Tremulous Forum
General => Troubleshooting => Topic started by: {S|F}jared on March 24, 2008, 10:33:01 pm
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{S|F}jared. I am a new player and I am wondering...
How do I change the view from 1st Person to 3rd Person and vice versa. I am a human player if that makes any difference.
{S|F}jared :helmet:
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Short answer: You can't.
Long answer: 3rd-person is cheat-protected. While I myself don't see anything wrong with 3rd-person view in Tremulous, it certainly is cheating in other first-person shooter games.
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To expand on Odin's long answer, 3rd-person is cheat protected because it gives the player the ability to see around corners, as well as slightly behind him/her. I too, believe that 3rd-person is unneccessarily cheat protected; Tremulous is just too fast paced for it to be of much use. At the same time, though, it being little use, I can't see it being much of a help except perhaps for testing maps, in which case you can (and should) /devmap, anyway.
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Well...You can..in servers that have cheats on...
If you happen to find one.. use
/cg_thirdperson 1
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The 3rd-person mode is cheat-protected for exactly the reason Plague Bringer describes. Being able to see around corners without exposing yourself negates a lot of the benefits you get from a radar, apart from just making a 1st-person shooter very boring. Also, Quake3's default 3rd-person camera is hardly more than a quick and dirty solution for a problem that really requires a lot more work.
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kool. i wz just wondering cz on the tremulous trailers on youtube ther wz som 3rd person shots and fps shots.
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For the purposes of making a Tremulous-related video, mechanima, trailer, promo, etc. the 3rd-person view has its obvious uses, as you would not be then in a "game" situation, but instead making a "film".
It is a cool ability in games where people don't consider it a cheat, but that's usually because, in those games, it confers almost no advantage. I liked it in games like Tribes, where one piece of gear (their damnable version of a "jetpack") had a steep learning curve, but was an essential element of the game, while the interface was also somewhat counter-intuitive (it had its own brand of physics, quite unlike Quake or Unreal or even Half-Life or DX). But you really didn't get any better view, and you were constantly toggling views in that game anyways, what with the command screen, a compass, waypoints, and the like.
It should stay cheat-protected in Tremulous.
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But if you make the option available and visable. I wouldn't see the problem. Just toggle it on and off. But maybe keep it in close range. Not like Lost Planet or anything that far in that case.
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Play Risujin's Awesomely-1337 Balance Mod! ;)
BTW, /r_clear is also cheat protected...I don't see anything "cheating" about that. :P
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BTW, /r_clear is also cheat protected...I don't see anything "cheating" about that. :P
r_clear means clearing the entire screen after every frame. Disabling means you can clearly look into the void, without that crazy hall of mirrors effect. Kind of.
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For the purposes of making a Tremulous-related video, mechanima, trailer, promo, etc. the 3rd-person view has its obvious uses, as you would not be then in a "game" situation, but instead making a "film".
It is a cool ability in games where people don't consider it a cheat, but that's usually because, in those games, it confers almost no advantage. I liked it in games like Tribes, where one piece of gear (their damnable version of a "jetpack") had a steep learning curve, but was an essential element of the game, while the interface was also somewhat counter-intuitive (it had its own brand of physics, quite unlike Quake or Unreal or even Half-Life or DX). But you really didn't get any better view, and you were constantly toggling views in that game anyways, what with the command screen, a compass, waypoints, and the like.
It should stay cheat-protected in Tremulous.
No fucking way! You play Tribes? Hardcore, I used to love that game! Which one/ones did you play?
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BTW, /r_clear is also cheat protected...I don't see anything "cheating" about that. :P
r_clear means clearing the entire screen after every frame. Disabling means you can clearly look into the void, without that crazy hall of mirrors effect. Kind of.
Care to explain how seeing pinkness rather than voidness is going to help me in-game? Unless by clearing the entire screen it allows for some ingame wall-hack or something...
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The 'pinkness' is static and gives you a clear view, the 'voidness' is annoying bugging and freaking. I'm just guessing here, there are probably more underlying technical reasons for it too, I reckon.
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Tribes...
Tribes?!
//Off-Topic: Renegades Mod for the first Tribes was the veritable shizz. I played Starsiege for about a day. I played a little Tribes2 also. I thought Ultra-Renegades was the lowest of the low. I'd rather play AIRwars or whatever it was called. Laser turrets rule base-raping medium-armor-wearing grenade-launcher-carrying meanies who try to kill my outpost. Laser sniping lights who drive troop carriers in AIRwars games causes headsnap animation and 4X CTRL-K of heavies (yay me!). This Tribes flashback has been brought to you by a once-great community that rallied around a lonesome engine.
//On-Topic: something about clear & pink vs. invisible and buggy...
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Third Person mode [cg_thirdperson], i don't really find it that helpful, sure you can see how cool the back of you're head looks [ :P ] but it's very hard to aim, there is no little dot that tells you where you're firing, making it hard to hit a target
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Third Person mode [cg_thirdperson], i don't really find it that helpful, sure you can see how cool the back of you're head looks [ :P ] but it's very hard to aim, there is no little dot that tells you where you're firing, making it hard to hit a target
ya plus if you wanted to cheat wouldn't you just use a wall hack??
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I think r_clear is protected so that in normal games you can't see the glaring omissions in the mapper's detail work so easily :P
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Would you be willing to do that with all questions Lava? The [SOLVED] thing? It makes these topics so much easier to read plus it helps when someone is looking for an answer :)
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I am fucking doing that to most questions, and if people would follow the troubleshooting guidelines, I would not have to do it at all. ::)
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[edit]see post above this -kev[/edit]
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i wasnt demanding a fix...
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i wasnt demanding a fix...
but you did post more than enough information to abuse a bug.