Tremulous Forum
Media => Map Releases => Topic started by: n.o.s.brain on March 18, 2008, 12:21:31 am
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download beta 2: map-FAIL-b2.pk3 (http://imn2rc.com/base/map-FAIL-b2.pk3) (remove old version from base)
screenshots:
(http://imn2rc.com/fail/levelshot-FAIL.jpg)
(http://imn2rc.com/fail/layout-fail.jpg)
(http://imn2rc.com/fail/pipespam-fail.jpg)
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.pk3:
http://imn2rc.einsteinbennyboy.com/base/FAIL.pk3 (.map included in .pk3)
download: map-FAIL-2.pk3 (http://imn2rc.einsteinbennyboy.com/base/map-FAIL-2.pk3)
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I saw the map right before release on your server last night, All i have to say is, amazing work Brain and Face. :granger: ;)
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Yeah, thanks 20 for helping with finding bugz ;)
-[[ general ]]-----------------------------------------------------------------
title : F.A.I.L.
filename : FAIL.bsp
release date : 3:45 P.M. March 17th 2008
-[[ credits ]]-----------------------------------------------------------------
construction : "Brain" ({NoS}Brain A.K.A. n.o.s.brain) and "Face" ({NoS}Your Face A.K.A. {NoS}AppleFace)
Www.SoundSnap.com for FREE sounds :D And www.findsounds.com for more. Jaj for 'darkland' skybox.
X-20 for helping test this pile o' crap!
-[[ gameplay ]]----------------------------------------------------------------
game mode : tremulous | tremulous.net
players : 4+ fo' sho'
-[[ construction ]]------------------------------------------------------------
brushes: 6703
entites: 302
build time : A couple months
Compile time: 5 minutes.
Build: -meta -vis -light -fast -filter -super2
software : gtkradiant 1.5.0 GODFATHER, q3map2build, theGIMP2.0, PakScape, Photoshop CS2
-[[ textures ]]-------------------------------------------------------------------
A lot of the default maps, thanks to the Tremulous Devs. :D
-[[ legal ]]-------------------------------------------------------------------
(C) Brain&Face Inc. 2008
-[[ Contacts ]]--------------------------------------------------------------------
Your Face: cocoapet@sbcglobal.net or http://cocoapet.googlepages.com
MSN: yerfaes@hotmail.com
Brain: imn2rc@sbcglobal.net or http://imn2rc.einsteinbennyboy.com
MSN: imn2rc@hotmail.com
-[[ "Plot" ]]--------------------------------------------------------------------
Mission "F.A.I.L. "Epic Fail"
--You don't want to know, trust me...-- (The real excuse is, THERE'S BEEN ENOUGH LAME PLOTS IN THE PAST!)
--Enjoy if you can with all the lag!--
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Great job Brain and Face, this is a substantial improvement on your previous maps. The only boog is that many of the shaders have missing textures - mainly the lights and the grate floors.
I'll comment on the gameplay once I've had a chance to play a few rounds.
Overall the .map is in good shape. My only real nit-pick is that the non-hinting sides of the hint brushes should be textured with the hintskip shader else unnecessary BSP splits will be formed on these faces too.
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ill have a better compile with more rant-friendly stairs, non-killer doors, and hint fix soon
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shaders have missing textures - mainly the lights and the grate floors.
Like notex? :-X
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Great work, Brain and Face. I'm glad to see you've learnt from your mistakes and you've finally delivered a truly polished and elegant map. Main thing I would recommend is to noclip/clip the halls leading out of the bottom of the alien base, those little arches look to me to be very obstrusive and potentially frustrating.
I'll take a look at the .map later and I'll let you know if I have any comments :)
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I have to say, this map is VERY well done. Lots of detail. I LOVE the skybox. The vents aren't a boring concrete-like texture, it even looks a little futuristic(like it should). Plus you aren't walking through some vent cover with noclip, or some random vent where we don't know what happened to the cover. Clever use of the ladder shader, also. Pipe climbing ftw. I think little things like that make a map, really(though gameplay is definitely the bigger part, which I can't really test by myself). The alarm and the dead guy who tried to steal the gold were nice touches. There needs to be more maps with custom sounds. Well done.
Although I found this in the human base:
(http://i125.photobucket.com/albums/p49/Matt2k10/shot0134.jpg)
(http://i125.photobucket.com/albums/p49/Matt2k10/shot0135.jpg)
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lol, face's endcap spam! :D
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fail! xD
Anyways, taiyo, all those lights and grates were default shaders from nexus6 etc. :-\
And BTW, the "Vent Blast" is pretty fun, you should try it out with multiple players ;D
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Yes, I noticed something odd - no shaders work in any map when the fail pk3 is in tremulous/base. I don't know what causes this.
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That's exactly what happened to me once :-[
I tried searching for the problem, but couldn't find anything.... :'(
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Took me two seconds:
in(your modified version of my) base/scripts/subterranean.shader
}
models/mapobjects/deadhuman/h_head
{
surfaceparm alphashadow
surfaceparm trans
cull disable
{
map models/mapobjects/deadhuman/h_head.tga
rgbGen vertex
depthWrite
alphaFunc GE128
}
}
That is the entire file. The problem is in that file. I'll let you figure it out.
By the way, thanks for not including me (and everyone else who wrote those hundreds of shaders included in your map) into your credits. We usually don't ask for it, but it is appreciated when you give credit where credit is due.
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ok:
1.) we had so many things that we lost track,
2.)forgot some credits in the txt
3.)are still noobs at shaders
EDIT: ignore this post ;D
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You need to get rid of the first bracket in that shader file Odin mentionned.
And yes, it would be a good idea to credit those who made the textures and shaders in your map, or at least attempt to instead of just throwing in an overly general thanks to "The tremulous devs". These people(who aren't all tremulous devs) put a lot of hard work into making mapping resources freely available to you. They deserve the credit, and if it takes you an extra half hour to track down the authors of the textures you use, so be it.
On a side note, I don't think it was very nice to plaster a NOS logo smack on top of overflow's gummibunni :-\
That being said, I still think this is good work. You just need to make sure to give credit where credit is due, saying "we lost track" just doesn't cut it.
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ah yes, sorry all you people who we stole from, face & brain inc. is a little shady in the legal department... we will give proper credits in b2 8)
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Overall really great. Things that should be attended to; Sounds (Doors could have a different one and there were some silent fans) and some small things that seemed out of place/weren't quite right (including Barrels with stretched textures, crate with wrong texture on top).
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1) name it map-FAIL, to be consistent with the other dudes around here :)
2) Try not to make your pk3 15% of joke images.
3) playerclip, hintskip, fix shader-issue and readme, release
4) receive congratulations for the leaps of improvement
5) get mapping for the competition.
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Took me two seconds:
lol, it must be a common mistake ;D
@survivor: could both me and face could do a map together for the competition? we probably wouldn't get done if we did two separate maps...
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don't see anything against it. When you win you should decide which of you gets the icon though, won't be handing out dual icons for one map. At least you're heading in the direction where I can see a possibility of winning something :o.
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1) name it map-FAIL, to be consistent with the other dudes around here :)
map-fail in lowercase.
Some people actually have case-sensitive filesystems.
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sensitive systems for sensitive people. ;)
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lol, like the interwebz! xD
Great job Brain and Face, this is a substantial improvement on your previous maps. The only boog is that many of the shaders have missing textures - mainly the lights and the grate floors.
Woo, thx. And I think we fixed that problem. (As long as everyone who downloaded beta 1 deletes it from base and puts beta 2 in instead)
My only real nit-pick is that the non-hinting sides of the hint brushes should be textured with the hintskip shader else unnecessary BSP splits will be formed on these faces too.
Dun! :]
Great work, Brain and Face. I'm glad to see you've learnt from your mistakes and you've finally delivered a truly polished and elegant map. Main thing I would recommend is to noclip/clip the halls leading out of the bottom of the alien base, those little arches look to me to be very obstrusive and potentially frustrating.
Brain dun it. :)
I have to say, this map is VERY well done. Lots of detail. I LOVE the skybox. The vents aren't a boring concrete-like texture, it even looks a little futuristic(like it should). Plus you aren't walking through some vent cover with noclip, or some random vent where we don't know what happened to the cover. Clever use of the ladder shader, also. Pipe climbing ftw. I think little things like that make a map, really(though gameplay is definitely the bigger part, which I can't really test by myself). The alarm and the dead guy who tried to steal the gold were nice touches. There needs to be more maps with custom sounds. Well done.
Although I found this in the human base:
Thanks, Done!
thanks for not including me (and everyone else who wrote those hundreds of shaders included in your map) into your credits
No problem, xD ;D
You need to get rid of the first bracket in that shader file Odin mentionned.
And yes, it would be a good idea to credit those who made the textures and shaders in your map, or at least attempt to instead of just throwing in an overly general thanks to "The tremulous devs". These people(who aren't all tremulous devs) put a lot of hard work into making mapping resources freely available to you. They deserve the credit, and if it takes you an extra half hour to track down the authors of the textures you use, so be it.
On a side note, I don't think it was very nice to plaster a NOS logo smack on top of overflow's gummibunni Undecided
That being said, I still think this is good work. You just need to make sure to give credit where credit is due, saying "we lost track" just doesn't cut it.
Complete... :)
1) name it map-FAIL, to be consistent with the other dudes around here Smiley
2) Try not to make your pk3 15% of joke images.
3) playerclip, hintskip, fix shader-issue and readme, release
4) receive congratulations for the leaps of improvement
5) get mapping for the competition.
1) Dun
2) Uh oh...
3) Dun
4) Thank yew! Thank yew!
5) mebe...
crate with wrong texture on top
Uh ohz, where might that bugz be?
When you win you should decide which of you gets the icon
Brain fo' sho'... it's his fault why I'm into Trem anyways ;)
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2) Try not to make your pk3 15% of joke images.
2) Uh oh...
Face is getting sentimental about his joke pictures... ;D
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The jokes win! I don't know why everyone calls maps like this improvement. They're all good in their own way. Go facey! ;D
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fail beta 2 (http://imn2rc.com/base/map-FAIL-b2.pk3) released, get rid of the old version ;D
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TURN UP YOUR BRIGHTNESS!
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you mean in the map or in the screenshots?
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Both? :P
Anyways, here's the new and updated .txt:
-[[ general ]]-----------------------------------------------------------------
title : F.A.I.L.
filename : FAIL-2.bsp
release date : 3:45 P.M. March 17th 2008
-[[ credits for textures, shaders, models, sounds, and testing ]]-----------------------
construction : "Brain" ({NoS}Brain A.K.A. n.o.s.brain) and "Face" ({NoS}Your Face A.K.A. {NoS}AppleFace)
Www.SoundSnap.com for FREE sounds :D And www.findsounds.com for more. Jaj for 'darkland' skybox.
X-20 for helping test this pile o' crap!
Odin, for The dead human shader.
vcxzet, for the dead human model.
Overflow, for dropship model, and shaders.
nicolas "jex" jansens | jex@orodu.net, for all the shaders and textures.
Stannum, for blood shaders.
Vedacon, for his "ds-old-tex" texture set.
Yves 'evillair' Allaire http://evillair.net/ for shaders and textures.
Randy 'ydnar' Reddig http://www.shaderlab.com for shaders and textures.
mike 'Veda' mcinnerney http://www.cybercowboys.com/~mike/ for shaders and textures.
Godmil for shaders from karith.
Amethyst7 http://amethyst7.gotdoofed.com/ shaders and textures.
-[[ gameplay ]]----------------------------------------------------------------
game mode : tremulous | tremulous.net
players : 4+ fo' sho'
-[[ construction ]]------------------------------------------------------------
brushes: 6738
entites: 305
build time : A couple months
Compile time: 2 hours.
Build: -meta -v -custinfoparms -vis -saveprt -light -fast -patchshadows -shade -filter -v -bounce 2 -super 2 -samplesize 16 -samples 3
software : gtkradiant 1.5.0 GODFATHER, q3map2build, theGIMP2.0, PakScape, Photoshop CS2, FilterForge.
-[[ legal ]]-------------------------------------------------------------------
(C) Brain&Face Inc. 2008
textures by yves allaire fall under this license:
http://creativecommons.org/licenses/by-nd-nc/1.0/
textures from shaderlab are subject to the terms of this notice: Usage and
redistribution policy: Textures may be freely downloaded, modified, and used
in free maps, mods or total conversions provided this copyright notice is
left intact and a link to Shaderlab is provided in the credits or read-me
file. Other non-commercial applications are considered on a case-by-case
basis via e-mail. All other usage requires written permission. Bulk
redistribution or archival of the textures in any medium, digital or
otherwise (except mapping packages for mods) is prohibited.
-[[ Contacts ]]--------------------------------------------------------------------
Your Face: cocoapet@sbcglobal.net or http://cocoapet.googlepages.com
MSN: yerfaes@hotmail.com
Brain: imn2rc@sbcglobal.net or http://imn2rc.einsteinbennyboy.com
MSN: imn2rc@hotmail.com
-[[ "Plot" ]]--------------------------------------------------------------------
Mission "F.A.I.L. "Epic Fail"
--You don't want to know, trust me...-- (The real excuse is, THERE'S BEEN ENOUGH LAME PLOTS IN THE PAST!)
--Enjoy if you can with all the lag!--
-
For something which is essentially the same map, use the beta structure in your first release here, there will undoubtedly be some things to fix. Now you have two 'final' maps which are almost exactly the same yet one has the suffix 2.
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Maybe after we find all the bugs possible, and get it entirely polished, and complete, we'll do "map-FAIL-final", like taiyo did...?
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the pk3 name is only half important. You now have FAIL-2 as bsp name though. That's what i mean
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ok, its beta 2 (http://imn2rc.einsteinbennyboy.com/base/map-FAIL-b2.pk3) nao. no known bugs...
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Whoever finds any more bugs gets a Blooming, Brilliant, Brownie (http://thenovicebaker.files.wordpress.com/2007/02/brownie2.jpg)
:o
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I found a bug in my garden! Does I get brownie???
But Face loves me so I get brownie anyway right?
EDIT: Lol. 5 minute compile time to 2 hours!
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Lolz, yeah. Brain's comp is amazing.... xD
14 MB of passage mem tho....
BTW, I saw you connected to my server. What happened?
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My tremulous seems to have a problem in its relation to the internet so the download speed kept getting longer and longer so I gave up sadly. :'(
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Ahha! You need to download fail beta 2 (http://imn2rc.com/base/map-FAIL-b2.pk3) first! Then you shouldn't have to redownload it from the server. ;)
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I did. :D So what now? :P How do you explain that? ;)
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Maybe you are stupid and messed up everything you tried? I don't know, just a guess. I've downloaded it and it works fine for me so...
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I noticed that some people have slow auto download from my server, including me...
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nah its not just your server. I blame something :P