Tremulous Forum

Media => Mapping Center => Topic started by: lizards160 on March 12, 2008, 11:18:10 pm

Title: what is a sv_setbrushmodel : null?
Post by: lizards160 on March 12, 2008, 11:18:10 pm
i get this error help!!
Title: Re: what is a sv_setbrushmodel : null?
Post by: Odin on March 12, 2008, 11:25:29 pm
Means you have a phantom brush. Open up the entity inspector and see if you have a func_door or something with no brushes attached. This can be indicated if your entity has no plus symbol next to it. Just select the entity and hit backspace to delete it. You should be able to recompile and play the map.
Title: Re: what is a sv_setbrushmodel : null?
Post by: lizards160 on March 12, 2008, 11:47:51 pm
wow i had 3 unused door entities thanks ill post my map as soon as i can.
Title: Re: what is a sv_setbrushmodel : null?
Post by: n.o.s.brain on March 13, 2008, 01:00:09 am
sometimes, the only way i can fix this problem is to select the whole map, then copy, and paste it into a new map.  just if no other way works, though.  ;)
Title: Re: what is a sv_setbrushmodel : null?
Post by: lizards160 on March 13, 2008, 02:58:17 am
i have gotten the error a lot now (its pring break so all i do is map) and i go to view entity list and delete all the ones without a triagle nest to them
Title: Re: what is a sv_setbrushmodel : null?
Post by: Redman on March 13, 2008, 08:15:53 pm
SV_SetBrushModel: Null is a brush error e.g. trigger_hurt with lava texture or mirror on doors.
How to repair?

Select all the map, copy and paste it to new map, save and done. It must work.
Title: Re: what is a sv_setbrushmodel : null?
Post by: your face on March 13, 2008, 08:17:27 pm
sometimes, the only way i can fix this problem is to select the whole map, then copy, and paste it into a new map.  just if no other way works, though.  ;)
Title: Re: what is a sv_setbrushmodel : null?
Post by: Taiyo.uk on March 20, 2008, 08:21:02 am
Look at the origin. Are there "phantom entities" there?
Press L and select these entities. Delete them then recompile.

These "phantom entities" appear when a previous entity member is turned into a new entity. For example, I create a brush, select it then make it into a func_door.
I then decide that the door needs more detail. I create some more brushes, select them and the original door brush then make them into another func_door.
The original func_door is now empty and in Radiant 1.5 appears at the origin. It can only be selected from the entity list. This is why the select all and copy method works.
Title: Re: what is a sv_setbrushmodel : null?
Post by: Odin on March 21, 2008, 03:57:09 am
The kicker is that it happens at random. I can do exactly as Taiyo.uk just posted and only sometimes will it happen.
Title: Re: what is a sv_setbrushmodel : null?
Post by: lizards160 on March 29, 2008, 06:41:09 pm
it shouldn't be random
Title: Re: what is a sv_setbrushmodel : null?
Post by: CreatureofHell on March 29, 2008, 08:05:29 pm
You could have done a search on the forums. There is the answer thousands of times in different topics.  :P
Title: Re: what is a sv_setbrushmodel : null?
Post by: maxell on March 30, 2008, 09:29:28 am
i have that probleme too for some reason i have no doors no messages no nothing apart of walls and spawns and i open my entity list and i fond out that there is my map name and i click on it, it selects all my map and then i search for entities nothing comes up.... i am getting anoyed with that setbrushmodel:null can someone help me i have done al the things there said and nothing works....
Title: Re: what is a sv_setbrushmodel : null?
Post by: maxell on March 30, 2008, 10:23:09 am
also i have noticed that there is the little green lines in dead center (0;0) and it look something like:

|
|
|func_door
            X


Note:the X is in a small box