Tremulous Forum

Community => Servers => Topic started by: hunter-svk on March 16, 2008, 07:25:38 pm

Title: start server
Post by: hunter-svk on March 16, 2008, 07:25:38 pm

Quote
tremulous 1.1.0 win_mingw-x86 Aug 27 2006
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Admin\Local Settings\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
8344 files in pk3 files
execing default.cfg
execing autogen.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:32123
Hostname: home-490fa55bc5
IP: 192.168.1.12
Working directory: C:\Program Files\Tremulous
execing server.cfg
------ Server Initialization ------
Server: atcs
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Admin\Local Settings\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)

C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
16688 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1098 jump table targets
VM file game compiled to 1420850 bytes of code
game loaded in 34290208 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Jan 06 2008
------------------------------------------------------------
InitGame: \g_allowShare\1\g_markDeconstruct\0\g_unlagged\1\g_suddenDeathMode\2\g_friendlyBuildableFire\0\sv_minRate\3000\g_friendlyFire\1\g_suddenDeathTime\40\g_maxGameClients\0\sv_maxclients\12\timelimit\55\sv_maxPing\0\sv_minPing\0\sv_maxRate\25000\sv_hostname\[GH] GHOST Server\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\atcs\sv_privateClients\3\sv_allowDownload\0\g_needpass\0\g_humanBuildPoints\100\g_alienBuildPoints\100\g_gravity\800\g_speed\320\gamename\base\ff\0\g_suddenDeath\0\g_knockback\1000
RealTime: 2008/03/16 19:21:46
!readconfig: loaded 8 levels, 0 admins, 0 bans, 9 commands
using layout "*BUILTIN*" from list ( *BUILTIN* )
2 teams with 2 entities
-----------------------------------
-----------------------------------
Hitch warning: 1320951 msec frame time
Resolving master.tremulous.net
master.tremulous.net resolved to 208.116.49.110:30710
Sending heartbeat to master.tremulous.net
Hitch warning: 1480 msec frame time


What is?help me

Title: Re: start server
Post by: David on March 16, 2008, 11:45:25 pm
What?
Is there a question or error or what?

That's looks fine to me...
Title: Re: start server
Post by: tojimaru on March 17, 2008, 05:06:19 am
It LOOKS ok to an untrained eye. And my eye is untrained so i wouldn't know what's wrong...
Title: Re: start server
Post by: mooseberry on March 17, 2008, 05:13:23 am
How do you know anything is wrong? It looks ok to me to.
Title: Re: start server
Post by: dan003400 on March 17, 2008, 05:15:25 am
if the server doesn't work then google what you highlighted in read, but since it sends heartbeat everything should be a-ok
Title: Re: start server
Post by: mooseberry on March 17, 2008, 05:27:36 am
I think that's supposed to be there.
Title: Re: start server
Post by: hunter-svk on March 17, 2008, 02:33:48 pm
What shell i do?pls :-[ :-[ :-[