Tremulous Forum
General => Troubleshooting => Topic started by: SoulAsasiN on March 01, 2008, 07:09:29 pm
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Strange one here, on some maps, whenever I bump into another player, (or walk over a dead body), i get a recurring message scrolling down my screen
DeltaParseNumToOld
DeltaParseNumToOld
DeltaParseNumToOld
DeltaParseNumToOld
etc etc..
I might not have the error message quite accurate, buts its something like that. Its not fatal and doesn't affect the gameplay...its just odd
I searched the forum, couldn't find anything, (and I don't think I'm that way out with the message). I'll try grab a screenshot and post.
Anyone want to enlighten me??
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i need an exact error message to grep the code.
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I just got the same thing about an hour ago, and I know someone playing with me did too...
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I've gotten it, exactly as TC said.
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The exact message is "Delta ParseEntitiesNum too old"
not too sure how to put up the screenshot on the forum...will do if it will help.
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I get it occasionally, too. I think it may be a sign of potential lag. Kinda hard for me to examine, though because I usually only get it on rotcannon_b11...
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The only time I have gotten this message is when I was on a server with unlimited bps in which it was caused by too many structures; is this problem happening on one particular server or all of them that you go on?
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if you are using a wireless connection,
make sure that you are in a strong signal area
because i get a good list of that error when i disconnect for a
second. if not i don't know what else it could be.
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It's because there's too many objects on the server, not related to your internet. Go to a server that has less BP, issue solved. Or a server with high BP, but a better processor/more RAM. It's a host limitation, afaik.
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http://www.xfire.com/screenshots/snufflx/ss_file-4b9b827a36554a5e57cdc57b280611b220ce4cb1.jpg' (http://www.xfire.com/screenshots/snufflx/ss_file-4b9b827a36554a5e57cdc57b280611b220ce4cb1.jpg')
(http://screenshot.xfire.com/screenshot/large/4b9b827a36554a5e57cdc57b280611b220ce4cb1.jpg)
same problem but not with internet connectivity...
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http://svn.icculus.org/tremulous/trunk/src/client/cl_parse.c?revision=1067&view=markup
// If the frame is delta compressed from data that we
// no longer have available, we must suck up the rest of
// the frame, but not use it, then ask for a non-compressed
// message
if ( newSnap.deltaNum <= 0 ) {
newSnap.valid = qtrue; // uncompressed frame
old = NULL;
clc.demowaiting = qfalse; // we can start recording now
} else {
old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK];
if ( !old->valid ) {
// should never happen
Com_Printf ("Delta from invalid frame (not supposed to happen!).\n");
} else if ( old->messageNum != newSnap.deltaNum ) {
// The frame that the server did the delta from
// is too old, so we can't reconstruct it properly.
Com_Printf ("Delta frame too old.\n");
} else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES-128 ) {
Com_Printf ("Delta parseEntitiesNum too old.\n");
} else {
newSnap.valid = qtrue; // valid delta parse
}
You lag.