Tremulous Forum

Media => Mapping Center => Topic started by: Zero Ame on March 08, 2008, 03:15:04 pm

Title: 2 more questions
Post by: Zero Ame on March 08, 2008, 03:15:04 pm
I cant seem to find a tutorial that tells me how to do these 2 things while making a map so im looking for some help.

My first question is, how do i find the amount of units that something has. A good large of tutorials say type in the amount of units you want this to move. Well I have no idea how to find a length in units, so can someone help me with that.

my next question is how do i make a waterfall type thing? like lots of maps have water shooting out of a pipe and falls into some water, im trying to find out how to do this.
Title: Re: 2 more questions
Post by: TRaK on March 08, 2008, 03:37:21 pm
There's at least a couple ways to figure out lengths in gameunits:

- Just pick an appropriate gridsize. E.g. if I set grid size to 32 and I move a brush up two increments, it will have gone up 64 units.
- To know the dimensions of brushes you have selected, just turn on size info. edit>preferences>2d>display size info (I think, can't double check right now).

There's probably a couple other ways, but I never use them.


edit: for your second question, you need to use the particle system. Here (http://tremmapping.pbwiki.com/Particle+System) is a detailed explanation of all the parameters you can use. Your particle system belongs in a mapname.particle file that goes in your /scripts directory. To add it to a map, use misc_particle_system. However, if you're new to mapping, it would probably be much, much easier for you to copy a particle system from another map.
Title: Re: 2 more questions
Post by: Zero Ame on March 08, 2008, 04:25:38 pm
ok thanks