Tremulous Forum

Media => Map Releases => Topic started by: Timbo on May 26, 2006, 08:11:44 pm

Title: Maps in the next version
Post by: Timbo on May 26, 2006, 08:11:44 pm
There (especially pleasingly) seem to be a number of people making add on maps for Trem. Rather than have them knocking about individually, causing a nightmare for server admins and users, it would be better to have them included in the next official version.

So, if any of you mappers want this to happen with your map, say so here. Note this entails that your map and textures/sound/etc it uses must be licensed with the creative commons license used by Tremulous http://creativecommons.org/licenses/by-sa/2.5/ .
Title: Maps in the next version
Post by: soubok on May 27, 2006, 01:28:21 am
Hi,
I am interested, but how many time do I have to finish my map (http://soubok.googlepages.com/tremulous) ? ( my first beta version will be released tomorrow )
Title: Maps in the next version
Post by: Timbo on May 28, 2006, 11:54:36 am
Plenty of time. We're in no particular hurry right now.
Title: Maps in the next version
Post by: [db@]Megabite on May 28, 2006, 07:51:51 pm
It would be a honor to have my humble work named "Beyond Derelict" included in the next major release... ;)
I have yet to read the license but having released a php-project under an open source license (GPL) before I see no difficulties there.

I guess it will be final sometime in july...

Danny
Title: Maps in the next version
Post by: KorJax on May 28, 2006, 09:50:10 pm
I second that motion.  Derilict is a very good map, and i LOVE the lighting in it.

Also, M.E.E.P. is a personal favorite too ;)
Title: Maps in the next version
Post by: Lava Croft on May 31, 2006, 10:15:31 am
While MEEP is a true Tremulous map, I think Derelict lacks the quality, still. But, as Timbo said, there is more than enough time for MegaBite to make it better.
Title: Maps in the next version
Post by: [db@]Megabite on May 31, 2006, 08:51:11 pm
Working on it... ;)

Though I am still missing your comments on beta2 here: http://www.tremulous.net/phpBB2/viewtopic.php?t=645

Danny
Title: Maps in the next version
Post by: chompers on July 25, 2006, 01:14:29 am
FWIW, I'd like my map UTCS to be included in the next official trem release.
Title: Maps in the next version
Post by: DIGI_Byte on July 31, 2006, 06:24:38 am
some maps are great like atcs is going to be a classic level im making an atcs 2 but i don't have proper name for it if its finised i would like someone to change it a bit like in the centre the top of the tower should change


how many maps in trem 2 r there goin 2 be!??

id think about 10-20 maps and 2 mods

one realy good mod has been suggested

 8)
Title: Maps in the next version
Post by: Odin on August 11, 2006, 05:50:48 am
Once I'm done with Battlezone, I'd like to submit it! It's beta 2 right now, and should be final at the next version.
Title: Maps in the next version
Post by: DASPRiD on September 12, 2006, 09:10:52 am
I would like to see my port of hamunaptra in the next version, if the peeps like it. In addition, if I can finish Delta Labs soon, they would be very kewl, too.
Title: Maps in the next version
Post by: deadlyliger on October 15, 2006, 08:39:35 am
they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different :acidtube:  :evil:
Title: Maps in the next version
Post by: DASPRiD on October 15, 2006, 06:03:34 pm
Quote from: "deadlyliger"
they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different :acidtube:  :evil:


It's not a forest, but its outdoor: Look at the "No words, just..." thread.
Title: Maps in the next version
Post by: Supertanker on November 13, 2006, 02:11:54 am
If possible, I would like my Gamma Core level to be included when I finish my volumetric lighting and the other stuff im working on...
Title: Maps in the next version
Post by: jal on November 14, 2006, 02:45:17 pm
Quote from: "DASPRiD"
Quote from: "deadlyliger"
they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different :acidtube:  :evil:


It's not a forest, but its outdoor: Look at the "No words, just..." thread.

Actually, it's very hard to make an outdoor map which works on trem because of the jetpack advantage it gives to humans. A forest one might actually be a solution :P
Title: Maps in the next version
Post by: DASPRiD on November 14, 2006, 05:46:28 pm
Well, I did it ;)

http://dev.dasprids.de/maps/ancient_remains/
Title: Maps in the next version
Post by: jal on November 15, 2006, 11:15:26 am
Quote from: "DASPRiD"
Well, I did it ;)


Yep, and it's beautiful. Unfortunately it looks (by the shots) like a good example of what I said: Jetpack-guaranteed human victory. You should add as many obstacles as you could so humans can't fly all the time.

P.S: Sorry for going off-topic. I cut here.
Title: Maps in the next version
Post by: DASPRiD on November 15, 2006, 03:47:16 pm
haha, believe me, isn't that easy for humans, really not ;)
Title: Maps in the next version
Post by: Kaleo on November 16, 2006, 06:52:07 am
And moreso, when's it ready?
Title: Maps in the next version
Post by: kaziorvb on December 10, 2006, 12:06:38 pm
hi,
im makin Watah - the water map. its still not so brilliant, but i would like (like i think every mapper) in next trem ver.

but treat this still as an experiment:
http://www.tremulous.net/phpBB2/viewtopic.php?p=36588

please tell me what should i correct in it to make it more.. hmm.. playable?

ill be correctin it until it wont be good
Title: Maps in the next version
Post by: Ryanw4390 on January 16, 2007, 06:15:08 pm
It'd be nice to see UTCS in the next version along with procyon and although I haven't played a game at it yet, I did walk around on the ancient remains map and was very impressed :D
Title: Maps in the next version
Post by: Survivor on January 16, 2007, 09:32:20 pm
Quote from: "DASPRiD"
I would like to see my port of hamunaptra in the next version, if the peeps like it. In addition, if I can finish Delta Labs soon, they would be very kewl, too.


Wouldn't really include Hamunaptra. Ancient remains 100% but hamunaptra doesn't feel done for trem. Maybe if you beef the detail out a little more and bring in some obstacles in the high/large rooms.
Title: Maps in the next version
Post by: Greudin on January 16, 2007, 09:39:34 pm
UTCS and Ancient remains for sure !
Title: Maps in the next version
Post by: kozak6 on January 16, 2007, 10:41:33 pm
Hamunaptra is a sick and twisted massacre of those poor little bugs  :evil: .

It needs to be seriously reworked for Tremulous style gameplay.  With 600 meter long straight hallways, bugs tend to have severe problems.

Quote from: "Temple"
I play Aliens and I hate this map. Its a shooting gallery. There is absolutely no disadvantage for humans and pure disadvantage for aliens. The halls are huge with no hiding spots, it take far too long to retreat, humans have seconds to shoot at an alien before they get any where near to harming them, the only real choke points are near the human base, jetpacks can naviagate the entire place with no difficulty. Its not good for Tremulous gameplay.
Title: Maps in the next version
Post by: Maltagearion on January 19, 2007, 05:01:22 pm
I'd like my map, Thermal, to be included. If that's at all possible. :)

Thread with download: http://tremulous.net/phpBB2/viewtopic.php?t=3292
Title: Maps in the next version
Post by: Ksempac on January 21, 2007, 12:53:17 am
Quote from: "Survivor"
Quote from: "DASPRiD"
I would like to see my port of hamunaptra in the next version, if the peeps like it. In addition, if I can finish Delta Labs soon, they would be very kewl, too.


Wouldn't really include Hamunaptra. Ancient remains 100% but hamunaptra doesn't feel done for trem. Maybe if you beef the detail out a little more and bring in some obstacles in the high/large rooms.


You re commenting on a 4 months-old post...Notice that DASPRiD spoke about Delta Labs but not Anciens remains.
At that time AR didnt exist and  Hamunaptra had just been released so DASPRiD didnt know it would soon be removed from most servers.
Title: Maps in the next version
Post by: TRaK on February 13, 2007, 02:34:31 am
How much time do we have before 1.2.0 ? I'd really love to see my map in the next version of trem, but it needs a lot of work before it can even be considered anywhere near final, if it even ends up being playable at all.

I'd really hate to have gone through all this work only to see my map getting played once every couple of months on some nearly empty beta-server.

Basically, do I have at least 3-4 months before 1.2.0 ? Please say yes  :wink:
Title: Maps in the next version
Post by: Kaleo on March 03, 2007, 11:59:25 pm
Can we see vcxzet's port of Temple in the next version?

I've tried to play it onling, but it's always either full, or unavle to auto-download.

And a VOIP would be good, built in to Trem.
Title: Maps in the next version
Post by: Dieselfame3 on March 25, 2007, 09:31:05 pm
i cant figgure out where i should be asking this question but..... will there be a mac port of the next version of tremulous? and if so will it be released at the same time or at a later date?
Title: Maps in the next version
Post by: Caveman on March 25, 2007, 09:37:22 pm
Since the Tremulous ist OpenSource, I don't get your question.
Why should there be any delay if you could just compile it as soon as a milestone is reached?
Come to think of it, there is such a thing as SVN where you could check out anytime you crave a new version.

Oh ya... Please cut down on your signature, it's plain rude to post 130KB of crappy pic if all you have to say is expressed in less than 50bytes.
Title: mapz
Post by: mooseberry on April 22, 2007, 01:35:43 am
Dasprid- I like Hamatuapa -whatever the heck it is, and Ancient Remains. I hope that both will go into 1.2
Title: Maps in the next version
Post by: gareth on May 06, 2007, 09:03:21 pm
I would like my map sectorb17 to be in the next version, if that is ok, and if there is enough time to give it some testing beforehand?
Title: Maps in the next version
Post by: TRaK on May 16, 2007, 07:41:45 pm
Edit : feel free to consider any of my (decent) maps

Cerberus : http://tremulous.net/forum/index.php?topic=4619.0
1984 : http://tremulous.net/forum/index.php?topic=6234.0
Eden : http://tremulous.net/forum/index.php?topic=6521.0
Title: More resource organization!
Post by: /dev/humancontroller on July 13, 2007, 02:00:35 pm
I recommend against putting all these maps in the release in one download, it will make download sizes too large (for those who don't download all maps). They may be listed on the main download page as maps or even mappacks, but the downloads should at least somehow be partitioned like 1.1.0.

Default download:
- executables; virtual machines in one pk3
- base data in one pk3: graphics, sounds, scripts, misc, no textures
  Just enough to load the menu and support maps.
- a few basic maps (maybe replace uncreation and atcs with better ones)
  Each map should have it's own textures in it's pk3 file.
- some cfgs outside

Additional downloads
+ Source code should be downloaded separately.
+ Maps or whole map packs.
Title: Maps in the next version
Post by: techhead on July 17, 2007, 12:30:19 am
Put some of the more commonly used texture-sets in the common folder.
[Cough] ATCS Textures [/Cough]
Title: Maps in the next version
Post by: /dev/humancontroller on July 21, 2007, 09:43:27 pm
Quote from: "techhead"
Put some of the more commonly used texture-sets in the common folder.
[Cough] ATCS Textures [/Cough]

I don't think any map should use common textures, because that's not artistic and unique. Unless we add a large texture pack...
Currently, I don't know any common textures used (for stock Trem). Tremor has some textures in the data-1.1.0.pk3 for some reason :S
Title: Maps in the next version
Post by: n00b pl0x on July 21, 2007, 09:50:47 pm
im hoping tremor will have a fountain in 1.2...

along with a fixed basement
Title: Maps in the next version
Post by: Thorn on July 21, 2007, 10:36:57 pm
Tremor does have a fountain.
Title: Maps in the next version
Post by: n00b pl0x on July 21, 2007, 11:11:15 pm
no

it has fountain noise
Title: QFT!
Post by: player1 on July 22, 2007, 03:10:33 am
Quote from: "n00b pl0x"
no

it has fountain noise


tru dat
Title: Re: Maps in the next version
Post by: Johnpp on November 30, 2007, 10:31:30 am
Once I've finished Zone 8, I'd be glad if you would like to add it in trem 1.2. So far, it's looking alright. Lighting is getting to be a problem, though.
Title: Re: Maps in the next version
Post by: jr2 on December 01, 2007, 09:49:20 am
Trem 1.2 and/or any map packs should be uploaded to www.gameupdates.org as well.  GU is an extremely fast torrent site (all legal) - it has like 4 high-speed servers helping, and with popular torrents, it can easily reach anyone's max download speed.

EDIT: Trem 1.1 is already there, and I have put Trem 1.1 + BeerGarden maps (+ a few others maybe, I forget) up there.
Title: Re: Maps in the next version
Post by: Kaleo on January 04, 2009, 09:53:21 am
Here's one for y'all to ponder; Can a sticky be necro'd?

Anyhoo, any word on which maps will/will not be making into 1.2? I think having a community vote for these would be an idea, but we would need nominations, and dev support for the best results.
Title: Re: Maps in the next version
Post by: your face on January 04, 2009, 09:10:22 pm
Maybe it's time to hax up veddak, then D: ...
Title: Re: Maps in the next version
Post by: fleash eater on January 04, 2009, 10:47:10 pm
Here's one for y'all to ponder; Can a sticky be necro'd?

Anyhoo, any word on which maps will/will not be making into 1.2? I think having a community vote for these would be an idea, but we would need nominations, and dev support for the best results.

if you havent heard there is a map called "greenhouse" thats an industriallike map with alot of plants andneat lighting. i think its gonna be a hit.

also Gloom2 final is going in 1.2 i think.
Title: Re: Maps in the next version
Post by: Kaleo on January 05, 2009, 01:41:46 pm
I think Jex did Greenhouse.

Or maybe I'm thinking of another map.
Title: Re: Maps in the next version
Post by: Archangel on January 05, 2009, 06:36:17 pm
Stannum made it, I believe.
Title: Re: Maps in the next version
Post by: Futilrevenge on January 05, 2009, 07:46:54 pm
I hope I have enough time to finish my map....
Title: Re: Maps in the next version
Post by: Amanieu on January 06, 2009, 01:54:26 am
Check out the rotation on the MGdev server, it has all the maps which are going into 1.2.
Title: Re: Maps in the next version
Post by: Bissig on January 06, 2009, 04:25:52 am
Check out the rotation on the MGdev server, it has all the maps which are going into 1.2.

The only addition being "nano"? Because, that's the only new map I've seen there.
Title: Re: Maps in the next version
Post by: fleash eater on January 06, 2009, 04:57:38 am
Check out the rotation on the MGdev server, it has all the maps which are going into 1.2.

Wrong, they put balanced maps for gameplay testing only


none of those maps are going in 1.2 besides a couple
Title: Re: Maps in the next version
Post by: Lakitu7 on February 06, 2009, 08:41:00 pm
Check out the rotation on the MGdev server, it has all the maps which are going into 1.2.

Wrong, they put balanced maps for gameplay testing only


none of those maps are going in 1.2 besides a couple
The maprotation on mgdev is not indicitive at all of what will or won't be in 1.2. As far as I know that list is entirely undecided at present although yes more maps will be included.

Amanieu doesn't know anything about 1.2. You're silly for listening to him.
Title: Re: Maps in the next version
Post by: Canadiankoreans on March 16, 2009, 12:22:33 am
PUSHCANNON!!!!!!
Title: Re: Maps in the next version
Post by: Syntac on March 16, 2009, 01:41:12 am
PUSHCANNON!!!!!!
No.
Title: Re: Maps in the next version
Post by: your face on March 16, 2009, 03:26:13 am
PUSHCANNON!!!!!!
No.
Title: Re: Maps in the next version
Post by: mooseberry on March 16, 2009, 04:16:39 am
PUSHCANNON!!!!!!
No.
PUSHCANNON!!!!!!
Title: Re: Maps in the next version
Post by: Plague Bringer on March 16, 2009, 04:19:23 am
Replace ATCS with Nano?
Title: Re: Maps in the next version
Post by: Demolution on March 16, 2009, 05:12:24 am
Would it be possible to integrate a torrent client in the game client?
Title: Re: Maps in the next version
Post by: fleash eater on March 16, 2009, 06:57:45 am
Would it be possible to integrate a torrent client in the game client?

It's been talked about, but it would be extremely difficult to add to tremulous.
Title: Re: Maps in the next version
Post by: rotacak on March 16, 2009, 04:02:09 pm
I only hope that there will be autodownload on and net datarate ADSL/LAN in default. Othervise we againg stick with atcs and everyone will chat "lag" every minute.  ::)
Title: Re: Maps in the next version
Post by: CATAHA on March 16, 2009, 04:51:11 pm
PUSHCANNON!!!!!!
Cant find any reason why it must be done. O.o
Title: Re: Maps in the next version
Post by: Urcscumug on March 16, 2009, 09:21:12 pm
Replace ATCS with Nano?

I'm going to pretend I didn't see you say that. But don't let it happen again.
Title: Re: Maps in the next version
Post by: Plague Bringer on March 16, 2009, 09:26:15 pm
Replace ATCS with Nano?

I'm going to pretend I didn't see you say that. But don't let it happen again.
Boo ATCS enthusiasts.
Title: Re: Maps in the next version
Post by: mooseberry on March 16, 2009, 10:19:40 pm
Replace ATCS with Nano?

I'm going to pretend I didn't see you say that. But don't let it happen again.
Boo ATCS enthusiasts.

Sure, include nano, but I wouldn't say replacing atcs would be a good idea.
Title: Re: Maps in the next version
Post by: Plague Bringer on March 16, 2009, 11:00:49 pm
Yeah, I can agree with that. I can see Transit going for good, but I don't think ATCS is getting ousted. Nor is Tremor, in my mind.
Title: Re: Maps in the next version
Post by: Urcscumug on March 17, 2009, 12:48:44 am
I can see Transit going for good,

What did I just say?!
Title: Re: Maps in the next version
Post by: Amanieu on March 17, 2009, 01:21:23 am
ATCS MUST DIE!

Seriously, you can't expect to make a decent game work with such a small map.
Title: Re: Maps in the next version
Post by: Hendrich on March 17, 2009, 05:19:43 am
ATCS is a no brainer, I mean, comon. Both newbies and veteran players enjoys the map regardless of the criticism of others and the map's faults.

Transit can go to hell for all I care, regardless of the time and detail put into it. In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.

I do love my awesome glasses though. 
Title: Re: Maps in the next version
Post by: mooseberry on March 17, 2009, 05:48:23 am
Where did me uncreation go??!?!???
Title: Re: Maps in the next version
Post by: Archangel on March 17, 2009, 07:00:50 am
ATCS is a no brainer, I mean, comon. Both newbies and veteran players enjoys the map regardless of the criticism of others and the map's faults.

Transit can go to hell for all I care, regardless of the time and detail put into it. In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.

I do love my awesome glasses though. 

I <3 Transit
Title: Re: Maps in the next version
Post by: Knowitall66 on March 17, 2009, 07:58:19 am
Perhaps a revised Transit could be made (1/2 the originals size (Or something (Assuming someone wants to make it)))?

@Anti-ATCS pplz; +1 (I'm just bored of it (layout, texturing etc)).
Title: Re: Maps in the next version
Post by: Archangel on March 17, 2009, 09:44:17 am
The issue with transit: the engine. The map itself shouldn't be overkill, it isn't really that complex.
Title: Re: Maps in the next version
Post by: Plague Bringer on March 17, 2009, 08:25:44 pm
The issue with Transit: People spazzing.

What's the issue?

Where's the FPS drop?
Title: Re: Maps in the next version
Post by: Bissig on March 17, 2009, 10:58:44 pm
The issue with Transit: People spazzing.

What's the issue?

Where's the FPS drop?

Human base looking at the second room across at the gas tanks. The map has many large halls that are not divided into viewing areas small enough to be rendered fast. I also think it is not optimized to the last drop of speed.
Title: Re: Maps in the next version
Post by: Asvarox on March 18, 2009, 04:30:54 pm
I find uncreaction MUCH more laggy than transit
Title: Re: Maps in the next version
Post by: Plague Bringer on March 18, 2009, 04:33:35 pm
ATCS is more laggy than Transit.

I notice very little FPS drop, but I'll check, just to make sure.

edit
I get anywhere from 27 to 90 FPS in playable areas of the map, but never have I noticed my ability to put up a fight be hindered.
Title: Re: Maps in the next version
Post by: Bissig on March 18, 2009, 10:03:16 pm
I find uncreaction MUCH more laggy than transit

Well, Uncreation is the worst. I think its the shitty shaders.. The view out from human base is obstructed but somehow seems not isolated as a view area and thus still rendered. Something along those lines.

@Plague

Very funny.
Title: Re: Maps in the next version
Post by: gimhael on March 19, 2009, 07:24:47 am
Running it in devmap with /r_showtris 1 will show you exactly how much 'invisible' geometry is drawn.
Title: Re: Maps in the next version
Post by: floww on April 19, 2009, 05:42:16 pm
i think im speaking for all euro clans utcs is a must have in the official trem version its one of the popular maps next to tremor atcs niveus

also there is one thing i dont u nderstand even if your pc is extremely good on some places on trem-maps you cant get full 125 fps .
Title: Re: Maps in the next version
Post by: Archangel on April 19, 2009, 06:35:45 pm
there's nothing wrong with the default maps. you all just expect too much out of the engine. maybe 1.2 will have some sort of uber leet new rendering system, or at least an upgrade to reduce some of the lag.
Title: Re: Maps in the next version
Post by: UniqPhoeniX on April 22, 2009, 09:03:00 pm
Hi,

I notice very little FPS drop, but I'll check, just to make sure.
The map has many large halls that are not divided into viewing areas small enough to be rendered fast.
In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.

Thanks.
I notice very little FPS drop, but I'll check, just to make sure.
The map has many large halls that are not divided into viewing areas small enough to be rendered fast.
In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.
Eradicate the botz!
Title: Re: Maps in the next version
Post by: Archangel on April 22, 2009, 09:17:38 pm
Too bad really, it actually made sense.
Title: Re: Maps in the next version
Post by: bacon665 on May 23, 2009, 01:17:24 am
Quote
they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different
I had a similar idea the other night watching a thing on vietnam
if you have ever played ancient remains you notice the grass and stuff in the immediate area disappears.
You could make a dark forest where all the player could see was the area infront of him.
Then along two of the walls you can make a building and a long trench with a turret hole like the human building in treecannon. (btw is treecannon gonna be in the new release?)
The obvious advantage is while humans are sort of sitting ducks. if they build base right the aliens cant get in, unless advanced grangers storm it.

alien structures would be hidden through the forest so its a chance of luck that they find them until the helmets arrive.

OH some other maps i think are great is citadel, ancient remains ,the bunker and two towers.
if those teleport things in two towers was added to acts in the bases and that thing in the cneter it would make gameplay sort of interesting.
(this would make using helmets great its really underused)  and while hummies are sitting the aliens dont have much defense
against them wandering around in the forest.

I may work on in a few months but this is the first game ive tried to do anything other then texture mods for.
Title: Re: Maps in the next version
Post by: jr2 on June 03, 2009, 12:14:31 am
Replace ATCS with Nano?

I'm going to pretend I didn't see you say that. But don't let it happen again.
Boo ATCS enthusiasts.

x2 to that.
Title: Re: Maps in the next version
Post by: your face on June 03, 2009, 12:22:55 am
hai jr2, where've you been? :P
Title: Re: Maps in the next version
Post by: Ellohir on June 03, 2009, 01:03:03 am
May 26, 2006

There (especially pleasingly) seem to be a number of people making add on maps for Trem. Rather than have them knocking about individually, causing a nightmare for server admins and users, it would be better to have them included in the next official version.
Hi, I am interested, but how many time do I have to finish my map?
Plenty of time. We're in no particular hurry right now.

This is freaking awesome xDDDDDDDDDD
Title: Re: Maps in the next version
Post by: jr2 on July 12, 2009, 07:19:59 pm
hai jr2, where've you been? :P

Boot Camp, basic combat training, job school (fixing computers, almost done with that now) for the  USMC
Title: Re: Maps in the next version
Post by: xDragant on August 13, 2009, 05:52:44 pm
ATCS is my fav, don't kill it!
Title: Re: Maps in the next version
Post by: Archangel on August 13, 2009, 06:07:25 pm
ATCS needs fixing. too simplistic.
Title: Re: Maps in the next version
Post by: MrFish on August 13, 2009, 06:16:09 pm
Once I finish my mario map can it go in too? :D
But it's still very much in beta. Things are glitching left and right and I'm not going to release the basement or the upper floors in the first version. Will there be any way to upload newer versions after you already put the maps in?

Don't kill ACTS. It's still a good training map and everyones favorite as a new player. It's still good from time to time. If you don't want to play it call a map vote.
Title: Re: Maps in the next version
Post by: Helix. on August 13, 2009, 07:33:25 pm
ATCS is shit after playing it for 2 years.
Title: Re: Maps in the next version
Post by: Demolution on August 13, 2009, 08:16:20 pm
How about ATCS gets a revamp? Or maybe make make an ATCS 2.0 with a different layout, but same textures?
Title: Re: Maps in the next version
Post by: Archangel on August 13, 2009, 11:03:32 pm
atcszalpha
Title: Re: Maps in the next version
Post by: xDragant on August 15, 2009, 05:00:35 pm
Lol..

How about a bigger ATCS, better textures, but same layout :>

Maybe a training map too (not ATCS) for noobs and pros alike
Title: Re: Maps in the next version
Post by: Colynn' on August 15, 2009, 05:35:41 pm
ATCS on Ice is bigger and original, but the ice in the middle is awful.
Title: Re: Maps in the next version
Post by: Demolution on August 15, 2009, 08:23:45 pm
Maybe a training map too (not ATCS) for noobs and pros alike

Nano?
Title: Re: Maps in the next version
Post by: Helix. on August 15, 2009, 08:44:17 pm
ATCS on Ice is bigger and original, but the ice in the middle is awful.

It's a really good map, scrimmed on it a few times. The ice is unbearable but the hall is improved a lot. <3 Atcs-onice.
Title: Re: Maps in the next version
Post by: A Spork on August 16, 2009, 12:08:17 am
Maybe ATCS On Ice -The Ice?
Title: Re: Maps in the next version
Post by: Archangel on August 16, 2009, 08:30:38 am
imo, nano's name fits it too well -- it really is too small. personally my vote's on atcsonice WITHOUT the center ice, or atcszalpha.
Title: Re: Maps in the next version
Post by: Colynn' on August 16, 2009, 01:16:03 pm
Gloom b2?
Title: Re: Maps in the next version
Post by: Cadynum on August 16, 2009, 03:32:37 pm
Even though atcs is extremely overplayed, keep in mind this is for a reason.
A lot of the vanilla maps, and almost every custom map I've played contains too many game breaking flaws to be considered balanced.
99% of those atcs remakes/remixes are really silly and completely lacks what makes atcs good. I sincerely hope no whimpy remake will make it into 1.2, other than normal atcs with improved visuals.
Title: Re: Maps in the next version
Post by: xDragant on August 16, 2009, 04:44:24 pm
+1
Title: Re: Maps in the next version
Post by: Archangel on August 16, 2009, 08:20:53 pm
not really.. remember, we're talking about 1.2 dynamics here. they're not anywhere even close to 1.1. so your argument that certain maps might be human oriented or alien oriented doesn't even apply to 1.2. i also don't understand how people say arachnid2 is a human oriented map. nearly all the games I play on it, aliens win. the whole `long hallway' thing applies to both teams. makes it harder for aliens to run, but also makes it easier eat certain human bases on that map. i.e. the base above default, or in the box room -- much too easy to snipe those.
Title: Re: Maps in the next version
Post by: A Spork on August 16, 2009, 11:19:53 pm
imo, nano's name fits it too well -- it really is too small. personally my vote's on atcsonice WITHOUT the center ice, or atcszalpha.

+1
Title: Re: Maps in the next version
Post by: Asvarox on August 17, 2009, 09:52:07 am
no for atcs alpha - most campy map evar.
Title: i don't see how a map makes you camp more so i have this to say
Post by: Archangel on August 17, 2009, 10:09:06 am
it is rather homosexual, isn't it .. .
Title: Re: Maps in the next version
Post by: xDragant on August 17, 2009, 03:15:01 pm
Hard Landin ftw :>
Title: Re: Maps in the next version
Post by: Helix. on August 17, 2009, 06:25:56 pm
Hard Landin ftw :>

Quit abusing Snake's faes.
Title: Re: Maps in the next version
Post by: xDragant on August 18, 2009, 03:58:03 pm
Snakes gonna tk you now..

On topic: ATCS FTW! F1 FOR COOKIES!
Title: Re: Maps in the next version
Post by: Helix. on August 18, 2009, 06:50:55 pm
ATCS is shit.
Title: Re: Maps in the next version
Post by: Archangel on August 18, 2009, 10:32:21 pm
if you want people to play on your server...
Title: Re: Maps in the next version
Post by: xDragant on August 20, 2009, 05:48:22 pm
Which brings me to ATCS FTW.

Helix, if you don't like it gtfo kthxbb.
Title: Re: Maps in the next version
Post by: mooseberry on August 20, 2009, 07:14:22 pm
I mostly am sick of ATCS, I would really like to see a wider variety of maps being played in 1.2.
Title: Re: Maps in the next version
Post by: Helix. on August 21, 2009, 12:10:37 am
Go join $ asswipe. You're one of them now.
Title: Re: Maps in the next version
Post by: Demolution on August 21, 2009, 02:42:14 am
Let's not degrade this topic into one of the shitty topics in the Clans sections. Please!
Title: Re: Maps in the next version
Post by: xDragant on August 21, 2009, 03:29:14 am
Helix, quit acting like a little kid, I thought you learned maturity during your stay at pk, but I thought wrong. Go and make a clan full of little kids like you and watch Trem fall apart.
Title: Re: Maps in the next version
Post by: Helix. on August 21, 2009, 03:59:13 am
Helix, quit acting like a little kid, I thought you learned maturity during your stay at pk, but I thought wrong. Go and make a clan full of little kids like you and watch Trem fall apart.
Title: Re: Maps in the next version
Post by: A Spork on August 21, 2009, 04:17:21 am
Whoawhoahwhoa you two! Calm DOWN!

Some Of Us Hate ATCS, but Draggy, thats no Reason to go hatin' on us.
But for those of us who Do Like ATCS, Helix, don't go hatin' on them either.
Title: Re: Maps in the next version
Post by: xDragant on August 22, 2009, 04:21:51 pm
I'm not hating anyone.. it's just that Helix doesn't like me anymore..
Title: Re: Maps in the next version
Post by: Jedarus on August 22, 2009, 05:16:20 pm
I thought you two were closer than a pair of testicles
Title: Re: Maps in the next version
Post by: xDragant on August 22, 2009, 05:46:20 pm
..used too..

..he always wanted but secks but I said no.
Title: Re: Maps in the next version
Post by: Helix. on August 22, 2009, 06:00:06 pm
I love this Trem.net drama :D!
Title: Re: Maps in the next version
Post by: Jedarus on August 22, 2009, 09:12:31 pm
..used too..

..he always wanted but secks but I said no.

Buttsecks or "normal" secks?
Title: Re: Maps in the next version
Post by: Repatition on August 22, 2009, 09:31:53 pm
I thought you two were closer than a pair of testicles
Title: Re: Maps in the next version
Post by: Demolution on August 23, 2009, 06:31:03 am
Quit posting here if you aren't going to follow the topic discussion. The Clans section is full of topics in which you can take a verbal dump.

On topic: I like Metro. Any chance of that being officially packaged? I know it's a stretch since it's such a large map...
Title: Re: Maps in the next version
Post by: xDragant on August 23, 2009, 04:23:38 pm
Do you like me Helicks?

Topic: Niveus is cool too
Title: Re: Maps in the next version
Post by: Helix. on August 23, 2009, 05:13:08 pm
k ya lets make som more babies
Title: Re: Maps in the next version
Post by: xDragant on August 23, 2009, 05:28:10 pm
Yay :> we but buddies again.

<3
Title: Re: Maps in the next version
Post by: Helix. on August 23, 2009, 07:18:45 pm
I didn't say that, I said let's make some more babies, then I'll forgive you.

<3.
Title: Re: Maps in the next version
Post by: mooseberry on August 23, 2009, 10:33:23 pm
Is it at all possible that you could limit your shit to someplace other than topics that have nothing to do with you? There is a reason for aim/xfire/msn, and this topic about maps in the next version has nothing to do with your gay love.

Thanks.
Title: Re: Maps in the next version
Post by: Iceman on August 24, 2009, 06:51:25 pm
+1 ::)

I think ATCS is good map to train for news players, so we must to keep it. But ok, if we play 10 maps where 8 maps are ATCS..it's not fun !
Title: Re: Maps in the next version
Post by: Jedarus on August 26, 2009, 03:32:56 pm
Metro? That map is little played imo, and only ever on a few servers. I haven't played it in months personally, and even then it's not that great a map.

Title: Re: Maps in the next version
Post by: Archangel on August 26, 2009, 08:15:22 pm
i totally forgot about metro. it really is a good map, tbqh. it's well put together and i've played some very interesting games on it.
Title: Re: Maps in the next version
Post by: Jedarus on August 27, 2009, 03:41:31 pm
I guess it's just me who doesn't really like it. I think 1984 is a great map, original design, not too bad a layout etc.
Title: Re: Maps in the next version
Post by: A Spork on August 27, 2009, 03:43:38 pm
<3 Metro.
Anything TRaK Makes Is Awesome. Period.
Title: Re: Maps in the next version
Post by: your face on August 27, 2009, 05:44:17 pm
Metro was by kosad
Title: Re: Maps in the next version
Post by: A Spork on August 27, 2009, 08:14:12 pm
I Know, I was referring to Jedarus's post about 1984.
Title: Re: Maps in the next version
Post by: mooseberry on August 27, 2009, 08:31:12 pm
1984 is a nice map but I don't really see it fitting in as an included map with 1.2. (No offence Trak, I like it.) But the atmosphere is really different compared to other maps. (Obviously.)
Title: Re: Maps in the next version
Post by: David on November 05, 2009, 10:27:23 pm
Is that really a problem?

if you bin ATCS something else will just replace it.

My suggestion:  Make 5 new versions each with different graphics and minor alterations.  Then it's not so samey :)

Also nano might be small, but it's about the same as ATCS.  If servers operators could gets some brain cells and fix the rotations then it would all be awesome  (eg atcs and nano when it's small games, and big maps when there's lots of people)
Title: Re: Maps in the next version
Post by: A Spork on November 06, 2009, 02:26:23 am
The Newest version of Nano I find is a decent size now, would rather that over ATCS any day.
Title: Re: Maps in the next version
Post by: your face on November 06, 2009, 02:57:37 am
My suggestion:  Make 5 new versions each with different graphics and minor alterations.  Then it's not so samey :)

Excellent idea.  Though it may be difficult obtaining some of the .maps from deceased devs.
Title: Maps in next version
Post by: Firstinaction on September 06, 2010, 08:41:14 am
Hay I'm not sure if you will take this but it wasn't created by me. I had no part in this map. But it was all Brain and your face and some other people...   I just really think this map has so much potential in it that It should be on the official U.S server in 1.2. I have a mac so I have to play this version.... So please put this map in the map voting thing.... It will be awsome to see lots of people playing on this map....  

Here is the map and its official post...

http://tremulous.net/forum/index.php?topic=10308.0  

The first link works...

I give this map A thumbs up... Greatest map ever in tremulous...
Title: Re: Maps in the next version
Post by: your face on September 06, 2010, 11:40:45 pm
Hallways are currently too narrow to allow the 1.2 tyrant to fit through.  I'll have to fix that before it can go on the gpp servers. :p
Title: Re: Maps in the next version
Post by: c4 on September 07, 2010, 12:31:03 am
Makes the game more fun.  What about Cruz?  It's an epic map.
Title: Re: Maps in the next version
Post by: Firstinaction on September 07, 2010, 12:36:30 am
Yea and blackout too
Title: Re: Maps in the next version
Post by: CreatureofHell on September 07, 2010, 05:34:47 pm
Blackout is great if you aren't playing with a bunch of idiots.
Title: Re: Maps in the next version
Post by: c4 on September 07, 2010, 10:14:53 pm
Blackout is great if you aren't playing with a bunch of idiots.

^^
Title: Re: Maps in the next version
Post by: Firstinaction on September 08, 2010, 01:16:32 am
Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)
Title: Re: Maps in the next version
Post by: Aelita on September 08, 2010, 02:40:52 am
Good luck getting it to even work on that server ;)
Title: Re: Maps in the next version
Post by: CreatureofHell on September 08, 2010, 04:10:09 pm
Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)

Because the AMP code is a bit of a mess until it is cleaned up it doesn't get to go 1.2 if I remember correctly.
Title: Re: Maps in the next version
Post by: Firstinaction on September 10, 2010, 01:44:31 am
Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)

Because the AMP code is a bit of a mess until it is cleaned up it doesn't get to go 1.2 if I remember correctly.
O ok. I have no clue in this world what that means and what it takes place in our world for. And I really dont care. So im just going to say. O.K cool...     (lmfao)
Title: Re: Maps in the next version
Post by: A Spork on September 10, 2010, 10:59:52 pm
Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)

Because the AMP code is a bit of a mess until it is cleaned up it doesn't get to go 1.2 if I remember correctly.
Which begs the question: if the code is "Too Messy" to put into 1.2, but it works, then why don't the Devs just clean up the code? I mean supposedly the only thing we're waiting for is sounds, so the coders are free, right? Would be a huge shot of Awesome in the arm of 1.2(And I'd bet it'd make Face & Co. reconsider their 1.2 hate)
Title: Re: Maps in the next version
Post by: CreatureofHell on September 11, 2010, 10:30:18 am
Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)

Because the AMP code is a bit of a mess until it is cleaned up it doesn't get to go 1.2 if I remember correctly.
Which begs the question: if the code is "Too Messy" to put into 1.2, but it works, then why don't the Devs just clean up the code? I mean supposedly the only thing we're waiting for is sounds, so the coders are free, right? Would be a huge shot of Awesome in the arm of 1.2(And I'd bet it'd make Face & Co. reconsider their 1.2 hate)

They don't want to incorporate other people's work unless it requires little work on their part?
Title: Re: Maps in the next version
Post by: Supertanker on June 30, 2011, 10:58:12 pm
How about Station15? Its sounds are all CC-By-SA or CC Sampling Plus 1.0; all textures, models, and other assets are CC-BY-SA. It should be done in a month or so.
Title: Re: Maps in the next version
Post by: Plague Bringer on June 30, 2011, 11:34:42 pm
It should be done in a month or so.
Far too soon for 1.2.
Title: Re: Maps in the next version
Post by: F50 on July 08, 2011, 08:17:38 pm
Can somebody contact this guy to put the blackout map on the tremulous U.S server (official servers)

Because the AMP code is a bit of a mess until it is cleaned up it doesn't get to go 1.2 if I remember correctly.
I mean supposedly the only thing we're waiting for is sounds, so the coders are free, right? Would be a huge shot of Awesome in the arm of 1.2(And I'd bet it'd make Face & Co. reconsider their 1.2 hate)

Well, while this would definitely be a worthy project, as I understand there are only two devs writing code, and they can spend a lot of time working on old bugs and minor code improvements, before trying to work on something as big as this. And we are waiting on stannum just as much as sounds at this point I think.
Title: Re: Maps in the next version
Post by: POS_Guardian on December 15, 2011, 04:57:20 am
I plan to make some nice maps ^_^ already one out, the name can and might be changed. Also Pm me with map ideas you would like to see and ill try to build it.
Title: Re: Maps in the next version
Post by: Viech on July 07, 2012, 06:21:23 pm
So, if any of you mappers want this to happen with your map, say so here. Note this entails that your map and textures/sound/etc it uses must be licensed with the creative commons license used by Tremulous http://creativecommons.org/licenses/by-sa/2.5/ .

I would like to refer to my concerns on the current licensing policy posted here: http://tremulous.net/forum/index.php?topic=16660.0 (http://tremulous.net/forum/index.php?topic=16660.0)
Maybe it would be a better idea to just demand map/texture/sound files to be licensed under any CC license and have a <mapname>.txt with details included in the .pk3.
Title: Re: Maps in the next version
Post by: terryedson on September 15, 2018, 11:06:00 pm
I second that motion.  Derilict is a very good map, and i LOVE the lighting in it.

Also, M.E.E.P. is a personal favorite too ;)
Its Is An Very Work full Version Of Map I love too.....