Tremulous Forum
Media => Mapping Center => Topic started by: Zero Ame on March 09, 2008, 03:42:28 am
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how do i set up a camera that watches an area and then people could be in a room and see it on like a TV
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Use the mirror concept.
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yea i tried the mirrior tut but it didnt work
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Try harder: http://bubba.planetquake.gamespy.com/camera1.html
Remember that only one portal can be in view at a time - see the control room in Pulse for what happens when you try more than one.
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ok i did that and it still didnt work, i just get the screen to have the look when it cant find a texture for it. Im woundering if i shouldnt be using the portal brush from common, that what im using and it dont work
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ok heres some screenshots.
the screen at the far end is suppose to be my camera screen.
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0007-2.jpg)
and this is where i was testing it to look at.
(http://i115.photobucket.com/albums/n309/Lord-Omega/shot0008-1.jpg)
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The portal shader in common/ is broken.
I've made you this test map with a working shader: http://www.haosredro.com/trem/map-portaltest.pk3
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thanks man, helps a lot
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ok, not so sure how this happend.. not even sure how its possible but my camera still isnt working, but instead of showing the thing where it cant find the texture, its simply not there, but if i jump up into the screen it shows my skybox O.o... and also my skybox wont show normally, idk, im gonna try something really quick
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OMG DOUBLE POST! You didn't loose your noob, he was with you all along! Call the # in your sig and tell them you found him!
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... its my thread who cares if i doubled, i dont, and i didnt feel like editing a post.
anysways... got that fixed, except my skybox doesnt work still, but now my camera is on its side?
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Change the roll key (values are in degrees) to rotate the camera. What's wrong with your skybox?
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idk, ill post the shader for it in a sec
and yea, roll 0 is on its die, so is 180 so im trying 90 and if its upside down then ill do 270
EDIT:
Heres my skybox shader.
textures/arc_sky/arc_skybox
{
qer_editorimage textures/arc_sky/asteroid
surfaceparm noimpact
surfaceparm nolightmap
//q3map_sun .6 .45 .40 32 262 4
q3map_surfacelight 25
skyparms env/arc-beta1/arc - -
}
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skyparms textures/env/arc-beta1/arc - -
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Yea I got it fixed, thanks for all the help Taiyo