not degrade this topic into one of the shitty topics in the Clans sections. Please!
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Helix, quit acting like a little kid, I thought you learned maturity during your stay at pk, but I thought wrong. Go and make a clan full of little kids like you and watch Trem fall apart.
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Helix, quit acting like a little kid, I thought you learned maturity during your stay at pk, but I thought wrong. Go and make a clan full of little kids like you and watch Trem fall apart.
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Whoawhoahwhoa you two! Calm DOWN!
Some Of Us Hate ATCS, but Draggy, thats no Reason to go hatin' on us.
But for those of us who Do Like ATCS, Helix, don't go hatin' on them either.
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I'm not hating anyone.. it's just that Helix doesn't like me anymore..
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I thought you two were closer than a pair of testicles
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..used too..
..he always wanted but secks but I said no.
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I love this Trem.net drama :D!
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..used too..
..he always wanted but secks but I said no.
Buttsecks or "normal" secks?
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I thought you two were closer than a pair of testicles
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Quit posting here if you aren't going to follow the topic discussion. The Clans section is full of topics in which you can take a verbal dump.
On topic: I like Metro. Any chance of that being officially packaged? I know it's a stretch since it's such a large map...
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Do you like me Helicks?
Topic: Niveus is cool too
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k ya lets make som more babies
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Yay :> we but buddies again.
<3
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I didn't say that, I said let's make some more babies, then I'll forgive you.
<3.
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Is it at all possible that you could limit your shit to someplace other than topics that have nothing to do with you? There is a reason for aim/xfire/msn, and this topic about maps in the next version has nothing to do with your gay love.
Thanks.
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+1 ::)
I think ATCS is good map to train for news players, so we must to keep it. But ok, if we play 10 maps where 8 maps are ATCS..it's not fun !
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Metro? That map is little played imo, and only ever on a few servers. I haven't played it in months personally, and even then it's not that great a map.
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i totally forgot about metro. it really is a good map, tbqh. it's well put together and i've played some very interesting games on it.
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I guess it's just me who doesn't really like it. I think 1984 is a great map, original design, not too bad a layout etc.
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<3 Metro.
Anything TRaK Makes Is Awesome. Period.
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Metro was by kosad
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I Know, I was referring to Jedarus's post about 1984.
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1984 is a nice map but I don't really see it fitting in as an included map with 1.2. (No offence Trak, I like it.) But the atmosphere is really different compared to other maps. (Obviously.)
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Is that really a problem?
if you bin ATCS something else will just replace it.
My suggestion: Make 5 new versions each with different graphics and minor alterations. Then it's not so samey :)
Also nano might be small, but it's about the same as ATCS. If servers operators could gets some brain cells and fix the rotations then it would all be awesome (eg atcs and nano when it's small games, and big maps when there's lots of people)
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The Newest version of Nano I find is a decent size now, would rather that over ATCS any day.
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My suggestion: Make 5 new versions each with different graphics and minor alterations. Then it's not so samey :)
Excellent idea. Though it may be difficult obtaining some of the .maps from deceased devs.
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Hay I'm not sure if you will take this but it wasn't created by me. I had no part in this map. But it was all Brain and your face and some other people... I just really think this map has so much potential in it that It should be on the official U.S server in 1.2. I have a mac so I have to play this version.... So please put this map in the map voting thing.... It will be awsome to see lots of people playing on this map....
Here is the map and its official post...
http://tremulous.net/forum/index.php?topic=10308.0
The first link works...
I give this map A thumbs up... Greatest map ever in tremulous...
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Hallways are currently too narrow to allow the 1.2 tyrant to fit through. I'll have to fix that before it can go on the gpp servers. :p
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Makes the game more fun. What about Cruz? It's an epic map.
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Yea and blackout too
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Blackout is great if you aren't playing with a bunch of idiots.
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Blackout is great if you aren't playing with a bunch of idiots.
^^
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Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)
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Good luck getting it to even work on that server ;)
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Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)
Because the AMP code is a bit of a mess until it is cleaned up it doesn't get to go 1.2 if I remember correctly.
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Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)
Because the AMP code is a bit of a mess until it is cleaned up it doesn't get to go 1.2 if I remember correctly.
O ok. I have no clue in this world what that means and what it takes place in our world for. And I really dont care. So im just going to say. O.K cool... (lmfao)
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Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)
Because the AMP code is a bit of a mess until it is cleaned up it doesn't get to go 1.2 if I remember correctly.
Which begs the question: if the code is "Too Messy" to put into 1.2, but it works, then why don't the Devs just clean up the code? I mean supposedly the only thing we're waiting for is sounds, so the coders are free, right? Would be a huge shot of Awesome in the arm of 1.2(And I'd bet it'd make Face & Co. reconsider their 1.2 hate)
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Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)
Because the AMP code is a bit of a mess until it is cleaned up it doesn't get to go 1.2 if I remember correctly.
Which begs the question: if the code is "Too Messy" to put into 1.2, but it works, then why don't the Devs just clean up the code? I mean supposedly the only thing we're waiting for is sounds, so the coders are free, right? Would be a huge shot of Awesome in the arm of 1.2(And I'd bet it'd make Face & Co. reconsider their 1.2 hate)
They don't want to incorporate other people's work unless it requires little work on their part?
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How about Station15? Its sounds are all CC-By-SA or CC Sampling Plus 1.0; all textures, models, and other assets are CC-BY-SA. It should be done in a month or so.
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It should be done in a month or so.
Far too soon for 1.2.
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Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)
Because the AMP code is a bit of a mess until it is cleaned up it doesn't get to go 1.2 if I remember correctly.
I mean supposedly the only thing we're waiting for is sounds, so the coders are free, right? Would be a huge shot of Awesome in the arm of 1.2(And I'd bet it'd make Face & Co. reconsider their 1.2 hate)
Well, while this would definitely be a worthy project, as I understand there are only two devs writing code, and they can spend a lot of time working on old bugs and minor code improvements, before trying to work on something as big as this. And we are waiting on stannum just as much as sounds at this point I think.
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I plan to make some nice maps ^_^ already one out, the name can and might be changed. Also Pm me with map ideas you would like to see and ill try to build it.
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So, if any of you mappers want this to happen with your map, say so here. Note this entails that your map and textures/sound/etc it uses must be licensed with the creative commons license used by Tremulous http://creativecommons.org/licenses/by-sa/2.5/ .
I would like to refer to my concerns on the current licensing policy posted here: http://tremulous.net/forum/index.php?topic=16660.0 (http://tremulous.net/forum/index.php?topic=16660.0)
Maybe it would be a better idea to just demand map/texture/sound files to be licensed under any CC license and have a <mapname>.txt with details included in the .pk3.
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I second that motion. Derilict is a very good map, and i LOVE the lighting in it.
Also, M.E.E.P. is a personal favorite too ;)
Its Is An Very Work full Version Of Map I love too.....