Tremulous Forum
General => General Discussion => Topic started by: Lazysam on August 27, 2001, 01:52:00 pm
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its been awfull quiet on these here forums whats happneing peeps?
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No, just busy :wink:
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Personally, I'm still settling into my new job. It's very difficult to get a passion for mapping and a neccesity for Real Life⢠to mesh most of the time. But I'm gradually witnessing an increase in free time, so I should be back to mapping soon.
And I'm definately looking forward to it. Anyone that's read the PLAN knows that Timbo's right when he says we're busy. We've got a handful of very useful entities, and I personally can't wait until I get to deal with the true power of the misc_spriter entity. I think it might take a while for the general public to realize the many uses of the spriter entity. From timing, to angle, to sprite selection, this goes far beyond particles you'll see on any professional retail game. And we've got it right here, for free, in Tremulous.
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Just look at link at the bottom of the about section you can see the source code and when it was last updated and download latest test version. Already played latest testversion against my little brother. It's already somewhat fun.
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sorry they told me not to play with the buzzsaw launcher but i couldnt hear them over their screams...
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normally this is where i would say that i was joking and say something else, but im not
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<-- Very busy
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what happned to psylo??? mia , left the team or what?
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here i am again
if someone could tell me how to use a q3 map editor i could also map for the mod..already got some ideas(at the moment Im using them for g**om :wink: maps ( but of course there will be large trem. advertising screens in them *eg*)