Tremulous Forum
Mods => Mod Releases => Non-Gameplay Changing => Topic started by: Paradox on February 25, 2008, 12:20:59 am
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Well, development of this version has taken longer than that of the previous versions, but it has been for a good cause. This version comes with quite a few new features, unique to this qvm.
Updates:
2/25/08: Fixed a small bug with !denyweapon, see changelog.
Changelog
- Prevented purchase of bsuit when crouched, prevents bsuit crouch glitch
- Added cvar `g_devmapVotes`, switches map votes to devmap votes
- Added proxemity mines (grenades), `g_proximityMines`
- Added !denyweapons/!alloweapons
- Added search to !listmaps
- Added maplog fixes, adds devmap info
- Improved black name filter
- Added timed messages, `g_msg` controls the message, `g_msgtime` controls the repeat rate
- Added feature to echo cp to player consoles
- Added newline support to !cp
- Added vote logging to !adminlog
- Added location data to say_area, `g_sayAreaLocations`
- Added `g_specASpec`, allows spectators to follow other spectators
Unfortunately, hovel ports did not make it to this release, but they should be in here soon.
Links
- Feature list (http://code.google.com/p/p-g-qvm/wiki/Features)
- Homepage (http://code.google.com/p/p-g-qvm/)
- Source information (http://code.google.com/p/p-g-qvm/source/checkout)
- Browse Source (http://code.google.com/p/p-g-qvm/source/browse)
- Revision information (and diffs) (http://code.google.com/p/p-g-qvm/source/detail?r=37)
- Download page (http://code.google.com/p/p-g-qvm/downloads/detail?name=p-g-qvm-1.5.0.1.zip)
Your welcome to see the features in action on SST|Tremulous
Thanks to Google and Rezyn for the development of the code, they are the real workforce in this qvm, i am just the manager
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Spec a spec? That's gonna be interesting. Everyone speccing one person, or a tunnel of spec (1 specs 2 who specs 3 who specs 4 who specs 1)
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Well that is good feature to show off map glitches.
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Some nice features, but it would be nice if you could split your modifications into separate patches (one for each feature), so that people (such as I) can use a part of your work in their own builds, because you have some features that could be too abusable.
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Amanieu, you can get most of our patches at our bug tracker:
http://code.google.com/p/p-g-qvm/issues/list?can=1
If they have a number by revision, they are in the qvm.
These will need a bit of cleanup, as they are patched against the qvm, however, but noting too difficult.
And spec a spec was actually an old bug in Lak 4x qvm, which players had been requesting. It makes it easy for a spectator to say "hey, come look at this", and other specs can do it.
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hey... umm.... how do i exactly add this second line ??? ??? can u give me an example??? if possible
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1.5.0.3 Released
New things since my last update:
- !demo (W):Turns off all admin warnings sent to a player (toggled on self). Prevents these from getting into a demo.
- /builder (+): Run while pointing at a building, this returns the builder, slot number, and buildlog number.
Still waiting for hovelports, but there are enough little features to warrant a new minor release.
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1.5.0.4 Released
Changes:
- Builder fixes: Now works as spectator, has greater range, works when player is connected, and has cleaned syntax.
- Added extreme mod, allows for customization of many gameplay elements. See WIKI feature list for details